Page 5 of 5

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 7:41 pm
by Nishka
boog wrote:
Nishka wrote:Attacking a keep takes much more effort and organisation than defending and defenders get much more rr/influence than attackers in any case. Unlike attackers, who get almost nothing if they fail. That's why I think that rewarding attackers more than defenders is the right way.
Agreed. I don't think anyone here wants to see defense become the best way to earn rewards. However, there does need to be an incentive to defend which right now there is none. There is however not to defend as a failed defense means more medallions for your enemy and a winning defense yields none.
Currenty the lack of oil and posterns is what help attackers the most. It will be much easier to defend when dev's make oil for keeps. Best anti-zerg weapon. TONS of rr before the door breaks, even if you don't have enough people to defend the keep after that :)

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 7:45 pm
by boog
Nishka wrote:
boog wrote:
Nishka wrote:Attacking a keep takes much more effort and organisation than defending and defenders get much more rr/influence than attackers in any case. Unlike attackers, who get almost nothing if they fail. That's why I think that rewarding attackers more than defenders is the right way.
Agreed. I don't think anyone here wants to see defense become the best way to earn rewards. However, there does need to be an incentive to defend which right now there is none. There is however not to defend as a failed defense means more medallions for your enemy and a winning defense yields none.
Currenty the lack of oil and posterns is what help attackers the most. It will be much easier to defend when dev's make oil for keeps. Best anti-zerg weapon. TONS of rr before the door breaks, even if you don't have enough people to defend the keep after that :)
Yeah lack of siege weaponry makes it more of a struggle. It will get there eventually though lol. In the meantime, it is glad to see people can be civil and propose creative and thought provoking ideas to the matter.

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 7:46 pm
by Mez
Halhammer wrote:Live events to drag more people into the lakes, hence creating a bit more action.
Putting crates in RvR (Zeppelin building live event for tovl release) was the best. So many people clicking boxes. There was a lot of RvR.

I was joking about disabling guard and detaunt. But I was not about giving defenders skaven engineers!

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 7:51 pm
by Nishka
About giving losing real a reward... No, we've seen where it leads to. I agree with people above about full wb's of leechers following enemy zerg from zone to zone but -not fighting-. Just leeching.

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 7:55 pm
by boog
Nishka wrote:About giving losing real a reward... No, we've seen where it leads to. I agree with people above about full wb's of leechers following enemy zerg from zone to zone but -not fighting-. Just leeching.
Do you say that in response to giving a pity tick? As in, enemy faction is capping this zone let me go there to get a pity tick.

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 7:56 pm
by boog
Also I will be posting the proposed changes soon. Just making the format and grammar look pretty.

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 8:03 pm
by boog
Posting the proposed ideas now. I am doing this as a means to not be bogged down with old and recurring ideas already discussed and instead move the critiques on to the revisions.

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 8:06 pm
by Nishka
boog wrote:
Nishka wrote:About giving losing real a reward... No, we've seen where it leads to. I agree with people above about full wb's of leechers following enemy zerg from zone to zone but -not fighting-. Just leeching.
Do you say that in response to giving a pity tick? As in, enemy faction is capping this zone let me go there to get a pity tick.
We've all seen it. People are lazy, they will hunt even for the smallest of ticks.

Re: Pity Rewards for Losing Realm

Posted: Thu Dec 10, 2015 8:11 pm
by boog
Nishka wrote:
boog wrote:
Nishka wrote:About giving losing real a reward... No, we've seen where it leads to. I agree with people above about full wb's of leechers following enemy zerg from zone to zone but -not fighting-. Just leeching.
Do you say that in response to giving a pity tick? As in, enemy faction is capping this zone let me go there to get a pity tick.
We've all seen it. People are lazy, they will hunt even for the smallest of ticks.
Yeah I agree it is bound to happen with pity ticks. I removed the idea of pity ticks from the proposal. Here is the new thread I put together from the feed back of people who responded to this thread. http://www.returnofreckoning.com/forum/ ... 816#p96816

Re: Pity Rewards for Losing Realm

Posted: Sun Dec 13, 2015 6:53 am
by Bacta
No thanks if rvr is one sided I queue. But then again I always roam with my guild.