Mortgrimm wrote: Thu Feb 12, 2026 8:20 am
Yeah, finally another turn down for IB.
The only advantage he has compared to the other tanks is his tankyness. Is this a joke?
IB is single target tank. All his buffs are for him and his oathfriend. Knight has groepwide auras, SM has groupwide enchantments, whispering wind.
Seems you wanna get rid of IB. This is disappointing.
I totally agree with you!
It's not as if we have an IB problem here on the server because they are so strong and therefore need to be restricted in some way. As a statistician, I would be very interested to know the basis on which such decisions are made.
Mortgrimm wrote: Thu Feb 12, 2026 8:20 am
Yeah, finally another turn down for IB.
The only advantage he has compared to the other tanks is his tankyness. Is this a joke?
IB is single target tank. All his buffs are for him and his oathfriend. Knight has groepwide auras, SM has groupwide enchantments, whispering wind.
Seems you wanna get rid of IB. This is disappointing.
I totally agree with you!
It's not as if we have an IB problem here on the server because they are so strong and therefore need to be restricted in some way. As a statistician, I would be very interested to know the basis on which such decisions are made.
Good change
Way too much damage reduction stacking
Re: Patch Notes 12/02/2026
Posted: Thu Feb 12, 2026 3:11 pm
by georgehabadasher
ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 amNew Scenario Matchmaker
After many months, the new Scenario Matchmaker is finally here! The new system brings a number of requested features, including:
- Matches now balance Archetypes, so both teams have similar amounts of healers, tanks, and DPS
- Matches now prioritize Premade groups hitting other Premade groups, instead of hitting pugs
- A Renown Bonus is given for players who queue as a role needed to get matches going faster
- The Scenario Lobby UI has been updated, and now displays average Queue Time + highlights Weekend Warfronts
- The Scenario Lobby UI now also lists the amount of DPS, Tanks, and Healers in queue
- Players may now blacklist up to 3 Scenarios. If an entire group shares the same blacklist choices, it will significantly reduce the odds of those scenarios popping for them.
General Scenario Changes
Beyond the advantages of this new system, we're also making the following adjustments to all Scenarios:
- The barrier buff when leaving your spawn in a Scenario has been improved, now granting an additional 50% damage increase and 50% outgoing healing increase for 15 seconds. Players inside the barrier can now also heal and cast outwards past it. Camp the enemy's spawn at your own risk!
- Teams winning on points are no longer able to attempt to surrender the Scenario.
- Teams can no longer surrender until there are 7 minutes 30 seconds left on the scenario timer.
- Ranked Scenarios have been disabled as part of the new Scenario Matchmaker, and are not planned to be restored exactly as their past design. The team is reviewing this system now, and may have more news to share in the future.
I didn't see anything about cross-realm scenarios, but they're happening.
Demonito wrote: Thu Feb 12, 2026 2:22 pm
Please revert this
To have immunity to knockback is a key mechanic
Imagine Tor Anroc without it, or any map with lava / cliff...
And why not for BG/IB ? Certainly 'cause of 10s CD but it's a huge disadvantage
BG already have to build hate before getting a decent range
It is annoying to have people spam root for no reason but that's for the player to learn
(like mara 2s aoe stun giving immune to silence for all healers...)
CeeJay89 wrote: Thu Feb 12, 2026 2:34 pm
Yeah, I'm going to +1 this. If you're talking about the knockback portion and not just the snares, this is a not a good decision. I can't imagine trying to play any kind of mdps or tank and just getting repeatedly punted away or around the blob by several tanks.
Chill folks. What it does mean is that mentioned punts had snare component tied into them so then you had minor snare/root immunity from e.g. BO/IB it bugged out.
You will not be able to punt properly immune target, but at least you will be able to press punt button, it will apply at least damage component and then you *** up it and punt goes on CD. Opposite of foolproof.
Dont roll with your face on keyboard and you gotta be gucci.
That seemed way too crazy, I should have checked first
Thanks for the clarification
Re: Patch Notes 12/02/2026
Posted: Thu Feb 12, 2026 3:30 pm
by normanis
can remove cd on rune-etched axe? so ib also has some aoe
evryone talking how bg need dps tooned up . byt ib who have shity aoe only way to spend grudges is spending on buffs.
Re: Patch Notes 12/02/2026
Posted: Thu Feb 12, 2026 3:33 pm
by Orontes
I don't see a picture of the new Magus Live Event mount. There is only a picture of the armored bull. Could the magus reward be shown?
Re: Patch Notes 12/02/2026
Posted: Thu Feb 12, 2026 3:48 pm
by Lescargo
I would be interested to know how the internal tests was made to conclude that Myrmidia's Fury deserve a nerf.
Praagmatic
Re: Patch Notes 12/02/2026
Posted: Thu Feb 12, 2026 3:53 pm
by Sadsong
The art of the masks and mount for the event are amazing! More cosmetic items, please, specially armors!
Mortgrimm wrote: Thu Feb 12, 2026 8:20 am
Yeah, finally another turn down for IB.
The only advantage he has compared to the other tanks is his tankyness. Is this a joke?
IB is single target tank. All his buffs are for him and his oathfriend. Knight has groepwide auras, SM has groupwide enchantments, whispering wind.
Seems you wanna get rid of IB. This is disappointing.
I totally agree with you!
It's not as if we have an IB problem here on the server because they are so strong and therefore need to be restricted in some way. As a statistician, I would be very interested to know the basis on which such decisions are made.
Good change
Way too much damage reduction stacking
Correct, with the lakes flodded with WEs not giving a single s*** about armor it makes absolute sense.