Currenty the lack of oil and posterns is what help attackers the most. It will be much easier to defend when dev's make oil for keeps. Best anti-zerg weapon. TONS of rr before the door breaks, even if you don't have enough people to defend the keep after thatboog wrote:Agreed. I don't think anyone here wants to see defense become the best way to earn rewards. However, there does need to be an incentive to defend which right now there is none. There is however not to defend as a failed defense means more medallions for your enemy and a winning defense yields none.Nishka wrote:Attacking a keep takes much more effort and organisation than defending and defenders get much more rr/influence than attackers in any case. Unlike attackers, who get almost nothing if they fail. That's why I think that rewarding attackers more than defenders is the right way.
