Implementation of AAO Buff

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Poll: Against All Odds

AAO Buff up to 400% (Live Server Style)
104
78%
AAO Buff with a lower max (Think 200%~300%)
12
9%
No AAO Buff
17
13%
Total votes: 133

Sulorie
Posts: 7461

Re: Implementation of AAO Buff

Post#41 » Sun Sep 13, 2015 9:29 pm

Tiggo wrote: even more low level players will run around because they get aao and constantly being killed by lvl26 players in the lake.
They get killed because the bolster is not working, or [insert reason].
Dying is no option.

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dkabib
Posts: 408

Re: Implementation of AAO Buff

Post#42 » Mon Sep 14, 2015 2:49 pm

Tiggo wrote: even more low level players will run around because they get aao and constantly being killed by lvl26 players in the lake.
That's the most stupid answer i've read to date here. And there's heavy competition.
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Aquilon
Posts: 203

Re: Implementation of AAO Buff

Post#43 » Mon Sep 14, 2015 8:26 pm

Nameless wrote:AAO should not buff rp and exp but some combat stats so you really can say it helps the outnumbered side. Give AAO as scalling trivial blows and crit hit so lesser numbers balance with extra killing power and durability. But just renown and exp is plain stupid and benefit noone else but farmers.
Words of reason. Bonus to exp and rr is just utterly useless for outnumbered side. I remember being alone against 5 wb destro. So, Mythic's AAO was an evil joke.

One player against a wb should be able to slain at least half of enemies with AAO buff. For the opposite side such solo-epic-hero could be something like a ride-boss.
Means determine end.

Penril
Posts: 4441

Re: Implementation of AAO Buff

Post#44 » Mon Sep 14, 2015 8:36 pm

Aquilon wrote:
Nameless wrote:AAO should not buff rp and exp but some combat stats so you really can say it helps the outnumbered side. Give AAO as scalling trivial blows and crit hit so lesser numbers balance with extra killing power and durability. But just renown and exp is plain stupid and benefit noone else but farmers.
Words of reason. Bonus to exp and rr is just utterly useless for outnumbered side. I remember being alone against 5 wb destro. So, Mythic's AAO was an evil joke.

One player against a wb should be able to slain at least half of enemies with AAO buff. For the opposite side such solo-epic-hero could be something like a ride-boss.
Yes please AAO should buff stats so my premades have an even easier time wrecking wbs.

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dkabib
Posts: 408

Re: Implementation of AAO Buff

Post#45 » Mon Sep 14, 2015 8:38 pm

Penril wrote:
Aquilon wrote:
Nameless wrote:AAO should not buff rp and exp but some combat stats so you really can say it helps the outnumbered side. Give AAO as scalling trivial blows and crit hit so lesser numbers balance with extra killing power and durability. But just renown and exp is plain stupid and benefit noone else but farmers.
Words of reason. Bonus to exp and rr is just utterly useless for outnumbered side. I remember being alone against 5 wb destro. So, Mythic's AAO was an evil joke.

One player against a wb should be able to slain at least half of enemies with AAO buff. For the opposite side such solo-epic-hero could be something like a ride-boss.
Yes please AAO should buff stats so my premades have an even easier time wrecking wbs.
Cookie.
Vanhorts

User avatar
Aquilon
Posts: 203

Re: Implementation of AAO Buff

Post#46 » Mon Sep 14, 2015 8:39 pm

Penril wrote:
Aquilon wrote:
Nameless wrote:AAO should not buff rp and exp but some combat stats so you really can say it helps the outnumbered side. Give AAO as scalling trivial blows and crit hit so lesser numbers balance with extra killing power and durability. But just renown and exp is plain stupid and benefit noone else but farmers.
Words of reason. Bonus to exp and rr is just utterly useless for outnumbered side. I remember being alone against 5 wb destro. So, Mythic's AAO was an evil joke.

One player against a wb should be able to slain at least half of enemies with AAO buff. For the opposite side such solo-epic-hero could be something like a ride-boss.
Yes please AAO should buff stats so my premades have an even easier time wrecking wbs.
You see something you want to see and not what I mean. So, move along.
Means determine end.

Penril
Posts: 4441

Re: Implementation of AAO Buff

Post#47 » Mon Sep 14, 2015 8:42 pm

Aquilon wrote:
You see something you want to see and not what I mean. So, move along.
I am free to post whatever i want in this forum as long as i abide by the rules. So sorry, i won't move along.

Your suggestion is bad for the reason i pointed out: Currently, a good coordinated premade has no trouble wiping a pug WB. If you buff their stats thanks to AAO, they will own even harder.

Then people will come to the forums again crying about the big bad evil premade.

6 good players already give trouble to wbs. Can you imagine 6 coordinated raid-bosses?

User avatar
Aquilon
Posts: 203

Re: Implementation of AAO Buff

Post#48 » Mon Sep 14, 2015 8:49 pm

Penril wrote:
Aquilon wrote:
You see something you want to see and not what I mean. So, move along.
I am free to post whatever i want in this forum as long as i abide by the rules. So sorry, i won't move along.

Your suggestion is bad for the reason i pointed out: Currently, a good coordinated premade has no trouble wiping a pug WB. If you buff their stats thanks to AAO, they will own even harder.

Then people will come to the forums again crying about the big bad evil premade.

6 good players already give trouble to wbs. Can you imagine 6 coordinated raid-bosses?
Better to move along, when you had a chance. Chance is lost.

I was talking about extremes. AAO 200-400%. Remember it.

And now you say, that a 6 man group of outnumbered side can endanger 5 wb worth enemy zerg. Am I right? :lol:

True. Zerg should face zero resistance.

PS. Based on experience from live when Destruction had hugely superior numbers 90% of the time.
Last edited by Aquilon on Mon Sep 14, 2015 8:58 pm, edited 1 time in total.
Means determine end.

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Penril
Posts: 4441

Re: Implementation of AAO Buff

Post#49 » Mon Sep 14, 2015 8:54 pm

Aquilon wrote:
Penril wrote:
Aquilon wrote:
You see something you want to see and not what I mean. So, move along.
I am free to post whatever i want in this forum as long as i abide by the rules. So sorry, i won't move along.

Your suggestion is bad for the reason i pointed out: Currently, a good coordinated premade has no trouble wiping a pug WB. If you buff their stats thanks to AAO, they will own even harder.

Then people will come to the forums again crying about the big bad evil premade.

6 good players already give trouble to wbs. Can you imagine 6 coordinated raid-bosses?
Better to move along, when you had a chance. Chance is lost.

I was talking about extremes. AAO 200-400%. Remember it.

And now you say, that a 6 man group of outnumbered side can endanger 5 wb worth enemy zerg. Am I right? :lol:

True. Zerg should face zero resistance. :lol:
Fine, don't say you weren't warned.

I ASK THE DEVS TO PLEASE BUFF THE UNDERDOG'S STATS, SO THEY HAVE A FIGHTING CHANCE AGAINST THE ALMIGHTY ZERG. PLEASE OH WISE DEVS, GIVE MY PREMADE THE POWER OF THE VULTURE LORD, SO WHEN OUR REALM HAS 300% AAO OUR STATS ARE INCREASED BY SUCH AN AMOUNT THAT 6 PLAYERS HAVE A CHANCE AGAINST A WB.

I am really looking forward to this. :lol:

Tiggo
Former Staff
Posts: 1948

Re: Implementation of AAO Buff

Post#50 » Mon Sep 14, 2015 9:01 pm

Penril wrote:
Aquilon wrote:
You see something you want to see and not what I mean. So, move along.
I am free to post whatever i want in this forum as long as i abide by the rules. So sorry, i won't move along.

Your suggestion is bad for the reason i pointed out: Currently, a good coordinated premade has no trouble wiping a pug WB. If you buff their stats thanks to AAO, they will own even harder.

Then people will come to the forums again crying about the big bad evil premade.

6 good players already give trouble to wbs. Can you imagine 6 coordinated raid-bosses?

so why aao buff at all, if that is the case, a overpopulated side is no problem anyway according to you?
Last edited by Tiggo on Mon Sep 14, 2015 9:05 pm, edited 2 times in total.
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