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Re: [SH] Bad Gas
Posted: Thu Jan 28, 2016 5:51 pm
by Stinkyweed
Back to Bad Gas for SH...
Delivery modification options:
1. Ground target AoE
2. Enemy target AoE
3. Pet PBAoE (original)
4. Herder PBAoE (current)
Additional ideas?
Re: [SH] Bad Gas
Posted: Thu Jan 28, 2016 6:00 pm
by TenTonHammer
Run away is moved to melee tree at 5pts, indegestion becomes 9pts, behind you becomes 5 pts and bad gas becomes 13 pts on quick shootin AoE ability that hits a target and all other targets around them with a limited range of X feet requring you to be ehh... decently close to use
Re: [SH] Bad Gas
Posted: Thu Jan 28, 2016 6:20 pm
by rmpl
TenTonHammer wrote:Run away is moved to melee tree at 5pts
whoah fam
Re: [SH] Bad Gas
Posted: Thu Jan 28, 2016 6:44 pm
by Penril
All i wanted was a viable way to apply Bad Gas while being out of Squig Armor...

Re: [SH] Bad Gas
Posted: Thu Jan 28, 2016 6:49 pm
by TenTonHammer
rmpl wrote:
whoah fam
:^)
now choose between poison arrer and run away
Re: [SH] Bad Gas
Posted: Thu Jan 28, 2016 8:46 pm
by Stinkyweed
Penril wrote:All i wanted was a viable way to apply Bad Gas while being out of Squig Armor...

I tried to bring the convo back on topic...I failed like a Bad Gas using squig herder in EC full of Slayers.
Re: [SH] Bad Gas
Posted: Fri Jan 29, 2016 1:11 pm
by Tesq
i see the squig as viable a lot more than the sw while in the aoe spec
http://waronlinebuilder.org/#career=sh; ... 4:;0:0:0:0:
i would rather see the slayer nerfed that the squig buffed.
The fact the he need to be in close combat it's not a bad thing, bomb bw/sorc do it all the times and ppl stil pick em, it feel to me a good trade off for a ragned class to aoe apply a 5 sec CD to all skills x 9 .
It can be done and test anyway it dosent feel at all a op change.
Re: [SH] Bad Gas
Posted: Fri Jan 29, 2016 1:18 pm
by Scrilian
Tesq wrote:
i would rather see the slayer nerfed that the squig buffed.
Tesqy, please, you know that's never going to happen. At least the nerf part

Re: [SH] Bad Gas
Posted: Fri Jan 29, 2016 1:24 pm
by Penril
Tesq wrote:i see the squig as viable a lot more than the sw while in the aoe spec
http://waronlinebuilder.org/#career=sh; ... 4:;0:0:0:0:
i would rather see the slayer nerfed that the squig buffed.
The fact the he need to be in close combat it's not a bad thing, bomb bw/sorc do it all the times and ppl stil pick em, it feel to me a good trade off for a ragned class to aoe apply a 5 sec CD to all skills x 9 .
It can be done and test anyway it dosent feel at all a op change.
Keep in mind that Bomb BWs/Sorc can do insane amounts of damage in AoE specs when getting close to their enemies. The SH only gains Bad Gas.
Also keep in mind the new Balance discussion rules. While they do not apply here, in those threads you wouldn't be able to use Slayers, BWs or Sorcs in your post. The discussion must focus exclusively on SH's and their skills. In this particular case, Bad Gas.
Re: [SH] Bad Gas
Posted: Fri Jan 29, 2016 1:59 pm
by Tesq
uhmmm how do i tell if sguig is fine if i cant compare it with other classes? (is really a question, i need to have some sort of comparation here or there)
squig can go melee and not die like anyother rpds, it also have speed skill and speed tactic. And his whole aoe build is all developed around frontline due the tactic sneaky stabbing and must he follow the tank that guard him; it's safer in the second lines than in the backlines with healers.
BW/sorc do pure damage but they do not have any controll aoe effect, SH do less damage but have CD aoe increase as tradeoff, for me this is fine. Hence the slayer need nerf not SH need a buff. If you top damage you cannot also top in controll. SH do not top in damage and have controll component / slayer both top in damage and both have a controll component that reduces enemys damages and healing efficency.