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Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

Penril
Posts: 4441

Re: Overarching balance changes

Post#411 » Mon Jul 11, 2016 6:47 pm

Jaycub wrote:how would you even make a defensive pull? Pull can already be used both offensively and defensively, it's just used almost exclusively offensive because of it's nature.

You can though, for instance on Mara/WL pull off the melee train and pull one of the opposite team MDPS away from say your slayer/choppa if you find yourself in a situation where you are in no position to kill anything and you need to do everything you can to relieve pressure.
Friendly pull, then? In other words, you pull a groupmate to you (instead of an enemy). Just like the Defensive Pounce (1.4.9) let you pounce to a friendly player (instead of regular Pounce being used on enemies).

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#412 » Mon Jul 11, 2016 6:50 pm

It would be another buff to gaurd :^)

>get punted away
>pull your gaurdee back to you and save him

same with defensive pounce


Why not something likes Tiny's toss from DotA where a tank could "grab" a friendly near him and throw them onto a target in x range.
<Lords of the Locker Room> <Old School>

bloodi
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Posts: 1725

Re: Overarching balance changes

Post#413 » Mon Jul 11, 2016 6:51 pm

Luth wrote:
Penril wrote:Why remove pulls when we could add a defensive pull? Sounds more fun.
I suggested that on some channel about a year ago, but the major oppinion was that people would probably troll others to much. Works good in SWTOR though iirc.
And the very same argument is used every time by people who play league of legends yet Dota has plenty of stuff you can **** your teammates with and well, almost no one does it.

"But think of the terrible people" was never a good argument.

Luth
Posts: 2840

Re: Overarching balance changes

Post#414 » Mon Jul 11, 2016 6:51 pm

In swtor a healer/range class has the friendly pull; it shouldn't be on any melee class ofc.

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#415 » Mon Jul 11, 2016 6:53 pm

bloodi wrote:
Luth wrote:
Penril wrote:Why remove pulls when we could add a defensive pull? Sounds more fun.
I suggested that on some channel about a year ago, but the major oppinion was that people would probably troll others to much. Works good in SWTOR though iirc.
And the very same argument is used every time by people who play league of legends yet Dota has plenty of stuff you can **** your teammates with and well, almost no one does it.

"But think of the terrible people" was never a good argument.
DotA and HoN have options to "disable help" from a certain person on your team so that abilities like toss wouldn't work on you.
<Lords of the Locker Room> <Old School>

Penril
Posts: 4441

Re: Overarching balance changes

Post#416 » Mon Jul 11, 2016 6:53 pm

Torquemadra wrote:
in this games dynamics a friendly pull would be massively OP, slayer runs in, drops shattered limbs and ID to be yanked out or WLs jumping in to explode someone then be pulled to safety.

SWTOR is a very different beast to ROR, thats not to say there are not things to be learned, I just think a defensive pull would be insanely unbalancing, theres a big difference between throwing someone into the fight like with rat ogres and easy extrication.
I disagree. I don't see anyone using that Slayer strategy (honestly, it is a bad strategy, no offense... Slayers want to stay in melee, why pull back? they are not debuff-bots, they are killing machines), and even if people think it would be too strong, a long CD (2 minutes) can easily take care of that.

Penril
Posts: 4441

Re: Overarching balance changes

Post#417 » Mon Jul 11, 2016 6:56 pm

Jaycub wrote:It would be another buff to gaurd :^)

>get punted away
>pull your gaurdee back to you and save him

same with defensive pounce


Why not something likes Tiny's toss from DotA where a tank could "grab" a friendly near him and throw them onto a target in x range.
The Rat Ogre throw. I would love to see it implemented as well. Maybe give it to one tank per faction.
Jaycub wrote:
DotA and HoN have options to "disable help" from a certain person on your team so that abilities like toss wouldn't work on you.
Again, the Rat Ogre throw only worked on people from your warband to avoid trolling. If your own groupmates troll you then... well... yeah.

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#418 » Mon Jul 11, 2016 6:58 pm

It seems to fit very well with the BO aesthetic, would love to see them throw gobbos into battle. Probably don't need it from a balance perspective though. Maybe IB/BG should have it to stop potential cheese by throwing them into backlines to spam healdebuffs?
<Lords of the Locker Room> <Old School>

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bloodi
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Posts: 1725

Re: Overarching balance changes

Post#419 » Mon Jul 11, 2016 6:59 pm

Jaycub wrote:DotA and HoN have options to "disable help" from a certain person on your team so that abilities like toss wouldn't work on you.
I think i used it twice in 3k games.

Penril
Posts: 4441

Re: Overarching balance changes

Post#420 » Mon Jul 11, 2016 7:00 pm

Jaycub wrote:It seems to fit very well with the BO aesthetic, would love to see them throw gobbos into battle. Probably don't need it from a balance perspective though. Maybe IB/BG should have it to stop potential cheese by throwing them into backlines to spam healdebuffs?
Nope, it is not needed from a balance perspective. But it would be fun, don't you think?

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