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When do Mara become broken?

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noisestorm
Posts: 1727

Re: When do Mara become broken?

Post#41 » Sun Nov 29, 2015 1:55 pm

I have the strong feeling that if i check all of the 190 posts of a certain someone here i will not find a many ones that are not complete bullshit..

>Not, description was bugged and must be changed, not an actuall mechanic of the skill
REALLY takes the cake. I dont even know how to talk to someone like that and make him understand anything at all. This.. or hes like the undisputable King of trolls here, but i actually doubt that

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Azarael
Posts: 5332

Re: When do Mara become broken?

Post#42 » Sun Nov 29, 2015 1:57 pm

SilverWF wrote:
Azarael wrote:Nope, the tooltip takes priority. Even you can't possibly believe that a tactic that gives you 50% armor penetration on every attack is working as intended :)
Not, tooltip was bugged
Did you know, Marauders before was able to use 2h weapons? but, obviously, without mutation.
That tooltip there since that times, so, clearly, it is bugged.

Honestly, how many classes you are played at live game? 1? 2? :D
Sad for you that the opinion that matters around here is not yours, and it's becoming very clear already that the wider community finds you intolerable.

You may prattle for as long as you wish about your opinion of the game and our actions, but I'll clue you into something right now: I don't really care what you in particular think MUST happen or MUST not happen. That Mythic failed to fix Piercing Bite does not negate the fact that it is bugged and does not match the description, with a common sense and fair analysis indicating that a tactic which grants you 50% armor penetration for doing nothing (because you're always running a mutation) is outrageous.

There are players around here who actually know what they're talking about, and it is to them I'm prepared to listen. Not you.

Luth
Posts: 2840

Re: When do Mara become broken?

Post#43 » Sun Nov 29, 2015 1:59 pm

SilverWF wrote:
Azarael wrote:Nope, the tooltip takes priority. Even you can't possibly believe that a tactic that gives you 50% armor penetration on every attack is working as intended :)
Not, tooltip was bugged
Did you know, Marauders before was able to use 2h weapons? but, obviously, without mutation.
That tooltip there since that times, so, clearly, it is bugged.

Honestly, how many classes you are played at live game? 1? 2? :D
Dood, if you fail to realise how powerful "piercing bites" is (even when it "only" works on abilites that require a mutation, as described in the TT), i guess all help is lost/wasted...

hint: armor debuff + weaponskill + piercing bites + impale
Last edited by Luth on Sun Nov 29, 2015 2:03 pm, edited 1 time in total.

Luth
Posts: 2840

Re: When do Mara become broken?

Post#44 » Sun Nov 29, 2015 2:01 pm

noisestorm wrote:I have the strong feeling that if i check all of the 190 posts of a certain someone here i will not find a many ones that are not complete bullshit..
I checked about the last 50 and there is a strong tendency in a certain direction. :geek:

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SilverWF
Suspended
Posts: 606

Re: When do Mara become broken?

Post#45 » Sun Nov 29, 2015 2:03 pm

Azarael wrote:
SilverWF wrote:
Azarael wrote:Nope, the tooltip takes priority. Even you can't possibly believe that a tactic that gives you 50% armor penetration on every attack is working as intended :)
Not, tooltip was bugged
Did you know, Marauders before was able to use 2h weapons? but, obviously, without mutation.
That tooltip there since that times, so, clearly, it is bugged.

Honestly, how many classes you are played at live game? 1? 2? :D
Sad for you that the opinion that matters around here is not yours, and it's becoming very clear already that the wider community finds you intolerable.

You may prattle for as long as you wish about your opinion of the game and our actions, but I'll clue you into something right now: I don't really care what you in particular think MUST happen or MUST not happen. That Mythic failed to fix Piercing Bite does not negate the fact that it is bugged and does not match the description, with a common sense and fair analysis indicating that a tactic which grants you 50% armor penetration for doing nothing (because you're always running a mutation) is outrageous.

There are players around here who actually know what they're talking about, and it is to them I'm prepared to listen. Not you.
Yeah, sure, but why you are not talking, that Mythic was failed to balance classes and remove all Order IMBAs? :D

And sure you will listen only sweet voiced minions, do you think it's not obvious? ;) How many classes they are played then?
I've played all classes in the T3 and many in T4
So why you wouldn't listen me? because I'm talking the truth? :D

P.S. Look, all your "experts"-minions already came :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Toldavf
Posts: 1586

Re: When do Mara become broken?

Post#46 » Sun Nov 29, 2015 2:03 pm

Piercing bite clearly states all attacks that require mutation so it should do what it says on the tin.

Same for deadly clutch I should be healed for half of all the healing the target receives.

Besides out of a rotation of maybe 5-6 attacks only 2 thunderous blows and debilitate don't require mutation. Thunderous blows has massive damage to compensate for this and debilitate is still a snare and so is still useful.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Coryphaus
Posts: 2230

Re: When do Mara become broken?

Post#47 » Sun Nov 29, 2015 2:07 pm

A snare that cannot be clensed by anything
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Azarael
Posts: 5332

Re: When do Mara become broken?

Post#48 » Sun Nov 29, 2015 2:07 pm

SilverWF wrote:...
I don't listen to you because you're quite obnoxious and either blind or utterly partisan.

I'm not interested in how good you think you are, I'm interested in how good you demonstrate yourself to be. There are those on this forum who have demonstrated either their ability or their knowledge and understanding, to the limits possible within Return of Reckoning, on both factions. I'm sure it's not difficult to guess who those people are. Their opinions matter; bluster, flame and trolling do not.

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SilverWF
Suspended
Posts: 606

Re: When do Mara become broken?

Post#49 » Sun Nov 29, 2015 2:10 pm

Azarael wrote:
SilverWF wrote:...
I don't listen to you because you're quite obnoxious and either blind or utterly partisan.

I'm not interested in how good you think you are, I'm interested in how good you demonstrate yourself to be. There are those on this forum who have demonstrated either their ability or their knowledge and understanding, to the limits possible within Return of Reckoning, on both factions. I'm sure it's not difficult to guess who those people are. Their opinions matter; bluster, flame and trolling do not.
But your minions here showing this only: "bluster, flame and trolling" - would you listen to them anymore or... ? :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Toldavf
Posts: 1586

Re: When do Mara become broken?

Post#50 » Sun Nov 29, 2015 2:11 pm

who's a minion? lol
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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