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Re: Nerf RP/Zeal into the ground..

Posted: Mon Jun 22, 2026 4:59 pm
by nat3s
Sanctific wrote: Mon Jun 22, 2026 10:16 am
nat3s wrote: Fri Jun 19, 2026 7:29 pm
gisborne wrote: Fri Jun 19, 2026 5:31 pm

I don't think those stats are even remotely possible. I just checked and this is what I have (no pots or buffs) with 4 DP/3 Sov/2 Tri and 2x Progenitor's Remnant of the Curative (this isn't optimal gear but it isn't far off):

Int 966
Magic Power 64
Armor 1992 (with Ancestral Inheritance)
Wounds 821
Toughness 248

You mention things like dual HoTs as if that does much. A WE with its heal debuffs can outdps the healing from a heal RP, let alone the pitiful healing you'd get from a DPS specced RP.

You're claiming that DPS RP/Zeal are the best solo roamer, but if that's the case why aren't there any? DPS Shaman? Tons. WE? Tons. SH? Tons. DPS Zeal....none to be found.

Oh dear, someone doesn't know how to gear! With that kind of armour, you're clearly not using armour talis lol or warlord. Yeah, you don't know the solo meta fella. That must be pre armour pot too right, so you're 2392 in reality without the armour from warlord set.

Here, copy-paste or load in RoRPlanner: https://killboard.returnofreckoning.com ... er/2963805
Frankly - WTF? Why would you run armor talis & warlord on a zeal? Like, for real, why?

If a zeal specs into shock (like I do) - you're looking to max your dps to kill stuff faster, WL/armor gimps your already un-impressive dps further (until m1 is ready that is...by which point normally your target is nearly dead, if you dont over-cripple your dps).

Now, as to survivability approach - blue unguent is a default thing, as for linis - i personally run boundless sight.

Tactics (mind you, shock spec): transference, fury, prolonged suffering AAAAAND warped flesh. The latter combined with shield ritual & self shielding not only provide some impressive amounts of EHP but also make you crit immune whilst they last.

As to raw stats:

9.2k hp with lini but before self buff
2k-ish something armor (blue pot + 5sov/4vic)
-7 base CTBC
capped INT
29% crit
260-ish MP
Weapons: nihilists dagger & LV offhand (with hp stolen on being hit) or BL offhand, nowadays BL is totally viable option for solo roaming (IMO ofc)

All in all - with this build there is NO WH or WL which may kill you unless you've just had a hard fight and got your potions, dmg mitigation & wounds buff all on CD timer. However, you still stand a chance vs an AM (unless they have ishas's dispel sloted lol) or an RP in this case (if you go warlord/armor talis - you wont even scratch them, especially an AM).

P.S: Not that a zeal has any chances of winning vs a fulmination-based RP tho, that thing (fulmination), the resists debuff in particular, is simply broken atm. Fulmination RP simply does roughly 30% more dps than a zeal whilst the rest of the toolkit of both remain the same.

My post was talking about RP builds, why you replying based on a Zeal setup? The 2 are very different, if you're a Zealot you won't hit the 2.7k+ armour an RP can get (with no armour talis) as RP gets the dwarf armour tactic for an additional 660 which stacks with pot. Zeal also benefits from not having to go up against def WE which would outlast the above setup if an RP used it. My post was aimed at RPs, as I posted previously in this thread, DPS Zeal is ok, but the real solo powerhouse is dps RP and there are a ton of them out there now which will grow in time, much like the AM/Sham meta took a little while before it became pervasive. Let's see what RP pop is like 3-6 months from now :)

Yeah fulmination resist debuf is awesome, Zeal M1 debuff is nice but obviously less uptime.

Re: Nerf RP/Zeal into the ground..

Posted: Mon Jun 22, 2026 5:53 pm
by nocturnalguest
Lmao, i just recall numerous threads about how useless fulmination is being 2,5 cast and 5 sec debuff

Assuming how long it takes average RoRer to adapt to any change i believe we can forecast next balance patches after 2030. Realistically

Re: Nerf RP/Zeal into the ground..

Posted: Mon Jun 22, 2026 6:08 pm
by gisborne
nat3s wrote: Fri Jun 19, 2026 7:29 pm
gisborne wrote: Fri Jun 19, 2026 5:31 pm
nat3s wrote: Thu Jun 18, 2026 6:16 pm That's essentially where it comes from. Capped int, 200+ mag power, 1.5k insta heal, 50% dmg reduction shield wall, dual hots, shield and all with 3k armour and 500 toughness. Also ability to switch to 900+ willpower and 200 heal power on-the-fly to turtle up if needed (rarely). They are a beast at present. Zeal not so much as no armour/tough tactics that RP gets from Dwarf.
I don't think those stats are even remotely possible. I just checked and this is what I have (no pots or buffs) with 4 DP/3 Sov/2 Tri and 2x Progenitor's Remnant of the Curative (this isn't optimal gear but it isn't far off):

Int 966
Magic Power 64
Armor 1992 (with Ancestral Inheritance)
Wounds 821
Toughness 248

You mention things like dual HoTs as if that does much. A WE with its heal debuffs can outdps the healing from a heal RP, let alone the pitiful healing you'd get from a DPS specced RP.

You're claiming that DPS RP/Zeal are the best solo roamer, but if that's the case why aren't there any? DPS Shaman? Tons. WE? Tons. SH? Tons. DPS Zeal....none to be found.

Oh dear, someone doesn't know how to gear! With that kind of armour, you're clearly not using armour talis lol or warlord. Yeah, you don't know the solo meta fella. That must be pre armour pot too right, so you're 2392 in reality without the armour from warlord set.

Here, copy-paste or load in RoRPlanner: https://killboard.returnofreckoning.com ... er/2963805
I'm geared for PvE farming. The point is to show how the stats you quote are not possible. Instead you nitpick what talismans I'm using. Then on top of it the player you linked isn't even using the talis you say are best. It sounds to me like you are full of it.

Re: Nerf RP/Zeal into the ground..

Posted: Mon Jun 22, 2026 9:45 pm
by nat3s
gisborne wrote: Mon Jun 22, 2026 6:08 pm
nat3s wrote: Fri Jun 19, 2026 7:29 pm
gisborne wrote: Fri Jun 19, 2026 5:31 pm

I don't think those stats are even remotely possible. I just checked and this is what I have (no pots or buffs) with 4 DP/3 Sov/2 Tri and 2x Progenitor's Remnant of the Curative (this isn't optimal gear but it isn't far off):

Int 966
Magic Power 64
Armor 1992 (with Ancestral Inheritance)
Wounds 821
Toughness 248

You mention things like dual HoTs as if that does much. A WE with its heal debuffs can outdps the healing from a heal RP, let alone the pitiful healing you'd get from a DPS specced RP.

You're claiming that DPS RP/Zeal are the best solo roamer, but if that's the case why aren't there any? DPS Shaman? Tons. WE? Tons. SH? Tons. DPS Zeal....none to be found.

Oh dear, someone doesn't know how to gear! With that kind of armour, you're clearly not using armour talis lol or warlord. Yeah, you don't know the solo meta fella. That must be pre armour pot too right, so you're 2392 in reality without the armour from warlord set.

Here, copy-paste or load in RoRPlanner: https://killboard.returnofreckoning.com ... er/2963805
I'm geared for PvE farming. The point is to show how the stats you quote are not possible. Instead you nitpick what talismans I'm using. Then on top of it the player you linked isn't even using the talis you say are best. It sounds to me like you are full of it.

I posted the setup, stick it in RoRPlanner and you'll see it does achieve those stats :)

With no armour talis, its 2780 armour, with Regenerative Healing that's 3300 armour with no armour talis. 211 mag power, 1051 int to be precise. It's all just flavour what talis / renown you use. My point is that DPS RP is the current solo meta king. Def WE is certainly strong though.

https://rorplanner.pages.dev/

Which stats do you think were not achievable? I can screenshot RoRPlanner setup if its confusing you?

In terms of performance, a lot of his kills have dropped off killboard now, but here's a known RP vs a known def WE:

https://killboard.returnofreckoning.com/kill/64758967

Re: Nerf RP/Zeal into the ground..

Posted: Mon Jun 22, 2026 10:03 pm
by Sanctific
nat3s wrote: Mon Jun 22, 2026 4:59 pm
Sanctific wrote: Mon Jun 22, 2026 10:16 am
nat3s wrote: Fri Jun 19, 2026 7:29 pm


Oh dear, someone doesn't know how to gear! With that kind of armour, you're clearly not using armour talis lol or warlord. Yeah, you don't know the solo meta fella. That must be pre armour pot too right, so you're 2392 in reality without the armour from warlord set.

Here, copy-paste or load in RoRPlanner: https://killboard.returnofreckoning.com ... er/2963805
Frankly - WTF? Why would you run armor talis & warlord on a zeal? Like, for real, why?

If a zeal specs into shock (like I do) - you're looking to max your dps to kill stuff faster, WL/armor gimps your already un-impressive dps further (until m1 is ready that is...by which point normally your target is nearly dead, if you dont over-cripple your dps).

Now, as to survivability approach - blue unguent is a default thing, as for linis - i personally run boundless sight.

Tactics (mind you, shock spec): transference, fury, prolonged suffering AAAAAND warped flesh. The latter combined with shield ritual & self shielding not only provide some impressive amounts of EHP but also make you crit immune whilst they last.

As to raw stats:

9.2k hp with lini but before self buff
2k-ish something armor (blue pot + 5sov/4vic)
-7 base CTBC
capped INT
29% crit
260-ish MP
Weapons: nihilists dagger & LV offhand (with hp stolen on being hit) or BL offhand, nowadays BL is totally viable option for solo roaming (IMO ofc)

All in all - with this build there is NO WH or WL which may kill you unless you've just had a hard fight and got your potions, dmg mitigation & wounds buff all on CD timer. However, you still stand a chance vs an AM (unless they have ishas's dispel sloted lol) or an RP in this case (if you go warlord/armor talis - you wont even scratch them, especially an AM).

P.S: Not that a zeal has any chances of winning vs a fulmination-based RP tho, that thing (fulmination), the resists debuff in particular, is simply broken atm. Fulmination RP simply does roughly 30% more dps than a zeal whilst the rest of the toolkit of both remain the same.

My post was talking about RP builds, why you replying based on a Zeal setup? The 2 are very different, if you're a Zealot you won't hit the 2.7k+ armour an RP can get (with no armour talis) as RP gets the dwarf armour tactic for an additional 660 which stacks with pot. Zeal also benefits from not having to go up against def WE which would outlast the above setup if an RP used it. My post was aimed at RPs, as I posted previously in this thread, DPS Zeal is ok, but the real solo powerhouse is dps RP and there are a ton of them out there now which will grow in time, much like the AM/Sham meta took a little while before it became pervasive. Let's see what RP pop is like 3-6 months from now :)

Yeah fulmination resist debuf is awesome, Zeal M1 debuff is nice but obviously less uptime.
I found that replying from zeal's perspective was even more illustrative (not that i have an RP to reply from that perspective haha) to demonstrate that for RP/Zeal armor isnt all that relevant. Moreover, zeal has to face lion-based WLs and BAL WHs, which may be considered as probably the hardest-hitting physical damage dealers vs solo targets, still, i never found armor being an issue (as long as you have sufficient HP and negative CTBC). Speaking of WEs - armor is even less relevant there since, unlike WH vs Zeal (95% of physical damage there on low armored zeal) WE vs RP is 40-60% corp dmg against RP, who may at will buff himself to get to corp soft cap (in addition to having more armor by default due to racial against other WEs sources of dmg). So my entire point was - over-stacking armor on RP is such a waste and I'm yet to see a successful solo RP who would do it (but since there arent any regular & successful solo RP who would slot armor - i guess it is an indicator on its own)

Side note: i dueled several WEs (whose names most of the dedicated solo scene knows, can be seen in lakes almost daily) in lotd arena and i must admit that fighting WEs of any spec is actually less risky than getting ganked by BAL WHs (which are nearly all WHs nowadays) since there is absolutely 0 chance that a WE will get you down within the duration of the initial KD (well, talking about my build above). After that - its a normal anti stealther tactic, just be aware of potential leaps, therefore the kiting distance should be about 55-60ft, not closer to give yourself some margin for an error, not further to be able to close distance to them fast to try to prevent stealthing (albeit if the fight lasted that long - they are near dead anyhow).

P.S: Zeal and RP arent very different as you say lol...RP is just a tankier, dps-ier version of zeal, but the core toolset is identical and gameplay is nearly identical.

Re: Nerf RP/Zeal into the ground..

Posted: Mon Jun 22, 2026 10:57 pm
by M0rw47h
Narfii wrote: Thu Jun 18, 2026 2:07 am
yoluigi wrote: Thu Jun 18, 2026 12:53 am Man i keep dying from Dps zeolot and i dont care. They fine they were **** for soo long they deserve that buff. If they kill me it's because i deserve it. Not like freaking DEF WE where your garanted success and just a pure cancer in this game. DEF WE players trying to defend it are soo delusional.
Holy **** your lifesteal isn't even affected by hdb lol
It's affected by parry, block, detaunt, absorb etc...

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 5:58 am
by nat3s
Sanctific wrote: Mon Jun 22, 2026 10:03 pm
nat3s wrote: Mon Jun 22, 2026 4:59 pm
Sanctific wrote: Mon Jun 22, 2026 10:16 am

Frankly - WTF? Why would you run armor talis & warlord on a zeal? Like, for real, why?

If a zeal specs into shock (like I do) - you're looking to max your dps to kill stuff faster, WL/armor gimps your already un-impressive dps further (until m1 is ready that is...by which point normally your target is nearly dead, if you dont over-cripple your dps).

Now, as to survivability approach - blue unguent is a default thing, as for linis - i personally run boundless sight.

Tactics (mind you, shock spec): transference, fury, prolonged suffering AAAAAND warped flesh. The latter combined with shield ritual & self shielding not only provide some impressive amounts of EHP but also make you crit immune whilst they last.

As to raw stats:

9.2k hp with lini but before self buff
2k-ish something armor (blue pot + 5sov/4vic)
-7 base CTBC
capped INT
29% crit
260-ish MP
Weapons: nihilists dagger & LV offhand (with hp stolen on being hit) or BL offhand, nowadays BL is totally viable option for solo roaming (IMO ofc)

All in all - with this build there is NO WH or WL which may kill you unless you've just had a hard fight and got your potions, dmg mitigation & wounds buff all on CD timer. However, you still stand a chance vs an AM (unless they have ishas's dispel sloted lol) or an RP in this case (if you go warlord/armor talis - you wont even scratch them, especially an AM).

P.S: Not that a zeal has any chances of winning vs a fulmination-based RP tho, that thing (fulmination), the resists debuff in particular, is simply broken atm. Fulmination RP simply does roughly 30% more dps than a zeal whilst the rest of the toolkit of both remain the same.

My post was talking about RP builds, why you replying based on a Zeal setup? The 2 are very different, if you're a Zealot you won't hit the 2.7k+ armour an RP can get (with no armour talis) as RP gets the dwarf armour tactic for an additional 660 which stacks with pot. Zeal also benefits from not having to go up against def WE which would outlast the above setup if an RP used it. My post was aimed at RPs, as I posted previously in this thread, DPS Zeal is ok, but the real solo powerhouse is dps RP and there are a ton of them out there now which will grow in time, much like the AM/Sham meta took a little while before it became pervasive. Let's see what RP pop is like 3-6 months from now :)

Yeah fulmination resist debuf is awesome, Zeal M1 debuff is nice but obviously less uptime.
I found that replying from zeal's perspective was even more illustrative (not that i have an RP to reply from that perspective haha) to demonstrate that for RP/Zeal armor isnt all that relevant. Moreover, zeal has to face lion-based WLs and BAL WHs, which may be considered as probably the hardest-hitting physical damage dealers vs solo targets, still, i never found armor being an issue (as long as you have sufficient HP and negative CTBC). Speaking of WEs - armor is even less relevant there since, unlike WH vs Zeal (95% of physical damage there on low armored zeal) WE vs RP is 40-60% corp dmg against RP, who may at will buff himself to get to corp soft cap (in addition to having more armor by default due to racial against other WEs sources of dmg). So my entire point was - over-stacking armor on RP is such a waste and I'm yet to see a successful solo RP who would do it (but since there arent any regular & successful solo RP who would slot armor - i guess it is an indicator on its own)

Side note: i dueled several WEs (whose names most of the dedicated solo scene knows, can be seen in lakes almost daily) in lotd arena and i must admit that fighting WEs of any spec is actually less risky than getting ganked by BAL WHs (which are nearly all WHs nowadays) since there is absolutely 0 chance that a WE will get you down within the duration of the initial KD (well, talking about my build above). After that - its a normal anti stealther tactic, just be aware of potential leaps, therefore the kiting distance should be about 55-60ft, not closer to give yourself some margin for an error, not further to be able to close distance to them fast to try to prevent stealthing (albeit if the fight lasted that long - they are near dead anyhow).

P.S: Zeal and RP arent very different as you say lol...RP is just a tankier, dps-ier version of zeal, but the core toolset is identical and gameplay is nearly identical.

RP has 2.7-3.3k armour natively without armour talis, that's not overstacking anything. They are different in how they build.

Yes a decent solo setup WL is a Zeal's toughest fight, BAL WH not so much, easily kited, they're trash against most solo specs. Def WE is an RP's toughest fight, glass cannon WE, not so much even post pounce buff.

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 8:47 am
by live4treasure
I'm convinced the forums are populated exclusively by solo players. It makes sense too, since the rest of the playerbase is too busy actually playing the game to post on the forums.

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 10:13 am
by Sanctific
live4treasure wrote: Tue Jun 23, 2026 8:47 am I'm convinced the forums are populated exclusively by solo players. It makes sense too, since the rest of the playerbase is too busy actually playing the game to post on the forums.
You do understand that in threads such as this, dedicated to solo balance, mostly people who are exped within solo scene would reply, right? ;p Thus the concentration of people in such threads who discuss their solo experience & concerns.

And those who arent exped with solo roaming & its fine nuances would simply avoid posting in such threads (and it is actually an adequate decision, e.g. I personally would probably avoid posting opinions in, say, quantum mechanics forum threads elsewhere since my level of knowledge in the said subject is insufficient to maintain an adequate, educated conversation in respect to the same).

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 10:21 am
by rorswar
live4treasure wrote: Tue Jun 23, 2026 8:47 am I'm convinced the forums are populated exclusively by solo players. It makes sense too, since the rest of the playerbase is too busy actually playing the game to post on the forums.
I think it's more a case that most people roll in WBs and press 3 buttons, so they don't know their classes or other classes as well. Also, in blob vs blob settings with tons of abilities, buffs, debuffs, CC and whatnot flying about, imbalances are much more difficult to discern.