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Re: Make pq mobs hostile to both factions
Posted: Sat Aug 01, 2026 4:52 pm
by coldhunter
Lescargo wrote: Sat Aug 01, 2026 1:44 pm
if some players abuse and stick to those spots constantly, it’s really their own los
Ok, can you plz explain me then, how i can made this "los" on my destro chars? Oh w8, i cant, because its onesided privilage. You sounds a bit hypocritical, buddy.
Re: Make pq mobs hostile to both factions
Posted: Sat Aug 01, 2026 5:58 pm
by Lescargo
coldhunter wrote: Sat Aug 01, 2026 4:52 pm
Lescargo wrote: Sat Aug 01, 2026 1:44 pm
if some players abuse and stick to those spots constantly, it’s really their own los
Ok, can you plz explain me then, how i can made this "los" on my destro chars? Oh w8, i cant, because its onesided privilage. You sounds a bit hypocritical, buddy.
hypocritical about what, i told i'm ok for the destro they should have similar spots. I'm a solo player 99,9% of the time, it's really rare for me to chase ppls in pve and also rare i kite into these spots, i personnaly don't like stay at the same spots i prefer to stay mobile all the time. Vapo is doing it because there's lot of beef around him, and he don't wanna feed his haters, that's it.
He should have the liberty to do it, that's a nice option for soloers, life is hard sometimes when it's prime time like i said, and ofc there should be options for destro too, no bias here.
Re: Make pq mobs hostile to both factions
Posted: Sat Aug 01, 2026 6:10 pm
by coldhunter
Lescargo wrote: Sat Aug 01, 2026 5:58 pm
He should have the liberty to do it, that's a nice option for soloers
Who talking about Vapo here? Only you. Vapo just focussed community attention on that problem, we actually need to thank him.
Gilletz groups, Zimo groups, other "skilled" kiters, who can only kill soloers and run away... Run where? Right, in to pve-zone (or keep)!
I, personally, dont need that on destro side, so i dont want that devs will do "same zones for destro". Its a toxic sh..t and, as we can see in this thread, a lot of people dont like such "gameplay".
Re: Make pq mobs hostile to both factions
Posted: Sat Aug 01, 2026 6:13 pm
by Panzerkasper
+1 good idea
also
ThIS iS nOT a SolO GAme!!!
Re: Make pq mobs hostile to both factions
Posted: Sat Aug 01, 2026 7:11 pm
by Lescargo
coldhunter wrote: Sat Aug 01, 2026 6:10 pm
Lescargo wrote: Sat Aug 01, 2026 5:58 pm
He should have the liberty to do it, that's a nice option for soloers
Who talking about Vapo here? Only you. Vapo just focussed community attention on that problem, we actually need to thank him.
Gilletz groups, Zimo groups, other "skilled" kiters, who can only kill soloers and run away... Run where? Right, in to pve-zone (or keep)!
I, personally, dont need that on destro side, so i dont want that devs will do "same zones for destro". Its a toxic sh..t and, as we can see in this thread, a lot of people dont like such "gameplay".
It’s always funny seeing people who dislike certain types of gameplay. I hear guys (and devs) says that solo players take responsibility when they head into RvR alone—if they get killed, that’s their problem; in other words, "red is dead." But then I hear there’s actually a code of conduct? And that hiding away in PvE isn't right?
LMAO, if "red is dead," then "red is dead" for everyone.
Now you want to kill the kiters into pve ? organize your grps for it and stop QQ. thx.
Re: Make pq mobs hostile to both factions
Posted: Sun Aug 02, 2026 12:59 am
by Shogun4138
Lescargo wrote: Sat Aug 01, 2026 7:11 pm
coldhunter wrote: Sat Aug 01, 2026 6:10 pm
Lescargo wrote: Sat Aug 01, 2026 5:58 pm
He should have the liberty to do it, that's a nice option for soloers
Who talking about Vapo here? Only you. Vapo just focussed community attention on that problem, we actually need to thank him.
Gilletz groups, Zimo groups, other "skilled" kiters, who can only kill soloers and run away... Run where? Right, in to pve-zone (or keep)!
I, personally, dont need that on destro side, so i dont want that devs will do "same zones for destro". Its a toxic sh..t and, as we can see in this thread, a lot of people dont like such "gameplay".
It’s always funny seeing people who dislike certain types of gameplay. I hear guys (and devs) says that solo players take responsibility when they head into RvR alone—if they get killed, that’s their problem; in other words, "red is dead." But then I hear there’s actually a code of conduct? And that hiding away in PvE isn't right?
LMAO, if "red is dead," then "red is dead" for everyone.
Now you want to kill the kiters into pve ? organize your grps for it and stop QQ. thx.
I'd prefer destro to an option but they dont. On my tank, I'll chase right through a PQ, flip it to stage 2 as I'm chasing. On my WE, it's suicide.
Re: Make pq mobs hostile to both factions
Posted: Sun Aug 02, 2026 5:53 am
by coldhunter
Lescargo wrote: Sat Aug 01, 2026 7:11 pm
Now you want to kill the kiters into pve ? organize your grps for it and stop QQ. thx.
I dont want kill kiters in PvE, i want to kill kiters in PvP. How about that? So stop QQ about that someone dont like your pve-abusing. thx.
Re: Make pq mobs hostile to both factions
Posted: Sun Aug 02, 2026 6:28 pm
by guardian71
Making pq mobs hostile to both sides seems the wrong answer. Personally I enjoy getting to explore the other side of the map and go to locations from lore that are in the game. Making mobs at the opposing faction's pqs would take that away in a lot or cases.
Re: Make pq mobs hostile to both factions
Posted: Sun Aug 02, 2026 7:59 pm
by coldhunter
guardian71 wrote: Sun Aug 02, 2026 6:28 pm
Making mobs at the opposing faction's pqs would take that away in a lot or cases.
I think we talking about
active for RvR zones. Once zone is locked - mobs return to they usually state.