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Nerf WH/WE into the ground

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FeelFreeToDie
Posts: 4

Re: Nerf WH/WE into the ground

Post#41 » Mon Jun 08, 2026 6:21 am

Hi. Boop Here :> Maybe i will express an unpopular opinion, but i think WE damage is fine. Yes!I said that! and i dont even have one(YET)! There is nothing special that detaunt and couple of pots cant fix :>

What about their mobility?Its harder to deal with after mdps patch, but still managable for SW(especially with Guerilla training tactic) and i speaking from my experience, i fight alot of WEs. i win some and i lose some...sometimes lose more than "some" :>. I think engi can kite too. BW need a rework ASAP.

If you get caught alone in the wilds with 6-8k wounds, with no pots and with unbinded detaunt on your hotbar(if its even on the hotbar)- its your fault. Some people dont even bother with armor pots/linis.

The only nerf WE need is undefendable stagger shouldnt be undefendable(same for WH) and maaaaybe SS should have 1 second of snare instead of 2 for 1 frenzie.

We dont need big flat nerfs for one or two classes. We need buffs and adjustments for others.

Everything i said come from mine solo experience as aSW. Love you all and cya on the battlefield :>
Last edited by FeelFreeToDie on Mon Jun 08, 2026 8:23 am, edited 1 time in total.

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havartii
Posts: 455

Re: Nerf WH/WE into the ground

Post#42 » Mon Jun 08, 2026 7:10 am

The pounce? Who decided this was a good idea? they hit from stealth and usually kd. your only defense is punt /de taunt and hope you get a pot off. somehow they are immune to your punt half the time and if you get it off they pounce back on you. Worst balance decisions in the history of the game!
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

Hienzwar
Posts: 159

Re: Nerf WH/WE into the ground

Post#43 » Mon Jun 08, 2026 2:57 pm

Feel alot of this hate is skill related. To say the class is easy mode gives a disservice to the good players who excel at the class.

Advice is simple, assume you'll be jumped. If you walk around solo your a target. Be aware of what's going on, where you are and kills in region, that alone may save you!

If a player is looking for us, is prepared the fight can go south quickly! Definitely counters to stealth.

Maybe give the class a try, figure out how they play and figure out a counter.

User avatar
Nameless
Posts: 1571

Re: Nerf WH/WE into the ground

Post#44 » Mon Jun 08, 2026 3:38 pm

Solo gameplay aside, disengaging and kitting on orders side became even harder so ppl do the most natural thing aka look for safety at numbers
Until recently as order u face dok minor slow covenant, mara pulls, sh pounce, tanks speed up and bo group speed now on top of that you got pounce on high dps character that could vanish and reset his aggro.
Positioning and kitting are most important tool esp with 24 aoe hit so shifting the balance on that regard is quite hurting
Mostly harmless

K8P & Norn - guild Orz

Sanctific
Posts: 71

Re: Nerf WH/WE into the ground

Post#45 » Mon Jun 08, 2026 3:39 pm

FeelFreeToDie wrote: Mon Jun 08, 2026 6:21 am Hi. Boop Here :> Maybe i will express an unpopular opinion, but i think WE damage is fine. Yes!I said that! and i dont even have one(YET)! There is nothing special that detaunt and couple of pots cant fix :>

What about their mobility?Its harder to deal with after mdps patch, but still managable for SW(especially with Guerilla training tactic) and i speaking from my experience, i fight alot of WEs. i win some and i lose some...sometimes lose more than "some" :>. I think engi can kite too. BW need a rework ASAP.

If you get caught alone in the wilds with 6-8k wounds, with no pots and with unbinded detaunt on your hotbar(if its even on the hotbar)- its your fault. Some people dont even bother with armor pots/linis.

The only nerf WE need is undefendable stagger shouldnt be undefendable(same for WH) and maaaaybe SS should have 1 second of snare instead of 2 for 1 frenzie.

We dont need big flat nerfs for one or two classes. We need buffs and adjustments for others.

Everything i said come from mine solo experience as aSW. Love you all and cya on the battlefield :>
Apologies for throwing a dot on you occasionally whilst soloing either on my zeal or sham, a reflex (before i see the name) xD

Agree with you fully, damage is totally fine on either WE or WH, can totally be handled if one solos with pots (which one should in fact). Also, dont really care about snares here...sorta fine as-is IMO (but i generally dislike the idea of nerfing COMABT capabilities on anyone).

Undefendable stagger and, in general, ability to re-stealth at any time (if executed correctly) to reset a fight - that isnt right tho, simply a broken thing to even have in the game.

FeelFreeToDie
Posts: 4

Re: Nerf WH/WE into the ground

Post#46 » Mon Jun 08, 2026 4:15 pm

@Sanctific dont be sorry. i'm completely fine with that :> But i always appreciate for not interfering my fights..i mean..kill me after if i survive XD

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gisborne
Posts: 124

Re: Nerf WH/WE into the ground

Post#47 » Mon Jun 08, 2026 4:16 pm

10500 hp and 2 WE can kill my healer in 1 knockdown, outdps my heals while guarded, immune to any form of kiting, ignore any defensive stats I might choose to increase, and best of all escape unscathed facing no consequences when they get caught out. No other destro class comes even close to this level of power.

They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
Aefa Aefa, Runepriest
Weniket, Warrior Priest
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Krima
Posts: 655

Re: Nerf WH/WE into the ground

Post#48 » Mon Jun 08, 2026 8:45 pm

gisborne wrote: Mon Jun 08, 2026 4:16 pm 10500 hp and 2 WE can kill my healer in 1 knockdown, outdps my heals while guarded, immune to any form of kiting, ignore any defensive stats I might choose to increase, and best of all escape unscathed facing no consequences when they get caught out. No other destro class comes even close to this level of power.

They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
What do you expect? The way you play, I'm not surprised you die a lot. You go really deep with your RP and just hope to survive?
I've seen you plenty of times standing way too deep, basically asking to be focused.
I'm happy to apply KOD + BLB on you, you won't be healing much after that.
Krima - WE RR 88
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eigner93
Posts: 114

Re: Nerf WH/WE into the ground

Post#49 » Tue Jun 09, 2026 11:37 am

Krima wrote: Mon Jun 08, 2026 8:45 pm
gisborne wrote: Mon Jun 08, 2026 4:16 pm 10500 hp and 2 WE can kill my healer in 1 knockdown, outdps my heals while guarded, immune to any form of kiting, ignore any defensive stats I might choose to increase, and best of all escape unscathed facing no consequences when they get caught out. No other destro class comes even close to this level of power.

They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
What do you expect? The way you play, I'm not surprised you die a lot. You go really deep with your RP and just hope to survive?
I've seen you plenty of times standing way too deep, basically asking to be focused.
I'm happy to apply KOD + BLB on you, you won't be healing much after that.
I tried so hard not to get sucked in this post, but Im sorry krima, you have been defending WEs tooth to nail in every post i have seen and most of the time def wes like yourself, encouraging everyone to play def spec on every class if they run solo or just highlighting the class that just runs over WE to divert attention. I run all kinds of builds including def on my characters. Any chance i ever had to kill a def we who is not half braindead just staggers me and goes in stealth and there is literally nothing me or anyone else can do about it. The other thing that def we is basically a dps tank with stealth and 2 pounce. Tanks are kiteable, that is their weakness. Now imagine a dps Chosen with stealth and 2 pounces. People would lose their minds and every 2nd post would be about nerf chosens. You got to look at things objectively.
I am not saying we should be nerfed to the ground. I think we is fine just needs a few tiny nerfs and tweaks. But the numbers and players are not lying.
Last edited by eigner93 on Tue Jun 09, 2026 1:27 pm, edited 1 time in total.

Shogun4138
Posts: 286

Re: Nerf WH/WE into the ground

Post#50 » Tue Jun 09, 2026 12:02 pm

eigner93 wrote: Tue Jun 09, 2026 11:37 am
Krima wrote: Mon Jun 08, 2026 8:45 pm
gisborne wrote: Mon Jun 08, 2026 4:16 pm 10500 hp and 2 WE can kill my healer in 1 knockdown, outdps my heals while guarded, immune to any form of kiting, ignore any defensive stats I might choose to increase, and best of all escape unscathed facing no consequences when they get caught out. No other destro class comes even close to this level of power.

They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
What do you expect? The way you play, I'm not surprised you die a lot. You go really deep with your RP and just hope to survive?
I've seen you plenty of times standing way too deep, basically asking to be focused.
I'm happy to apply KOD + BLB on you, you won't be healing much after that.
Im sorry krima, you have been defending WEs tooth to nail in every post i have seen and most of the time def wes like yourself, encouraging everyone to play def spec on every class if they run solo or just highlighting the class that just runs over WE to divert attention. I run all kinds of builds including def on my characters. Any chance i ever had to kill a def we who is not half braindead just staggers me and goes in stealth and there is literally nothing me or anyone else can do about it. The other thing that def we is basically a dps tank with stealth and 2 pounce. Tanks are kiteable, that is their weakness. Now imagine a dps Chosen with stealth and 2 pounces. People would lose their minds and every 2nd post would be about nerf chosens. You got to look at things objectively.
I am not saying we should be nerfed to the ground. I think we is fine just needs a few tiny nerfs and tweaks. But the numbers and players are not lying.
So what your saying is regen or defensive build is cool for other classes but the WE. sounds fair.

WE had pounce before but now have to spec another ability to use it.

Plenty of other classes have more than enough CC to either kill or run away. I dont need to name the classes because we already know. Not to mention order has destro PQs to run into and extra war camps tied to pop.

Pounce, which we already had, didn't make us OP. The mdps patch was actually a nerf to WEs. Bladespin is mediocre. Slice is a noodle, ruthless assault is not great, and Sac Stab doesn't hit like Burn away lies. Nerfed. As far as our jump away stagger goes it doesn't work well unless fighting another solo player and we know even solo players lurk near warbands.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

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