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Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:27 pm
by Penril
There is a difference between "that skill is too strong! nerf it!" and "that skill is very strong but does not need a nerf". Guard falls into the latter category.

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:35 pm
by Vigfuss
I think we kind of kicked the crap out of the other ideas, so I'll throw in this one:

What if all pulls are removed from the game and replaced with a different type of CC?

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:37 pm
by peterthepan3
Wouldn't it give an even bigger boost to kiting groups (perhaps not necessarily a bad thing in anything other than rvr)? What CC did you have in mind.

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:38 pm
by Vigfuss
peterthepan3 wrote:Wouldn't it give an even bigger boost to kiting groups? What CC did you have in mind.
not really sure, maybe some changed to stagger, and others to KB or CD increaser.

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:39 pm
by Jaycub
According to poll CC+immunities, critical damage, and armor/resistance stacking and pen are all higher than guard yet I haven't seen anything but cleanse/guard really get discussed much.

Especially armor/resistance stacking and pen

Spoiler:
Guard discussion kind of ran it's course I think

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:40 pm
by Penril
Why remove pulls when we could add a defensive pull? Sounds more fun.

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:43 pm
by Luth
Penril wrote:Why remove pulls when we could add a defensive pull? Sounds more fun.
I suggested that on some channel about a year ago, but the major oppinion was that people would probably troll others to much. Works good in SWTOR though iirc.

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:45 pm
by Jaycub
how would you even make a defensive pull? Pull can already be used both offensively and defensively, it's just used almost exclusively offensive because of it's nature.

You can though, for instance on Mara/WL pull off the melee train and pull one of the opposite team MDPS away from say your slayer/choppa if you find yourself in a situation where you are in no position to kill anything and you need to do everything you can to relieve pressure.

Punt basically serves the same purpose an exclusively defensive pull would imo

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:45 pm
by Penril
Luth wrote:
Penril wrote:Why remove pulls when we could add a defensive pull? Sounds more fun.
I suggested that on some channel about a year ago, but the major oppinion was that people would probably troll others to much. Works good in SWTOR though iirc.
Make it so it only works on groupmates. Problem solved. They did the same with the Rat Ogre on live (he could only throw people from his WB).

Re: Overarching balance changes

Posted: Mon Jul 11, 2016 6:46 pm
by Luth
Jaycub wrote:how would you even make a defensive pull? Pull can already be used both offensively and defensively, it's just used almost exclusively offensive because of it's nature.

You can though, for instance on Mara/WL pull off the melee train and pull one of the opposite team MDPS away from say your slayer/choppa if you find yourself in a situation where you are in no position to kill anything and you need to do everything you can to relieve pressure.

Punt basically serves the same purpose an exclusively defensive pull would imo
I meant pulling friendly players to safety.