Really? Wow that would suck.Coryphaus wrote:the decision to not add resolute defense alone ensured thatJaycub wrote:This is how the devs decided to kill the melee train meta
ABSOLUTE MADMANS
Melee Range Problem
Re: Melee Range Problem
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Re: Melee Range Problem
Status quo as your follower must jump the same obstaclesAzuzu wrote: Part of kiting well, is being able to jump over things, like fences and hope your opponent can't lol. I know as playing melee dps I hate being kiting, it sucks. I try to keep in mind that kiting is the range dpses only defense and if I catch them, they get blown up. It's unfair for me to expect them to just get blown up.
+1 for a 1s 20% speed reduction
So if you jump spam to confuse pets (for example) people will catch you
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Melee Range Problem
redfingers wrote:Use client side hit detection. Ta-da. Problem solved.
yeah, so go on, decompile the client and fix it!
lol
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Re: Melee Range Problem
Well, cross-continent network latency is not going to suddenly disappear no matter how good the server hardware is. Obviously I'm talking about a long term solution to improve the situation.
However, I was just looking at the Shadow Warrior class ability list compared to my Choppa and it is no wonder that they are so hard to pin down. Not only do they have snare removal, they have a ranged snare with a 10 second duration on 15s CD, an AoE snare, a knockback ability and a leapback ability (similar to disengage in World of Warcraft). At some point further in the higher levels, they gain the ability to stop a target for several seconds until they get attacked (similar to sleep effect in WoW).
By contrast, my Choppa has one sprint on a 30s CD, one snare removal identical to the Shadow Warrior and - one knockdown.
My Black Orc has no sprints, one 20s CD snare removal with no immunity, one knockback, a knockdown option, and an auto snare.
In WoW, a warrior has a short CD (12sec) instant-charge that rubber bands you to the target and roots them for 1.5 secs plus an instant-leap on a 45 sec CD, plus snares, two potential stuns and a fear. It's roughly equivalently balanced to most classes, more or less, and is a big reason that even though Time On Target is an issue for warriors in that game, it mostly has to do with equivalent, asymmetric mobility abilities that other classes like hunters have (frost traps, disengage, daze, sleep/stun). Overall I feel like the mDPS toolkit in this game as far as mobility is really not good, and that's apart from the latency issues I'm getting from America.
However, I was just looking at the Shadow Warrior class ability list compared to my Choppa and it is no wonder that they are so hard to pin down. Not only do they have snare removal, they have a ranged snare with a 10 second duration on 15s CD, an AoE snare, a knockback ability and a leapback ability (similar to disengage in World of Warcraft). At some point further in the higher levels, they gain the ability to stop a target for several seconds until they get attacked (similar to sleep effect in WoW).
By contrast, my Choppa has one sprint on a 30s CD, one snare removal identical to the Shadow Warrior and - one knockdown.
My Black Orc has no sprints, one 20s CD snare removal with no immunity, one knockback, a knockdown option, and an auto snare.
In WoW, a warrior has a short CD (12sec) instant-charge that rubber bands you to the target and roots them for 1.5 secs plus an instant-leap on a 45 sec CD, plus snares, two potential stuns and a fear. It's roughly equivalently balanced to most classes, more or less, and is a big reason that even though Time On Target is an issue for warriors in that game, it mostly has to do with equivalent, asymmetric mobility abilities that other classes like hunters have (frost traps, disengage, daze, sleep/stun). Overall I feel like the mDPS toolkit in this game as far as mobility is really not good, and that's apart from the latency issues I'm getting from America.
Re: Melee Range Problem
WoW detected .... WoW detected ....
ALERT ALERT ALERT!!!
ALERT ALERT ALERT!!!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Melee Range Problem
WoW is bad and you should feel badredfingers wrote:In WoW

If you are new to War, it maybe a L2P issue. Melee blows rdps up when they catch them, which isn't terribly difficult. An issue of hit detection is one thing, which I agree with, it should obviously be fixed.
Saying melee need buffs to their ability to catch and kill range is another. Melee dps is very strong already.
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Re: Melee Range Problem
Nobody really demanded buffs for melee abilities we just want them to work properly.Azuzu wrote:
Saying melee need buffs to their ability to catch and kill range is another.
Re: Melee Range Problem
WoW is game for individuals with verry high EGO rate. It is full of crap CCs, which can keep player from playing for several minutes. I dont know if they managed some CC imunity timer already, but when I was playing some years ago when WAR ended, it was verry easy to put someone under CC train to just lock him in a Trolling CC fest. Please remember this is not 1 v 1 game nor 3 v 3. This game is about party vs party, WB vs WB, Zerg vs Zerg.
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