Premades vs. premades

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Jaycub
Posts: 3130

Re: Premades vs. premades

Post#51 » Wed Feb 03, 2016 12:58 am

peterthepan3 wrote:agree that there should be an invisible wall for the premade vs premade version =P but we shall see how things pan out!
>pan out

:^)
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peterthepan3
Posts: 6509

Re: Premades vs. premades

Post#52 » Wed Feb 03, 2016 1:09 am

ayyyy =P
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Bretin
Posts: 929

Re: Premades vs. premades

Post#53 » Wed Feb 03, 2016 7:23 am

Penril wrote:lol at people asking for a wall in EC. Do you want lava removed from Tor Anroc as well?
lol at people who think there should be a option to instant kill/get rid of ppl in a 6vs6 without effort...

i am 100% for that wall :)

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Bozzax
Posts: 2650

Re: Premades vs. premades

Post#54 » Wed Feb 03, 2016 7:50 am

Or we could ask devs kindly to create another 6v6 map in arena style and ppl can queue the ones they like?

I actually liked EC even when I positioned badly and got punished for it. You sort of figure out where not to stand after a few runs :)
Last edited by Bozzax on Wed Feb 03, 2016 7:56 am, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Euan
Posts: 416

Re: Premades vs. premades

Post#55 » Wed Feb 03, 2016 7:54 am

Shadowgurke wrote:
Jaycub wrote:Because the new SC preview, and introduction of EC under the premise it will be premade vs premade only warrants a new thread/discussion?

It's also a very big topic in that there is no real right or wrong, the way these things are handled determine a lot about how the game is played competitively/casually so it is important.
That is not what the topic is about. That is the part half the discussion derailed into. Now you have people talking about 3 different issues at hand even though we already have a separate thread for the Scenario preview. My point is the original topic was, again, someone complaining about facing premades as a solo. We really don't need this topic every week


If you don't like it don't read it. Simple.


I hope I understood Londo right in that EC will be both PUg vs pug and premade vs premade. I always liked this map because it was really casual, something you can jump in for fast action. I don't think a wall needs to be there. I will be solo queueing on this map a lot if possible and I will not have a knockback so there is nothing for me to gain from this. Positioning was really important to not get instakilled by punts. I do not wish to see my favorite scenario changed for the worse.
Is this a shitpost? Let me know through personal message.

Penril
Posts: 4441

Re: Premades vs. premades

Post#56 » Wed Feb 03, 2016 1:28 pm

Euan wrote: Positioning was really important to not get instakilled by punts. I do not wish to see my favorite scenario changed for the worse.
Bozzax wrote: I actually liked EC even when I positioned badly and got punished for it. You sort of figure out where not to stand after a few runs :)
Pretty much this. If people don't want to pay attention to their surroundings, maybe Caledor Woods would be a better SC for a premade-only SC. It also has more space for ranged classes (i always heard ranged classes complain about EC).

Don't change EC just because you can't deal with punts. I'm gonna say something that has been said several times in this forum: If you don't like EC, don't Q for it.

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peterthepan3
Posts: 6509

Re: Premades vs. premades

Post#57 » Wed Feb 03, 2016 1:34 pm

It's not a question of 'you can't deal with punts'. It's the fact that if this particular scenario is being promoted as the premade vs premade scenario, then it should be a scenario that doesn't have any gimmick/cheese ways of winning; the winner being determined by the group who plays better/get the kills. It will almost necessitate having an IB/BG just to dispose of someone in as short a time as possible. I'm not saying punts aren't important in 6v6 (they are), but when the punt effectively kills someone with minimal effort then meh.

having to keep your back against a wall/constantly worrying about being (effectively) one-shot isn't an ideal scenario for a 6v6 bloodbath, imo.
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Penril
Posts: 4441

Re: Premades vs. premades

Post#58 » Wed Feb 03, 2016 1:35 pm

peterthepan3 wrote:It's not a question of 'you can't deal with punts'. It's the fact that if this particular scenario is being promoted as the premade vs premade scenario, then it should be a scenario that doesn't have any gimmick/cheese ways of winning; the winner being determined by the group who plays better/get the kills. It will almost necessitate having an IB/BG just to dispose of someone in as short a time as possible. I'm not saying punts aren't important in 6v6 (they are), but when the punt effectively kills someone with minimal effort then meh.

having to keep your back against a wall/constantly worrying about being (effectively) one-shot isn't an ideal scenario for a 6v6 bloodbath, imo.
Which is why i proposed Caledor Woods as the premade-only SC. Works better for rdps too, don't you think?

Pug-only SC: Khaine's Embrace
Premade-only SC: Caledor Woods

All other SC's remain the same. If you don't like one of those, don't Q for it. Is this better?

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DefinitelyNotWingz
Posts: 286

Re: Premades vs. premades

Post#59 » Wed Feb 03, 2016 1:46 pm

peterthepan3 wrote:It's not a question of 'you can't deal with punts'. It's the fact that if this particular scenario is being promoted as the premade vs premade scenario, then it should be a scenario that doesn't have any gimmick/cheese ways of winning; the winner being determined by the group who plays better/get the kills. It will almost necessitate having an IB/BG just to dispose of someone in as short a time as possible. I'm not saying punts aren't important in 6v6 (they are), but when the punt effectively kills someone with minimal effort then meh.

having to keep your back against a wall/constantly worrying about being (effectively) one-shot isn't an ideal scenario for a 6v6 bloodbath, imo.
Also scenarios shouldnt dictate the setup.
Having a BG/IB at the current lvl cap is a must, this leads to class exchange in existing setups and, in the worst case, to player exchange.
If the kick-pressure is only one sided the outplay potential is huge, not based on skill, but based on grp comp.
This is not what premade vs premade was ever intended to be. In any game.
You know who I am.

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Jaycub
Posts: 3130

Re: Premades vs. premades

Post#60 » Wed Feb 03, 2016 1:49 pm

Penril wrote:
Which is why i proposed Caledor Woods as the premade-only SC. Works better for rdps too, don't you think?

Pug-only SC: Khaine's Embrace
Premade-only SC: Caledor Woods

All other SC's remain the same. If you don't like one of those, don't Q for it. Is this better?
It will be interesting to see how this type of system works, where there is PUG only scs, Premade only scs, and combined scs.

I'm sure a lot of groups will que for all, or groups that are only queing for premade vs premade will eventually que for all. But will solo players not bother queing for anything except the PUG only SC?

If we got some kind of role based discrimination from the scenario manager when putting together PUG group I think this type of system would work much better, but it's all speculation until the devs try it out which I hope they do (not referring specifically to the role based que/manager)
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