Re: Patch Notes 12/09/2025
Posted: Fri Sep 12, 2025 3:41 pm
My 2cents as 85 mostly Shield DoK gameplay on destro in recent years as Leechking.Rydiak wrote: Fri Sep 12, 2025 11:16 amThis change was done to bring the specs closer to how they were before the recent rework. The revised Sigmar's Will / Khaine's Force now act like better versions of the old Divine Strike / Consume Essence and add back the ability to "blob heal" in ORvR, which was severely missing after the rework.lbcho wrote: Fri Sep 12, 2025 10:19 am The warrior priest and disciple of khaine Sigmar's Will / Khaine’s Force AoE heal gutted to the ground from 100ft to 20 ft of your target? It's already challenging enough having to manage your healing requiring you hit a target at melee, managing your secondary targeting (allies), and being in melee generally puts you at greater risk compared to the other healers, but now have the added layer of having to see where your target is for AoE healing, and your core AoE heal won't even hit your party most of the time now? All other healers don't have to manage this with their AoE healing and are still at 100ft from you.
Their core AoE heal is now, essentially, a single target heal and will likely be treated as such. Really unsure why this change was done.
I understand you wanted to bring it closer to how they were before the rework. Unfortunately the first rework eradicated the shield specc completely from PvP. Also due to the risk/reward and the fact that the main upside of melee heal, was that it did ignore Heal Debuffs. Now that is gone and the risk it far to high, as with the recent buffs to the heal DoK, the shield specc now gets maybe 80% of the healing in comparison, but with far more risk.
But at least he now was a PvE god, because AP on direct heal for example now proccs off Transfer Essence. Still TE was not good enough to sustain the grp on its own, so the grp HoT and Khaines Force/Sigmars Will was the addition to that. That worked good, but still the 80 Essence costs are way over the top. So a lot to manage there, but it was ok for PvE.
Now with Khaines Force/Sigmars Will gone as a grp sustain, my hope was that Transfer Essence now has decent grp heal capabilities again. Nope, the change from 120 to 150 baseheal is exactly that, 30 more heal on target noncrit, which is nonesense. And on the other side, we now lost a "oh ****"-grp heal with Khaines Force.
My hope was that with the style changed from 100ft grp range reduced to 20ft deff target (which is only for coordinated warband or city play, but still not worth the risk being in the bulk of the dmg), that the cost of 80 essence would be at least halved to 40 essence to make it somewhat work. With 80 I have no hope that this works in any situation.
Please reconsider and either up the baseheal of Transfer Essence significantly, have it ignore HD again, or reduce the cost of Khaines Force/Sigmars Will. At least try to see the whole picture on how this class could be played. This is not working right now unfortunately.
Thanks,
Leechking Vance