Problem with playstyle - SS is a burst finisher, BAL is long ticking dot. Good solution would be switch BAL and Exit Wound plases, make EW similar burst finsher to SS, and make BAL spirit dot with dmg comparable to WB cos all midle tree is basicaly about magical doting. And still WE ahead cos she have wraking pains wich is better than new pew pew, and woundcutter. Instead we have burn heretic there with dmg that significantly lower than BAL. Would be great to rework witchbrew into criting dot like BAL to get rid of def WEs. So both classes have magic dot tree, physical stable/aoe tree, and burst tree.
Problem with rework is that thay tried to get accent on dif style to get classes dif personality. In case of WE - they missed exepected WB rework, and did huge mistake with woundcutter. In case of wh they ignored that WH is armpen slave, still have huge problems with kiters, and that Exit Wound basically have no sense exept thougness debuff (half of wich WE have for free in wraking). Instead we have ranged something that dont bring much to table. PLs dont call 10sec skill into 1point abso - ranged or absospam, if u wanna be ranged then look what aSW can perform - thats ranged. About other stuff - gunlinger perfectly displayed and comented all changes and im happy atleast someone's see what mess this change is.
Feedback: Love the MDPS Patch
Re: Feedback: Love the MDPS Patch
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
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Re: Feedback: Love the MDPS Patch
Yes you got that right WH has torment, that is one ability that is positional armor pen. Repel blasphemy can be cleansed. Also, parry is mitigated by attacking from behind. WE has same M1.nat3s wrote: Mon Jan 12, 2026 7:54 am
You mention PA, SS and AW ignoring armour... The WH equivalent to AW is Torment which ignores armour. The equivalent to PA is Repel Blasphemy which doesn't ignore armour but does give you 5s of 100% parry which can be chained with m1! Finally SS is the equivalent of BAL and whilst SS hits hard, it doesn't do as much damage as BAL.
The abilities are different, but for these 3 in particular, I think the WH variants are actually better.
WE has 3 abilities to ignore armor where one is not even positional.
Bal only does more DMG on low armor enemies. In case you don't know we are in a high armor meta.
Even Def WE can get over 70% (~3k armor) mitigation from armor and that's a low armour class. There is also a reduced armorpen stat that counters Armor pen %.
So you can still crit a target with over 3000 armor for 3.5k with SS but not with Bal and again 3k armor is a class with low armour and some armor talismans + pot. The medium and high armour targets don't really need to care about Bal at all while SS still hits hard.
So Bal is good for few classes (in an ideal world where they don't have all armor talis) and SS is always good. Also let's not forget Witchbrew is also anti armor.
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Re: Feedback: Love the MDPS Patch
Is there any WELF who wouldnt take Bal over new SS? No there is not. Bal wins anyday since you can get full frenzies while bal does its dmg and bal cant do 3.5k dmg on 3k armour???? Wtf are you talking about : D It very easily does, and doesnt require "frenzied mayhem" tactic to even boost Bal dmg by 25%.
Love the New WH ranged spirit dmg+Ae Spirit dmg burn heretic. Just make Witchbrew crittable and remove all the stupid speed buffs from both we/wh and Protection from heresy/Enveloping shadows. Who, i mean really WHO thought anyone wanted anything like this to be added?
If they truely read and take notes from forums, there were alot better suggestions what to do with these classes. But nope, there is someone in team or friend of the team so we get these new tactics for only Def gameplay. No other explanation of why these were added.
And are some of you asking Bal to be spirit dmg? Because of Witchbrew? : DDD This is insane man
Love the New WH ranged spirit dmg+Ae Spirit dmg burn heretic. Just make Witchbrew crittable and remove all the stupid speed buffs from both we/wh and Protection from heresy/Enveloping shadows. Who, i mean really WHO thought anyone wanted anything like this to be added?
If they truely read and take notes from forums, there were alot better suggestions what to do with these classes. But nope, there is someone in team or friend of the team so we get these new tactics for only Def gameplay. No other explanation of why these were added.
And are some of you asking Bal to be spirit dmg? Because of Witchbrew? : DDD This is insane man
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Feedback: Love the MDPS Patch
Why would any WE want bal for prolonged boxing figths when they have skill that allow them to do fixed amount of magical dmg 100% without any crit casino + armpen and spend all stats into def?
Why one skill with magical dmg that allow to create def stealth tanks with solid damage is ok, but BAL spirit dmg that actually counts critstat with same amount of dmg i suddenly insane?
I spended must of time on hat hunting heals in sc. And as instrument of surprise burst SS + woundcutter is perfect, where BAL is unrealiable crap, usualy u even need to decide if simple abso would be better to quickly finish off low target. BAL start to shine when u have ton of fervors on target but u will lose all momentum on that dot staking where u need quick surprise burst. And SS fix most awful problem vs kiters, 10sec slow where most of dps have 5 sec, allowing stick to target and continue rotation/jump back after punt. Can BaL do all of it? So again why would WE want it? To waste slots on WS? Why?
WE simply dont need BAL, but can WH survive without it? Some people claims yes, but from what i saw on doll, asked other whs, saw in killboard i belive its semi-viable compared to god tier options WE have.
Why one skill with magical dmg that allow to create def stealth tanks with solid damage is ok, but BAL spirit dmg that actually counts critstat with same amount of dmg i suddenly insane?
I spended must of time on hat hunting heals in sc. And as instrument of surprise burst SS + woundcutter is perfect, where BAL is unrealiable crap, usualy u even need to decide if simple abso would be better to quickly finish off low target. BAL start to shine when u have ton of fervors on target but u will lose all momentum on that dot staking where u need quick surprise burst. And SS fix most awful problem vs kiters, 10sec slow where most of dps have 5 sec, allowing stick to target and continue rotation/jump back after punt. Can BaL do all of it? So again why would WE want it? To waste slots on WS? Why?
WE simply dont need BAL, but can WH survive without it? Some people claims yes, but from what i saw on doll, asked other whs, saw in killboard i belive its semi-viable compared to god tier options WE have.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: Feedback: Love the MDPS Patch
Slowbro wrote: Mon Jan 12, 2026 9:29 amYes you got that right WH has torment, that is one ability that is positional armor pen. Repel blasphemy can be cleansed. Also, parry is mitigated by attacking from behind. WE has same M1.nat3s wrote: Mon Jan 12, 2026 7:54 am
You mention PA, SS and AW ignoring armour... The WH equivalent to AW is Torment which ignores armour. The equivalent to PA is Repel Blasphemy which doesn't ignore armour but does give you 5s of 100% parry which can be chained with m1! Finally SS is the equivalent of BAL and whilst SS hits hard, it doesn't do as much damage as BAL.
The abilities are different, but for these 3 in particular, I think the WH variants are actually better.
WE has 3 abilities to ignore armor where one is not even positional.
Bal only does more DMG on low armor enemies. In case you don't know we are in a high armor meta.
Even Def WE can get over 70% (~3k armor) mitigation from armor and that's a low armour class. There is also a reduced armorpen stat that counters Armor pen %.
So you can still crit a target with over 3000 armor for 3.5k with SS but not with Bal and again 3k armor is a class with low armour and some armor talismans + pot. The medium and high armour targets don't really need to care about Bal at all while SS still hits hard.
So Bal is good for few classes (in an ideal world where they don't have all armor talis) and SS is always good. Also let's not forget Witchbrew is also anti armor.
Show me a WE who wouldn't take Repel Blasphemy and BAL over PA and SS...
Let's just agree to disagree as you seem pretty unreasonable.
Having played WE and WH for a good 50 hours each post patch, my take is: they are different, they are both good, they are very similar in power.
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Re: Feedback: Love the MDPS Patch
I wouldnt take bal and repel b over pa and ss even tho on my wh use bal and rb cause there is nothing else worth taking EW is meh. BAL crit is a luck game most of the time and even with the extra 25% crit chance tactic. 5 point SS with 10sec snare (!) easily better any time, i dont even care its dmg.
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Re: Feedback: Love the MDPS Patch
WE can leap into a destro blob since 80% of destro is melee and single out key targets while the blob takes most of the space, they dont have to catch up just press 1 button to be on it. And if we are talking solo roaming, if you are a 3 second burst kill assassin and you want a backjump over a leap idk what to tell younat3s wrote: Mon Jan 12, 2026 6:59 pmSlowbro wrote: Mon Jan 12, 2026 9:29 amYes you got that right WH has torment, that is one ability that is positional armor pen. Repel blasphemy can be cleansed. Also, parry is mitigated by attacking from behind. WE has same M1.nat3s wrote: Mon Jan 12, 2026 7:54 am
You mention PA, SS and AW ignoring armour... The WH equivalent to AW is Torment which ignores armour. The equivalent to PA is Repel Blasphemy which doesn't ignore armour but does give you 5s of 100% parry which can be chained with m1! Finally SS is the equivalent of BAL and whilst SS hits hard, it doesn't do as much damage as BAL.
The abilities are different, but for these 3 in particular, I think the WH variants are actually better.
WE has 3 abilities to ignore armor where one is not even positional.
Bal only does more DMG on low armor enemies. In case you don't know we are in a high armor meta.
Even Def WE can get over 70% (~3k armor) mitigation from armor and that's a low armour class. There is also a reduced armorpen stat that counters Armor pen %.
So you can still crit a target with over 3000 armor for 3.5k with SS but not with Bal and again 3k armor is a class with low armour and some armor talismans + pot. The medium and high armour targets don't really need to care about Bal at all while SS still hits hard.
So Bal is good for few classes (in an ideal world where they don't have all armor talis) and SS is always good. Also let's not forget Witchbrew is also anti armor.
Show me a WE who wouldn't take Repel Blasphemy and BAL over PA and SS...
Let's just agree to disagree as you seem pretty unreasonable.
Having played WE and WH for a good 50 hours each post patch, my take is: they are different, they are both good, they are very similar in power.
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