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Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Thu Nov 12, 2015 11:48 pm
by Coryphaus
SH dosnt have rkd...atleast im pretty sure bounce is not an rkd

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Fri Nov 13, 2015 12:05 am
by magter3001
Coryphaus wrote:SH dosnt have rkd...atleast im pretty sure bounce is not an rkd
And I don't think SW have AoE punt. I'm not worried about SH/SW balance, Magus and Engi balance as well as tank balance is more important. ;)

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Fri Nov 13, 2015 12:22 am
by Coryphaus
we should just go the overwatch way of balancing

make everything op so that nothing will be op

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Fri Nov 13, 2015 6:40 pm
by jojomen
So, cant we allow Flame arrow be allowed use in Skirmish stance to be like "RAPID FIRE"?
~~Requires Scout or Skirmish stance~~

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Fri Nov 13, 2015 7:04 pm
by Stinkyweed
Stance dance is hard yo!

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Fri Nov 13, 2015 8:03 pm
by magter3001
jojomen wrote:So, cant we allow Flame arrow be allowed use in Skirmish stance to be like "RAPID FIRE"?
~~Requires Scout or Skirmish stance~~
Flame Arrow is a 100 ft ability, why would you have that in skirmish mode? It fits the class after all, SH can use their Explodin' Arrer without stance switching, but it also does less damage than SW because of the pet mechanic. If pet dies, mainly Spiked Squig, then you lose a lot of damage and have to spend 2 seconds standing perfectly still in order to summon a weaker squig that costs 55 AP.

Both of the classes are different and have their own pros and cons. Stance switching is annoying, which is why I avoid playing Marauder and SW, but seeing your pet die because of AoE damage also sucks. You gotta pick your poison... ;)