Penril wrote:There is a difference between "that skill is too strong! nerf it!" and "that skill is very strong but does not need a nerf". Guard falls into the latter category.
Good clarification.
Why are only those that do small scale considered relevant, just a question. I would think a larger % of the players are not small scale players in general. I feel there should be hard counters to skills, especially skills that are basically free.peterthepan3 wrote:I am yet to see an overwhelming majority of the relevant parties, i.e. those who do smallscale, say that guard is OP.Akalukz wrote:If guard isn't so strong, then why are some many people opposed to making changes to it.
Suggested changes
New renown skill to strip guard on a 5 min c/d etc
Only allow target to have one guard at a time (no changes to mechanices, just adds a bit more complexity)
Require tank to have a shield, or if going 2-hand, only reduce damage 20% or something
Take away chance to block/parry/disrupt transfer damage from guard, only allow the tank to mitigate the damage. (I can't remember if this still happens or not)