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Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 9:37 am
by mirrorblade
BTW bos score system can implement the underdog system

Overpopulated realm can get lesser score /aao% and low pop can get more score/aao% + extra after overpoulated realm locked a zone.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 9:39 am
by mirrorblade
Mathammer, if we get a good ui or addon what display the vp points we havent problems.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 9:39 am
by punkindonuts
I quite like the idea of the resource carriers being used to generate VP each time one gets back to the WC or is intercepted by the other side instead of them being used to upgrade the keeps as they were in live.

If the carriers are used it would be better to hide them on the map so it makes them harder to find when they are heading to the WC as it would encourage more roaming about to find them, or maybe just make them show for the underdogs.

The zerging side would then have to protect 2 keep, 4 BOs as well as making sure the carriers got back to the WC to be able to lock the zone, if that doesn't spread out the fight nothing will.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 9:43 am
by Tiggo
i never understood why the carrier was visible on the map.

he could be visible on the minimap though imho. (he should be findable and should need people to guard him)

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 10:05 am
by Sulorie
A carrier gives the bigger side a target to find and kill the underdog, as they most likely protect their carrier.
Being mobile and unpredictable is the way to play as underdog.
Scoring points just by holding BOs with increased lock timers for underdogs and reduced cap timers would help a lot.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 10:16 am
by Tiggo
how about underdog can have multiple carriers and thus try to hijack lock with them?

could be linked to aao the wider the gap the more carriers can one side have?

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 10:30 am
by noisestorm
also you could easily bind carrier hp + speed to the AAO to prevent easy farming

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 10:38 am
by Tiggo
and the carrier is called carl lewis at 200% aao!

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 10:39 am
by Sulorie
I fear people will be busy hunting carriers instead of hostile players. :D I wanted to see as little pve as possible.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 10:41 am
by Tiggo
a carrier is a hostile player? no pve there?

oh i understand now: on live that wasnt a player carrying an orb or something but a npc?

then you are right, i would change that.

my idea: players can pick up orbs at one warcamp of the contested zone and carry it to the other warcamp of the contested zone and thus help their realm lock it. Please no dumb npcs in rvr ^^