RoR's pounce already works like that, maybe even better. I feel like it's more responsive compared to the way it was on Live.Gatto wrote:this is how Pounce worked on Live.
https://youtu.be/VKA05gbSTOQ?t=1662
it should jump on last know target position and not like in RoR
[DEV DIARY] - NOVEMBER 2015
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- magter3001
- Posts: 1284
Re: [DEV DIARY] - NOVEMBER 2015
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

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- stefanosgr17
- Posts: 82
Re: [DEV DIARY] - NOVEMBER 2015
First thanks for everything...im speechless!
Secondly im looking forward for the PVE (Player Versus Enviroment) to be "fixed" and get fully funcionality...so the game wont be only RVR and PVP...It could be a huge step trying to fix PVE...MASSIVE! Thanks again and keep up the good work...!
We really really need these PQs and Dungeons to be working...it will change the whole GAME...
Secondly im looking forward for the PVE (Player Versus Enviroment) to be "fixed" and get fully funcionality...so the game wont be only RVR and PVP...It could be a huge step trying to fix PVE...MASSIVE! Thanks again and keep up the good work...!
We really really need these PQs and Dungeons to be working...it will change the whole GAME...
Re: [DEV DIARY] - NOVEMBER 2015
All these goodies, yet my secret wish never gets fulfilled:
C-can we have Divine Strike back? Maybe? Somehow?
C-can we have Divine Strike back? Maybe? Somehow?
Re: [DEV DIARY] - NOVEMBER 2015
I would like to hear the latest dev diary blog updates regarding RvR keeps and such.
I am kinda hoping that the devs are going to improve keeps and what not, so I would like to hear what/if they even play to do so or not.
I don't want to disrespect any of their great work or anything but I currently am finding the keeps and zone locks part of RoR to be fairly stale especially since the keeps are working very similarly to 1.4x version - which was know for it's boredom because every keep take became so predictable - defending became a terrible event for realmies.
How are we supposed to work together without so many important features?
The slippery slope of people who desert defence which could be allieviated with small things.
Map indicators plz.
Siege gear.
Upgrades / guild claims?
What I truly want the most is to have both keeps attackable and not see them just 'reset' after so much time has passed (with exception of server reset OFC).
thx
I am kinda hoping that the devs are going to improve keeps and what not, so I would like to hear what/if they even play to do so or not.
I don't want to disrespect any of their great work or anything but I currently am finding the keeps and zone locks part of RoR to be fairly stale especially since the keeps are working very similarly to 1.4x version - which was know for it's boredom because every keep take became so predictable - defending became a terrible event for realmies.
How are we supposed to work together without so many important features?
The slippery slope of people who desert defence which could be allieviated with small things.
Map indicators plz.
Siege gear.
Upgrades / guild claims?
What I truly want the most is to have both keeps attackable and not see them just 'reset' after so much time has passed (with exception of server reset OFC).
thx

- Rowanmantle
- Posts: 206
Re: [DEV DIARY] - NOVEMBER 2015
^ What he said.navis wrote:I would like to hear the latest dev diary blog updates regarding RvR keeps and such.
I am kinda hoping that the devs are going to improve keeps and what not, so I would like to hear what/if they even play to do so or not.
I don't want to disrespect any of their great work or anything but I currently am finding the keeps and zone locks part of RoR to be fairly stale especially since the keeps are working very similarly to 1.4x version - which was know for it's boredom because every keep take became so predictable - defending became a terrible event for realmies.
How are we supposed to work together without so many important features?
The slippery slope of people who desert defence which could be allieviated with small things.
Map indicators plz.
Siege gear.
Upgrades / guild claims?
What I truly want the most is to have both keeps attackable and not see them just 'reset' after so much time has passed (with exception of server reset OFC).
thx
Re: [DEV DIARY] - NOVEMBER 2015
Hi !navis wrote:I would like to hear the latest dev diary blog updates regarding RvR keeps and such.
I am kinda hoping that the devs are going to improve keeps and what not, so I would like to hear what/if they even play to do so or not.
I don't want to disrespect any of their great work or anything but I currently am finding the keeps and zone locks part of RoR to be fairly stale especially since the keeps are working very similarly to 1.4x version - which was know for it's boredom because every keep take became so predictable - defending became a terrible event for realmies.
How are we supposed to work together without so many important features?
The slippery slope of people who desert defence which could be allieviated with small things.
Map indicators plz.
Siege gear.
Upgrades / guild claims?
What I truly want the most is to have both keeps attackable and not see them just 'reset' after so much time has passed (with exception of server reset OFC).
thx
Well this post is like an echo from what happens behind the curtains.
I planned to rework ORvR when i'll be back from hollidays (in 2 weeks), starting with T1.
When starting, i will be more precise. Just note that i will lead this revamping and i will assume totally all the bad choices who will be made during the process.
BR
Yali.
-
- Posts: 1
Re: [DEV DIARY] - NOVEMBER 2015
good job all, keep up the great work, and RVR has been a blast so far 

Re: [DEV DIARY] - NOVEMBER 2015
The RoR Team has really, really blown me away. They have taken this further than I ever Imagined, and still in Alpha! Thank you all so much for the Privilege to play this Game again!
I was, and still am, a huge fan of Warhammer's PvE. It's Dungeons, Lairs, Open-World Bosses, and Quest-lines. And to see the Team working to bring all that back, and Better than before.. Brings a tear to my Eye.
Thanks RoR Team! You guys are Outstanding, I know you can do It!
I was, and still am, a huge fan of Warhammer's PvE. It's Dungeons, Lairs, Open-World Bosses, and Quest-lines. And to see the Team working to bring all that back, and Better than before.. Brings a tear to my Eye.

>>Blender Artist<< >>Drawing & Sketching<< >>Texturing<<
Ingame Character: Conker Lvl. 32 Chosen <NAZGUL>

Ingame Character: Conker Lvl. 32 Chosen <NAZGUL>

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