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Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Sat Sep 05, 2026 11:29 pm
by leftayparxoun
wardfan220 wrote: Sat Sep 05, 2026 10:48 pm
And Destro has been steamrolling Order for 6 months, order just barely started getting wins again, you the side that is only just now losing is crying about losing they exploits.
Last 30 days:
Last year:
Since the yearly average performance for Order is higher than the latest monthly one (6.45% vs 5.29%), this means that Order has been performing better from last summer up until last month than they have during the last month. And in both cases, performing better than Destro.
The 2 year average is also higher than 5.29%, at 5.77%.
Data taken from Wholdar's site.
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Sun Sep 06, 2026 12:03 am
by Fenreyr
Campaign doesn't look much different.
You have no idea what you are talking about and are just blinded by your personal experience, in which case, maybe you should think about why YOU specifically keep on losing, while your realm is doing better than destro.
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Sun Sep 06, 2026 3:36 pm
by DirkDaring
Yup dest so strong in keep/fort def, that order caps 5 to 9 forts every 3 days for most of the year, going back 2 or 3 years now .every few months dest will win a 3 day campaign, then back to nonstop order locks . but dest op lol
I haven`t bothered to lvl my order in a good 5 years, they same RR as 2021 , 83, and 81, 79, when I log them on it`s just order zerging the map. no real fun taking keeps with 6 to 15 defenders, and a fort with 130 vs 20 defenders
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Sun Sep 06, 2026 4:29 pm
by Sinisterror
I didnt want to start a new thread and this is about sieges so sry OP for borrowing thread.
https://www.youtube.com/watch?v=R-MBVH8dxtg
"How to duo a keep full of order" - This under 4 min video shows better RvR/PvP Tactics than what there even is possible to do In ROR!
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Mon Sep 07, 2026 4:04 pm
by Farrul
wardfan220 wrote: Fri Sep 04, 2026 9:52 pm
Farrul wrote: Fri Sep 04, 2026 9:37 am
They should suspend GTDC until the engine can handle players not getting dragged into and stuck behind Doors( unable to rez due to LoS).
It's a legit concern when a bug causing ability is giving one side a huge unfair advantage, it has nothing to do with balance but just a broken mechanic.
They won't, it will never be fixed or removed since it benefits Destro. I had a ticket recently closed with the comment of "unfixable". If it's unfixable and it's game breaking then it needs to go, full stop!!!!!!!!!!!
Well if an ability is causing intentional exploits ( such as getting stuck behind doors in funnels and becoming unrezzable) and is spammed by the most played Destruction DPS class, then indeed it needs to go or should be changed.
P.S. everyone above who is arguing that Destro is not winning more etc, you all missed the point. This ability is giving Destro a huge unfair advantage regardless of Order taking Forts 90 vs 20 PVD on NA fringe hours.
Devs should suspend it or remove the pull effect and replace it with something else( purely based on the fact that it promotes winning by exploiting the game engine, not winning by any fair means)
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Mon Sep 07, 2026 11:16 pm
by Bankei
wardfan220 wrote: Sat Sep 05, 2026 10:48 pm
Bankei wrote: Sat Sep 05, 2026 11:20 am
Oh look, the winning side is crying again about not winning hard enough
No, we're complaining about being pulled through walls and doors. And Destro has been steamrolling Order for 6 months, order just barely started getting wins again, you the side that is only just now losing is crying about losing they exploits.
I mean, a choppa pulls in a straight line between you and them, you will land behind them. If you don't know how to play against that, I don't know what to tell you bud

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Mon Sep 07, 2026 11:22 pm
by Bankei
leftayparxoun wrote: Sat Sep 05, 2026 11:29 pm
wardfan220 wrote: Sat Sep 05, 2026 10:48 pm
And Destro has been steamrolling Order for 6 months, order just barely started getting wins again, you the side that is only just now losing is crying about losing they exploits.
Since the yearly average performance for Order is higher than the latest monthly one (6.45% vs 5.29%), this means that Order has been performing better from last summer up until last month than they have during the last month. And in both cases, performing better than Destro.
The 2 year average is also higher than 5.29%, at 5.77%.
Data taken from Wholdar's site.
The only idea worth anything across this babyrage thread by the winning faction is that keep doors should despawn when they are broken, would be better for everyone
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Fri Sep 11, 2026 1:19 pm
by anaxandus
Sigh.
I assumed you guys would have basic reading comprehension. I was wrong.
BY ALL MEANS open thread about faction imbalance.
BY ALL MEANS open thread about population imbalance.
I said so in my op. I SAY IT AGAIN NOW.
I have laid out specific scenarios in the game and what I consider to be an unfair aspect of the gameplay that my opposing mirrors don't ever have to consider. Hell, I am big proponent of complete mirrors. And I would still think pulls are stupid.
Yes, even if we had them.
This was not a solution to overall faction balance.
This is not a be all end all thread about game balance.
You people are impossible to discuss with cause you can't stick to a subject.
Pathetic.
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Fri Sep 11, 2026 2:13 pm
by Farrul
I understand your frustration, RoR forums are ''difficult''.
Maybe some do suffer from reading comprehension, or maybe they do not want to understand because it would reveal a balance issue.
Let's summarize:
1) Posting statistics about 1 faction winning more forts than the other does not at all address the claim, 1 ability leading to an unfair advantage during sieges.
2) As anyone should know by know, most forts are taken during NA hours, faction balance is impossible ( often 100 vs 30 etc). Losing side could bring in the Adeptus Custodes from the WH40K universe and still lose, the numbers are so uneven.
Finally, 3) GTDC is exploiting the game engine, and players do it intentionally since it leads to an advantage. Yes i've been there myself, sucked into doors becoming unrezzable and effectively removed from the battle, losing 5 minutes trying to get back.
Not because of a mistake or being outplayed, simply because the other faction exploited the engine with a pull ability sucking players into spots that glues them and hides them from line of sight/rez.
4) The sheer amount of choppas in the ''deathball'' blob makes this a realistic issue any time numbers are more even, since it seems balance team can't fix this problem with the engine, then a replacement of this ability should be on their agenda, that removes the pull and replaces it with something else that doesn't exploit the game engine.
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
Posted: Fri Sep 11, 2026 5:59 pm
by normanis
give bw aoe knock down and gtdc to slayer. id is anyway was too many times nerfed