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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#41 » Fri Sep 11, 2015 1:05 pm

Whether you like zone-jumping or not, it's sadly the only way to not having to face the zerg (Leaving out the option of logging off for obvious reasons, of course).

If you are facing equally skilled players, but they have twice your numbers, you are gonna lose 100% of the time. It's guaranteed. Saying otherwise is just being in denial.

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Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#42 » Fri Sep 11, 2015 1:07 pm

Coryphaus wrote:
Razid1987 wrote:
What else can you do when all 40 sit hiding in a keep defending it, Einstein?
you recruit more players to your side obviously

Surely a guild as large SoD should have no problems bringing more people to the fight
Cool. How do you do that even no one joins? Please tell me how you conjure players out of thin air? I need to know your secret.

That greatly depends on the time of the day. Sometimes we only have a handful of players online, and a lot of memebers are not even interested in doing organized RvR. Why they are in the guild is a whole other matter, I guess. I have no idea, lol.

User avatar
Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#43 » Fri Sep 11, 2015 1:10 pm

Razid1987 wrote:Whether you like zone-jumping or not, it's sadly the only way to not having to face the zerg (Leaving out the option of logging off for obvious reasons, of course).

If you are facing equally skilled players, but they have twice your numbers, you are gonna lose 100% of the time. It's guaranteed. Saying otherwise is just being in denial.
Or you can you know..... recruit more players to your side


If it is based on the time of the day then you accept that? I mean by claiming that this is simply a time zone thing then the patch changes are not at fault
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Tiggo
Former Staff
Posts: 1948

Re: New RvR system vs Old RvR system Poll

Post#44 » Fri Sep 11, 2015 1:13 pm

Razid1987 wrote:
Coryphaus wrote:
Razid1987 wrote:
What else can you do when all 40 sit hiding in a keep defending it, Einstein?
you recruit more players to your side obviously

Surely a guild as large SoD should have no problems bringing more people to the fight
Cool. How do you do that even no one joins? Please tell me how you conjure players out of thin air? I need to know your secret.

That greatly depends on the time of the day. Sometimes we only have a handful of players online, and a lot of memebers are not even interested in doing organized RvR. Why they are in the guild is a whole other matter, I guess. I have no idea, lol.

well if the majority of players dont like rvr, delete it from the game. case closed.

how can you play an rvr game and then not want to partizipate? just beyond my believe...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#45 » Fri Sep 11, 2015 1:23 pm

Tiggo wrote: well if the majority of players dont like rvr, delete it from the game. case closed.

how can you play an rvr game and then not want to partizipate? just beyond my believe...
I didn't say they didn't like RvR. I don't even...

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#46 » Fri Sep 11, 2015 1:24 pm

Coryphaus wrote:
Razid1987 wrote:Whether you like zone-jumping or not, it's sadly the only way to not having to face the zerg (Leaving out the option of logging off for obvious reasons, of course).

If you are facing equally skilled players, but they have twice your numbers, you are gonna lose 100% of the time. It's guaranteed. Saying otherwise is just being in denial.
Or you can you know..... recruit more players to your side


If it is based on the time of the day then you accept that? I mean by claiming that this is simply a time zone thing then the patch changes are not at fault
Yes, let's recruit pugs into our guild wb. Brilliant idea!

Also, you still haven't told me how you conjure new players out of thin air.

Tiggo
Former Staff
Posts: 1948

Re: New RvR system vs Old RvR system Poll

Post#47 » Fri Sep 11, 2015 1:25 pm

Razid1987 wrote:
Tiggo wrote: well if the majority of players dont like rvr, delete it from the game. case closed.

how can you play an rvr game and then not want to partizipate? just beyond my believe...
I didn't say they didn't like RvR. I don't even...
uh?

"and a lot of memebers are not even interested in doing organized RvR."

?


why NOT recruit pugs into your wbs and TEACH them?

what do you mean you cant find people for your wbs ? there are 200+ online? As i said if the majority isnt interested in rvr anyway, why bother with it rather then get rid of it?
Last edited by Tiggo on Fri Sep 11, 2015 1:26 pm, edited 1 time in total.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#48 » Fri Sep 11, 2015 1:26 pm

Tiggo wrote:
Razid1987 wrote:
Tiggo wrote: well if the majority of players dont like rvr, delete it from the game. case closed.

how can you play an rvr game and then not want to partizipate? just beyond my believe...
I didn't say they didn't like RvR. I don't even...
uh?

"and a lot of memebers are not even interested in doing organized RvR."

?
Keyword: Organized

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Tiggo
Former Staff
Posts: 1948

Re: New RvR system vs Old RvR system Poll

Post#49 » Fri Sep 11, 2015 1:27 pm

ah ok, they want to solo run around in rvr lake rolling their face over their keyboard and then complain how bad rvr is on the forums, i get it.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Twyxx
Posts: 934

Re: New RvR system vs Old RvR system Poll

Post#50 » Fri Sep 11, 2015 1:28 pm

I would say majority of guilded order are SoD players :P
>on my phone too lazy to quote
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