Re: RDPS patch inc
Posted: Thu Jul 09, 2026 1:50 pm
Regen is not fun to play against, neither is it fun to play against classes who can deal good/very good damage and heal themself while doing so. If you really need that god damn dps spec for Archemage and Shamy, make it such. This in between clearly doesn't work in the game.
RoR is not a solo game sure but yet there is classes and specs made for solo/small grp scale content. If we completely ignore that part of the game it becomes a true zergshow and if you want that well fair enough but I think a more healthy RvR would be a little less warbands and more people who would spice up some small scale fights. The little solo play the game has gets ruined by certain specs, classes and cheese stuff that is simply not fun to play against.
Also someone explain me how mitigation works in the game. I tested it how guard works with my buddies and for some reason I was hitting my friend for 2.4k with Boiling Blood and the moment he was guarded he only took 200-400 crits from boiling blood and the tank itself to barely any damage (Most damage was blocked).
Someone explain me how that works. How is there so much mitigation in the game? Idk I think all defensive buffs stacking is obviously to much for the game but apparently most people like exactly that and I think thats ok but I personally think we should remove a bit of defence and add a little more damage to the game. A dps should not become unkillable the moment a tanks just stands in his zone and a single healer stands behind him. Also the fact that guard damage can be block is insane. If I deal 400 damage to the dps, the target should take a good amount of that damage flat. Any ways, I don't think there is much change in the game soon. It's just a slight shift in balance again and thats it.
RoR is not a solo game sure but yet there is classes and specs made for solo/small grp scale content. If we completely ignore that part of the game it becomes a true zergshow and if you want that well fair enough but I think a more healthy RvR would be a little less warbands and more people who would spice up some small scale fights. The little solo play the game has gets ruined by certain specs, classes and cheese stuff that is simply not fun to play against.
Also someone explain me how mitigation works in the game. I tested it how guard works with my buddies and for some reason I was hitting my friend for 2.4k with Boiling Blood and the moment he was guarded he only took 200-400 crits from boiling blood and the tank itself to barely any damage (Most damage was blocked).
Someone explain me how that works. How is there so much mitigation in the game? Idk I think all defensive buffs stacking is obviously to much for the game but apparently most people like exactly that and I think thats ok but I personally think we should remove a bit of defence and add a little more damage to the game. A dps should not become unkillable the moment a tanks just stands in his zone and a single healer stands behind him. Also the fact that guard damage can be block is insane. If I deal 400 damage to the dps, the target should take a good amount of that damage flat. Any ways, I don't think there is much change in the game soon. It's just a slight shift in balance again and thats it.