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Re: [PTS] WE/WH Feedback

Posted: Mon Aug 03, 2026 4:17 pm
by Slowbro
Wh was nerved like 3 years in a row. That tiny crit buff for Bal is noting compared to the Nerf the class has seen. I was faithful to the class, but now that the Defs have clearly shown that they do no longer allow the class on the server, but they don't have the balls to delete it, it is clear that one has to switch to another class.

Re: [PTS] WE/WH Feedback

Posted: Mon Aug 03, 2026 5:07 pm
by Loans
Given wh/we are the most played classes plus they are solo friendly I guess that is a clear sign they want people to move to other classes but without saying it. That's my guess.

My first thought was to just move to another solo class like dps rp/zeal then maybe after enough crying on forum they will finally nerf it, who knows.

Re: [PTS] WE/WH Feedback

Posted: Wed Aug 05, 2026 3:08 pm
by jdohe003
Hello, nobody WH here. Another hat thrown into the ring to please reconsider the stealth change. I enjoy the class to be sneaky sneaky not to be OP. Sure make damage tweaks as seen fit.

Is the problem too many stealthers running together or something else? How about a debuff for 2/3+ in close proximity that they can’t stealth within x amount of distance of each other in RVR or something?

If the change is to go through as is, could we get other compensation in the form of Sanctified Oil and the WE equivalent to have extended duration to 5 seconds? I also like the idea of stealth resetting on a DB. Possibly tied to a tactic like Blood, Faith, & Fire? Anyways please consider keeping stealth enjoyable for this class. Thank you!

Re: [PTS] WE/WH Feedback

Posted: Wed Aug 05, 2026 3:42 pm
by Narfii
jdohe003 wrote: Wed Aug 05, 2026 3:08 pm Hello, nobody WH here. Another hat thrown into the ring to please reconsider the stealth change. I enjoy the class to be sneaky sneaky not to be OP. Sure make damage tweaks as seen fit.

Is the problem too many stealthers running together or something else? How about a debuff for 2/3+ in close proximity that they can’t stealth within x amount of distance of each other in RVR or something?

If the change is to go through as is, could we get other compensation in the form of Sanctified Oil and the WE equivalent to have extended duration to 5 seconds? I also like the idea of stealth resetting on a DB. Possibly tied to a tactic like Blood, Faith, & Fire? Anyways please consider keeping stealth enjoyable for this class. Thank you!
The only thing worse than the stealth duration change would be a debuff for multiple stealthers. The class shouldn't be punished for its own mechanic.

Re: [PTS] WE/WH Feedback

Posted: Wed Aug 05, 2026 5:28 pm
by Shogun4138
SaC stab double nerf. First a reduction in damage and next a nerf to armor pen which essentially reduces damage. While a WH can armor debuff you to make and BaL hits to 5k damage but no nerf. Seems fare.

Again, stealth timer nerf to both classes wasn't ever asked for. People complained about regen items and abilities. Yet nothing happened on those fronts. I assume enough other players utilize regen so the fear of hurting those classes would be to much.

Re: [PTS] WE/WH Feedback

Posted: Wed Aug 05, 2026 5:34 pm
by Mordecaieth
Capping incognito duration was such a change focused on the wrong direction. Stealth being broken after being hit 10 times is insane.

It should be a 40-50% chance of losing stealth on being hit, many people have suggested this for a long time to maintain quality of life for small man engagements. Stealth duration or lack thereof I think many of us never cared too much about.

Re: [PTS] WE/WH Feedback

Posted: Wed Aug 05, 2026 5:35 pm
by Loans
Shogun4138 wrote: Wed Aug 05, 2026 5:28 pm SaC stab double nerf. First a reduction in damage and next a nerf to armor pen which essentially reduces damage. While a WH can armor debuff you to make and BaL hits to 5k damage but no nerf. Seems fare.

Again, stealth timer nerf to both classes wasn't ever asked for. People complained about regen items and abilities. Yet nothing happened on those fronts. I assume enough other players utilize regen so the fear of hurting those classes would be to much.
Also not to mention that a wh can go out of stealth using the armor debuff ability and gain +2 without a target while WE has nothing similar

Re: [PTS] WE/WH Feedback

Posted: Wed Aug 05, 2026 6:31 pm
by Narfii
Loans wrote: Wed Aug 05, 2026 5:35 pm
Shogun4138 wrote: Wed Aug 05, 2026 5:28 pm SaC stab double nerf. First a reduction in damage and next a nerf to armor pen which essentially reduces damage. While a WH can armor debuff you to make and BaL hits to 5k damage but no nerf. Seems fare.

Again, stealth timer nerf to both classes wasn't ever asked for. People complained about regen items and abilities. Yet nothing happened on those fronts. I assume enough other players utilize regen so the fear of hurting those classes would be to much.
Also not to mention that a wh can go out of stealth using the armor debuff ability and gain +2 without a target while WE has nothing similar
There is such an opener on we. It applies an aoe debuff that deals damage on spell cast. You might not know of it cuz it's absolute ASS.

Re: [PTS] WE/WH Feedback

Posted: Thu Aug 06, 2026 12:06 am
by Kyouaku
Sac stab should be getting a buff, not a nerf, it does 1.8x spammable damage at max charges, while WH burn away lies does 8x+ the spammables damage.

Its hardly worth using atm, and certainly not an issue with the game if you check how much it does on average in logs...

Re: [PTS] WE/WH Feedback

Posted: Thu Aug 06, 2026 12:08 am
by Kyouaku
I play against WE's all the time, I have never once thought of them as OP damage, its lower then WH in organized play, by a lot(Burn heretic is way better then blade spin, burn away lies is wwwwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy better then sac stab). Order doesnt need the buff of nerfing WEs damage even more IMO. More balanced fights are more fun IMO