current rvr meta

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Abolition
Posts: 336

Re: current rvr meta

Post#41 » Tue Oct 13, 2015 6:36 pm

thullonse wrote:again, this isnt abou the keep def tick its about the fact that both sides are abusing the fact that kill while defending a keep is giving about 400% more RR so people are just bunkering in their keep
Correct.

However, the reason why I was talking about keep ticks, is that while defending nets a lot more renown through kills, I feel that if you manage to successfully take a defended keep there should be a suitable keep capture tick. A reward that scales with how hard it was to capture the keep (in other words, a tick that offsets how much RR the defenders got by rewarding the attackers).

That and the fact that loot is unobtainable at the moment. PvP set pieces are an incentive for attacking and taking keeps.
There was loot rolls and bags for successfully defending on Live, wasn't there? Sure, you didn't get as much loot, but there was still something?
Last edited by Abolition on Tue Oct 13, 2015 6:37 pm, edited 1 time in total.
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Jaycub
Posts: 3130

Re: current rvr meta

Post#42 » Tue Oct 13, 2015 6:36 pm

thullonse wrote:again, this isnt abou the keep def tick its about the fact that both sides are abusing the fact that kill while defending a keep is giving about 400% more RR so people are just bunkering in their keep
RvR system then needs to made so that BO's are even more important, and rewarding. When the zerg is on the keep, and I can get 800 RR a kill on some poor lowbie bastard there is absolutely nothing incentivising me to go anywhere else.

It's not about ticks your dorks, I literally get more RR in a single kill sometimes.
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bloodi
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Posts: 1725

Re: current rvr meta

Post#43 » Tue Oct 13, 2015 6:44 pm

Jaycub wrote:It's not about ticks your dorks, I literally get more RR in a single kill sometimes.
We are talking ticks to compare the rewards for taking and defending, we are talking about ticks to show that not only defending gives more to the average guy because killing while defending is easier but also gives you defense ticks.

Then we compare it to the other side, the attack to see if they are even near equal, they are not at all, the only worthwhile reward on Live to compensate was the loot, was removed here.

Thats why we are talking ticks, you **** dork.
Abolition wrote:
That and the fact that loot is unobtainable at the moment. PvP set pieces are an incentive for attacking and taking keeps.
There was loot rolls and bags for successfully defending on Live, wasn't there? Sure, you didn't get as much loot, but there was still something?
At first there was only bags, which backfired horribly and you literally had to pray that would get the last piece of annihilator instead of the helmet for the 12th time so you could finally could not just die to the pulsating AoE of fortress lords, then they added wards to compensate it and finally they added tokens so you didnt have to rely on luck to get your sets.
Last edited by bloodi on Tue Oct 13, 2015 6:47 pm, edited 1 time in total.

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boog
Posts: 343

Re: current rvr meta

Post#44 » Tue Oct 13, 2015 6:44 pm

thullonse wrote:again, this isnt abou the keep def tick its about the fact that both sides are abusing the fact that kill while defending a keep is giving about 400% more RR so people are just bunkering in their keep
I mean the only alternative to that is xrealm prevention or remove any rewards from keep defending.

This is the same story with people complaining about people farming BO's for renown. If we remove the keep defense tick (which isn't guaranteed and takes a significant time to tick) then these people exploiting the system to get higher renown yields will just find another method.

If you want to prevent people from abusing the keep def tick system and flip flopping you have to attack it from the source. X realming.
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thullonse
Posts: 182

Re: current rvr meta

Post#45 » Tue Oct 13, 2015 6:48 pm

Abolition wrote:
thullonse wrote:again, this isnt abou the keep def tick its about the fact that both sides are abusing the fact that kill while defending a keep is giving about 400% more RR so people are just bunkering in their keep
Correct.

However, the reason why I was talking about keep ticks, is that while defending nets a lot more renown through kills, I feel that if you manage to successfully take a defended keep there should be a suitable keep capture tick. A reward that scales with how hard it was to capture the keep (in other words, a tick that offsets how much RR the defenders got by rewarding the attackers).

That and the fact that loot is unobtainable at the moment. PvP set pieces are an incentive for attacking and taking keeps.
There was loot rolls and bags for successfully defending on Live, wasn't there? Sure, you didn't get as much loot, but there was still something?
im 100% sure on taking a keep has given you a lootbag (depending how you rolled yay@rng) but im not sure if there were lootbags for defending
*** you leatherman

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Jaycub
Posts: 3130

Re: current rvr meta

Post#46 » Tue Oct 13, 2015 6:51 pm

There was lootbags for defending, and they had different loot tables. I remember trying forever to get a certain purple sword that only dropped from defense.
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Penril
Posts: 4441

Re: current rvr meta

Post#47 » Tue Oct 13, 2015 6:53 pm

Jaycub wrote:There was lootbags for defending, and they had different loot tables. I remember trying forever to get a certain purple sword that only dropped from defense.

Incorrect. There weren't lootbags for defending keeps. There were lootbags for defending in a City Siege, and those had different loot tables than when attacking.

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Jaycub
Posts: 3130

Re: current rvr meta

Post#48 » Tue Oct 13, 2015 6:55 pm

Isn't there still the PQ when you sit on a keep that says "defend X keep" and it allows you to opt out of loot rolls?

I don't remember much from when I played the 1st time but I am pretty sure there was lootbags for defending. Granted it wasn't every time and required some kind of kill/timer threshold, and purple bags where super rare.
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bloodi
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Re: current rvr meta

Post#49 » Tue Oct 13, 2015 6:56 pm

Jaycub wrote:There was lootbags for defending, and they had different loot tables. I remember trying forever to get a certain purple sword that only dropped from defense.
I am pretty sure this wasnt the case till quite late into the game and was most likely related to Guilds claiming keeps, i remember you could get gold bags from that?

Anyway, i searched a bit and here is an article from the patch were they introduced tokens:

http://tholal.blogspot.com.es/2009/04/h ... ns-in.html

No mention of tokens or loot bags for defense.

Abolition
Posts: 336

Re: current rvr meta

Post#50 » Tue Oct 13, 2015 7:23 pm

Thinking about it, I'm pretty sure there was loot bags for defence too (which got added after you could already get backs for attacking, probably to incentivise people to defend), because you could indeed "opt out".

If you got a gold bag you could take the set piece, or you could take the tokens that were in the bag, in addition to the other rubbish that was in there.

As Jaycub said - the rewards scaled with how big the fight was. If it was a pitiful attack (a couple groups) there might be one gold bag and a couple greens. If it was an epic fight you'd have multiples of each bag type.
Last edited by Abolition on Tue Oct 13, 2015 7:26 pm, edited 1 time in total.
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