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Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 5:39 pm
by kpihuss
SuperStar wrote: Fri Mar 13, 2026 5:19 pm
kpihuss wrote: Fri Mar 13, 2026 4:50 pm
SuperStar wrote: Fri Mar 13, 2026 4:17 pm


How about ltp and fight against other premades,

Its a shame.


The match making is broken
Here is the prove:

https://killboard.returnofreckoning.com ... ios?tier=4
Premades must fight against premades. But if there are not premade on the another side, then Premades must fight against pug.

Because premades cant wait 45 minutes for a pop and a pug only need wait 3 minutes. This is not fair :shock:
Sadly the premades dodge eachothers they dont like to fight aganist eachother at all. So dont be coward ltp dear premades and fight aganist each other.

Make a dedicated premade sc amd you can fight there. I tell you a secret you wont it will be dead like the group ranked. Because these premades most of it only like easy farm.

And it a shame and pointless.

Kill the newplayer and pug lowbie non meta palyers experience.
I play on premade and i like play against another premades.

Farming pugs it is not funny

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 6:56 pm
by Alubert
Nameless wrote: Fri Mar 13, 2026 5:34 pm Why ppl bring group ranked each time when we talk about premades.
Group ranked is 6 man v 6 man which is quite different beer compare to 12 v 12 maps.
Premade or not I dont like 6v6 much while i enjoy 12v12 maps dynamics.
So if i premade i just dont like group ranked that is not alternative to 12v12 maps and that has nothing to do with premade dodging or some desire to farm pugs (no most dont)
Ideally there should be possible to pair 2 prems vs 2 prems but tha is quite a long shot so instead punishing ppl that take thiir time to play the game as intended put them at regular queu. Pug /5 premade is not much better than balanced groups matchmaking is doing.

Beside 2-3 good pug players could snowball solo queu scen so hard so certain ppl feels like they are like facing premades everywhere
^This

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 7:05 pm
by TrainInVain
I bet NoMoney see's this naked bear wrastlin as cultural appropriation.

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 7:16 pm
by kleinbuchstabe
After all these "matchmaker is broken" and "premades farm pugs" tears, i assume that matchmaker is working fine now?
So it creates an equal composition of classes for both sides, without excluding 4-6man groups? Is SC literatly playable again?

That would be good news

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 8:43 pm
by SuperStar
kleinbuchstabe wrote: Fri Mar 13, 2026 7:16 pm After all these "matchmaker is broken" and "premades farm pugs" tears, i assume that matchmaker is working fine now?
So it creates an equal composition of classes for both sides, without excluding 4-6man groups? Is SC literatly playable again?

That would be good news
Yeah everything works as before matchmaking.

Premades farm pugs.

Matchmaikng is broken now its just a fancy ui without any meaning. Not balancing anything to be honest. Not vene range or melee.
I hope they fix it soon.

Because now it totally pointless.

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 8:47 pm
by MaxHayman
We have pushed a client fix to fix the crashes in Praag and the missing creatures in the live event. Restart your launcher to get the latest fix.

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 9:57 pm
by hordak774
Ranked Solo improvments is upcoming or this segment would be removed completly ?

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 10:16 pm
by Wholdar
ReturnOfReckoning wrote: Fri Mar 13, 2026 7:34 am - Multi-queue: It is now possible to queue for multiple Scenarios at the same time (i.e., Weekend Warfront + Random Scenario queue)

- Queue Transparency: When signing up for a scenario, you can now see the amount of players in queue on both realms. (In cases of Scenarios not popping, this will help identify which archetypes are missing.)

From testing this on my client, both features look only partly exposed in the new patch.

For multi-queue, the Scenario Lobby still queues scenarios one by one, but you can queue more than one. The client does not currently perform "queue all visible scenarios" action from the lobby.

For queue transparency, the relevant queue data does appear to be coming from the server already, but the stock UI is not displaying those Order/Destro archetype counts correctly yet.

I opened two tickets for this in case it helps:

https://bugs.returnofreckoning.com/view.php?id=25264
https://bugs.returnofreckoning.com/view.php?id=25265

I also put together a local workaround to show how the transparency numbers might be intended to look once the default UI handles them:


Image

Hope that helps.

/j

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 10:48 pm
by Demonito
ImageImage

Re: Patch Notes 13/03/2026

Posted: Fri Mar 13, 2026 10:49 pm
by Wholdar
Wholdar wrote: Fri Mar 13, 2026 10:16 pm
For queue transparency, the relevant queue data does appear to be coming from the server already, but the stock UI is not displaying those Order/Destro archetype counts correctly yet.
This was on me, I had locally disabled all the Ranked-stuff, and the Scenario Lobby had dependencies there. Sorry to disturb!

/j