Friendly pull, then? In other words, you pull a groupmate to you (instead of an enemy). Just like the Defensive Pounce (1.4.9) let you pounce to a friendly player (instead of regular Pounce being used on enemies).Jaycub wrote:how would you even make a defensive pull? Pull can already be used both offensively and defensively, it's just used almost exclusively offensive because of it's nature.
You can though, for instance on Mara/WL pull off the melee train and pull one of the opposite team MDPS away from say your slayer/choppa if you find yourself in a situation where you are in no position to kill anything and you need to do everything you can to relieve pressure.
Overarching balance changes
Re: Overarching balance changes
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Re: Overarching balance changes
It would be another buff to gaurd :^)
>get punted away
>pull your gaurdee back to you and save him
same with defensive pounce
Why not something likes Tiny's toss from DotA where a tank could "grab" a friendly near him and throw them onto a target in x range.
>get punted away
>pull your gaurdee back to you and save him
same with defensive pounce
Why not something likes Tiny's toss from DotA where a tank could "grab" a friendly near him and throw them onto a target in x range.
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Re: Overarching balance changes
And the very same argument is used every time by people who play league of legends yet Dota has plenty of stuff you can **** your teammates with and well, almost no one does it.Luth wrote:I suggested that on some channel about a year ago, but the major oppinion was that people would probably troll others to much. Works good in SWTOR though iirc.Penril wrote:Why remove pulls when we could add a defensive pull? Sounds more fun.
"But think of the terrible people" was never a good argument.
Re: Overarching balance changes
In swtor a healer/range class has the friendly pull; it shouldn't be on any melee class ofc.
Re: Overarching balance changes
DotA and HoN have options to "disable help" from a certain person on your team so that abilities like toss wouldn't work on you.bloodi wrote:And the very same argument is used every time by people who play league of legends yet Dota has plenty of stuff you can **** your teammates with and well, almost no one does it.Luth wrote:I suggested that on some channel about a year ago, but the major oppinion was that people would probably troll others to much. Works good in SWTOR though iirc.Penril wrote:Why remove pulls when we could add a defensive pull? Sounds more fun.
"But think of the terrible people" was never a good argument.
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Re: Overarching balance changes
I disagree. I don't see anyone using that Slayer strategy (honestly, it is a bad strategy, no offense... Slayers want to stay in melee, why pull back? they are not debuff-bots, they are killing machines), and even if people think it would be too strong, a long CD (2 minutes) can easily take care of that.Torquemadra wrote:
in this games dynamics a friendly pull would be massively OP, slayer runs in, drops shattered limbs and ID to be yanked out or WLs jumping in to explode someone then be pulled to safety.
SWTOR is a very different beast to ROR, thats not to say there are not things to be learned, I just think a defensive pull would be insanely unbalancing, theres a big difference between throwing someone into the fight like with rat ogres and easy extrication.
Re: Overarching balance changes
The Rat Ogre throw. I would love to see it implemented as well. Maybe give it to one tank per faction.Jaycub wrote:It would be another buff to gaurd :^)
>get punted away
>pull your gaurdee back to you and save him
same with defensive pounce
Why not something likes Tiny's toss from DotA where a tank could "grab" a friendly near him and throw them onto a target in x range.
Again, the Rat Ogre throw only worked on people from your warband to avoid trolling. If your own groupmates troll you then... well... yeah.Jaycub wrote:
DotA and HoN have options to "disable help" from a certain person on your team so that abilities like toss wouldn't work on you.
Re: Overarching balance changes
It seems to fit very well with the BO aesthetic, would love to see them throw gobbos into battle. Probably don't need it from a balance perspective though. Maybe IB/BG should have it to stop potential cheese by throwing them into backlines to spam healdebuffs?
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Re: Overarching balance changes
I think i used it twice in 3k games.Jaycub wrote:DotA and HoN have options to "disable help" from a certain person on your team so that abilities like toss wouldn't work on you.
Re: Overarching balance changes
Nope, it is not needed from a balance perspective. But it would be fun, don't you think?Jaycub wrote:It seems to fit very well with the BO aesthetic, would love to see them throw gobbos into battle. Probably don't need it from a balance perspective though. Maybe IB/BG should have it to stop potential cheese by throwing them into backlines to spam healdebuffs?
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