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Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 1:45 pm
by Tesq
fest arrow crit do like 2k damge both on tank and on your dps, is damnit crazy,

the thing is , if the skill would make different damage based on who you are hit that would be resonable, but the skill actually is 10 sec CD moral pure damage reduced only by tough (as 100-200 dps reduction from tough would counter well 2k damage) , have it on block/dodge make even more harder counter it.
And there is no way change that client side (best would have been nerf that to 25%) unless totale remove that tactic from the game.

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 2:28 pm
by satori
Bretin wrote:my gosh some ppl really dont know the meaning of irony no matter how obvious you wrap it.
did you really forget to hold up the sign? "ATTENTION! IRONY!"
shame on you! :P

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:07 pm
by Rapzel
Tesq wrote:fest arrow crit do like 2k damge both on tank and on your dps, is damnit crazy,

the thing is , if the skill would make different damage based on who you are hit that would be resonable, but the skill actually is 10 sec CD moral pure damage reduced only by tough (as 100-200 dps reduction from tough would counter well 2k damage) , have it on block/dodge make even more harder counter it.
And there is no way change that client side (best would have been nerf that to 25%) unless totale remove that tactic from the game.
Yea, imagine if there was any way to interrupt 3 sec long casts or LoS existed.... Oh wait.

It's the ONLY way a SW can do damage to a tank, SW has two abilities that's not affected by armor, Flame Arrow and Festering Arrow,
the only other class that would be able to kill a heavy armor carrier would be a BW and thus we would get more "NERF BW" crying.
"But engi", yes engi's can do damage to armored targets, but they mainly do corporeal AoE damage through their grenades,
the other abilities are physical and has issues finishing a tank off (Guess why they have Piercing Shot while Magus has Glean Magic?).
The SW is mainly a single target nuker, a scout specced SW has 5 (five) AoE's and out of these 3 (three) of them are Morales.
(Hail of Doom, Explosive Shots, Rain of Steel, Flame arrow, Lileath's Arrow)

Removing the ONLY nuke the class has would make it about as useful as a wet paperbag,
and that's why SH is currently in a bad state because they lack a "real" single target nuke.
The god damn game is balanced around Rank 40, not what's happening in tier 2.

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:20 pm
by Coryphaus
Rapzel wrote:
Tesq wrote:fest arrow crit do like 2k damge both on tank and on your dps, is damnit crazy,

the thing is , if the skill would make different damage based on who you are hit that would be resonable, but the skill actually is 10 sec CD moral pure damage reduced only by tough (as 100-200 dps reduction from tough would counter well 2k damage) , have it on block/dodge make even more harder counter it.
And there is no way change that client side (best would have been nerf that to 25%) unless totale remove that tactic from the game.
Yea, imagine if there was any way to interrupt 3 sec long casts or LoS existed.... Oh wait.

It's the ONLY way a SW can do damage to a tank, SW has two abilities that's not affected by armor, Flame Arrow and Festering Arrow,
the only other class that would be able to kill a heavy armor carrier would be a BW and thus we would get more "NERF BW" crying.
"But engi", yes engi's can do damage to armored targets, but they mainly do corporeal AoE damage through their grenades,
the other abilities are physical and has issues finishing a tank off (Guess why they have Piercing Shot while Magus has Glean Magic?).
The SW is mainly a single target nuker, a scout specced SW has 5 (five) AoE's and out of these 3 (three) of them are Morales.
(Hail of Doom, Explosive Shots, Rain of Steel, Flame arrow, Lileath's Arrow)

Removing the ONLY nuke the class has would make it about as useful as a wet paperbag,
and that's why SH is currently in a bad state because they lack a "real" single target nuke.
The god damn game is balanced around Rank 40, not what's happening in tier 2.
first off i didnt realize that every rdps in the game is supposed to be able tear through TANKS you know those things that are supposed to you meaty front lines that are supposed to be hard to take down?

secondly los isn't working and only certian classes can interrupt casts but they can still nuke through other tagets

the entire premise of the issue with festerbombing come from the fact the 1 hits kills are not ok and shouldnt be allowed

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:21 pm
by Morf
Rapzel wrote:
Yea, imagine if there was any way to interrupt 3 sec long casts or LoS existed.... Oh wait.

It's the ONLY way a SW can do damage to a tank, SW has two abilities that's not affected by armor, Flame Arrow and Festering Arrow,
the only other class that would be able to kill a heavy armor carrier would be a BW and thus we would get more "NERF BW" crying.
"But engi", yes engi's can do damage to armored targets, but they mainly do corporeal AoE damage through their grenades,
the other abilities are physical and has issues finishing a tank off (Guess why they have Piercing Shot while Magus has Glean Magic?).
The SW is mainly a single target nuker, a scout specced SW has 5 (five) AoE's and out of these 3 (three) of them are Morales.
(Hail of Doom, Explosive Shots, Rain of Steel, Flame arrow, Lileath's Arrow)

Removing the ONLY nuke the class has would make it about as useful as a wet paperbag,
and that's why SH is currently in a bad state because they lack a "real" single target nuke.
The god damn game is balanced around Rank 40, not what's happening in tier 2.
first lol, talking about why you cant kill tanks without fester arrow, 2nd lol stating that without fester arrow in its current state sw's are useless and 3rd lol saying sh's are in a bad state.
Also while the game might of been designed for balance at rank 40 you still saw 1 shot fester arrows happening like we do in t2, you still saw why mara's are the better mdps like we do in t2, you still saw why kotbs were no1 tank like we do in t2 etc etc etc.

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:28 pm
by Coryphaus
frthemore i want to point out that if you want to kill armored targets thats why force opportunity exists

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:36 pm
by bloodi
Coryphaus wrote:frthemore i want to point out that if you want to kill armored targets thats why force opportunity exists
So you do not want to rely on others to survive festerbombs but you want sw to rely on others to be able to kill you?

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:38 pm
by Coryphaus
bloodi wrote:
Coryphaus wrote:frthemore i want to point out that if you want to kill armored targets thats why force opportunity exists
So you do not want to rely on others to survive festerbombs but you want sw to rely on others to be able to kill you?

sw can kill targets just dam fine 1v1 unless youve forgotten just how well the class can kite targets :roll:

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:41 pm
by Rapzel
Coryphaus wrote:
bloodi wrote:
Coryphaus wrote:frthemore i want to point out that if you want to kill armored targets thats why force opportunity exists
So you do not want to rely on others to survive festerbombs but you want sw to rely on others to be able to kill you?

sw can kill targets just dam fine 1v1 unless youve forgotten just how well the class can kite targets :roll:
Too bad this isn't a 1v1 game then.

Re: [Split] Marauder discussion

Posted: Thu Oct 15, 2015 3:43 pm
by bloodi
Coryphaus wrote:sw can kill targets just dam fine 1v1 unless youve forgotten just how well the class can kite targets :roll:
You can play this deflect game all you want, this discussion started with you pointing out that you cannot rely on others to survive festerbombs, hell i can quote it even:


Coryphaus wrote:I realize that festerbombing is gimmicky as **** but just dont like being instantly killed out of nowhere

the deathskulls is not exactly a "competitive rvr guild" like critical acclaim or some other guilds so ive had to more or less play without guard and 30 fts 5s detaunts are a joke espically against rdps like sw in scs and orvr their are so many targets that its kinda hard to pin point that one sw with m2 who is targeting you
So you want them to rely on others but that is not for you?