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Patch Notes 07/08/25

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saupreusse
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Posts: 2511

Re: Patch Notes 07/08/25

Post#41 » Fri Aug 08, 2025 1:13 pm

Farrul wrote: Fri Aug 08, 2025 8:54 am
Malessar wrote: Thu Aug 07, 2025 6:37 pm I wish they would review this situation of dungeons taking 3hs to complete... Most ppl playing now are adults with responsibilities... It's not wow days anymore...
Most people play RoR for the PvP and wouldn't care about the PVE(except to unlock wards for faster gear progression).

Having said that, warhammer online was more than just PvP and wanted to be a a full fledged mmo, RoR is based on Age of reckoning after all. So it's not a bad thing to add these type of PVE content back to the game. I just wish the devs would focus on the real thing, the RvR campaign in terms of new content. It desperately need a new end game.

City Sieges could be something epic , a final conclusion to the battle between Order and destruction, instead it is reduced to scheduled content that a lot of the playerbase wont even bother to interact with, i mean why should they? If there isn't any real incentive. Back when we had Royal crests, best gear was tied to the conclusion, it at least made some sense even if it wasn't flawless.

My hope for this game is that the devs do something about that, i wouldn't even care that much about class balance and all destro shaman players coming to the forums crying for WL nerfs :) if there just was a decent solid engame to the RvR campaign. New pve content is fine and all( this one is beautiful, true) but that is not the reason we're playing ror( At least not most of us, respect to to the few who may just be here to enjoy the PvE content)
The PvE team does not release RvR content. Different people work on RvR and are already focused on it so your wish was granted.
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Anderlin
Posts: 18

Re: Patch Notes 07/08/25

Post#42 » Fri Aug 08, 2025 1:22 pm

With Darkpromise requiring the invader ward to use, shouldn't it be slightly more powerful than Victorious/Triumphant?

Since it's slightly weaker than those two, wouldn't it just be another option for unlocking Invader Ward?

My thought would be:

Darkpromoise - in-between Vict/Tri and Invader
Tyrant - in-between Invader and Warlord

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Rydiak
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Posts: 970

Re: Patch Notes 07/08/25

Post#43 » Fri Aug 08, 2025 1:33 pm

Victorious/Triumphant is actually over-statted on many of its pieces, and hopefully someday will be brought in line with its actual stat budget.
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vanbuinen77
Posts: 344

Re: Patch Notes 07/08/25

Post#44 » Fri Aug 08, 2025 1:48 pm

leftayparxoun wrote: Fri Aug 08, 2025 1:04 pm
vanbuinen77 wrote: Fri Aug 08, 2025 11:36 am Will you be posting the darkpromise weapon stats?

They are all on killboard/items
All have "Darkpromise" in the name, so search for that and filter appropriately for class/weapon type optionally.
They should be posted for consistency.
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Farrul
Posts: 644

Re: Patch Notes 07/08/25

Post#45 » Fri Aug 08, 2025 5:02 pm

saupreusse wrote: Fri Aug 08, 2025 1:13 pmThe PvE team does not release RvR content. Different people work on RvR and are already focused on it so your wish was granted.
Yes i figured, was being a bit dramatic to make the point clear, about the dire stagnation of the RvR campaign( i.e the dev urgency of focusing on RvR to remedy it).

It is good to hear if the team is focused on improving the endgame experience of RvR( if i interpret it correctly). Imho Age of Reckoning trailer (2) would be the ideal inspiration, back to the roots.
https://www.youtube.com/watch?v=zKOhzfkCdbY

With a real finale to the campaign worthy of a conclusion( not only in terms of rewards, but also joy of gameplay, i.e epic scale etc) everything else would start to make sense. One has to realize that with an endgame to look forward to, the whole quality of the RvR experience would improve, since it would make sense for players to put in the effort, work more thogeter etc. We wouldn't have bored veterans like today just roaming around looking for duels since the campaign basically does not matter anyways. One can dream ;) .

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Xumae
Posts: 122

Re: Patch Notes 07/08/25

Post#46 » Fri Aug 08, 2025 6:07 pm

Good job guys. As much as we bitch about stuff we appreciate all the voluntary work you guys do! awesome
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Rydiak
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Re: Patch Notes 07/08/25

Post#47 » Fri Aug 08, 2025 6:52 pm

The dungeon is absolutely fantastic. Amazing work from all of the devs involved in its creation!
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gersy
Posts: 191

Re: Patch Notes 07/08/25

Post#48 » Fri Aug 08, 2025 8:39 pm

Firstly, a big thanks to all involved in the project as always. Thanks for keeping this game alive and continuing to grow it and improve it with constant updates.

I've done the dungeon now in its entirety; it was a fun experience. The voice acting is good. The boss designs are enjoyable, shout out the Butcher boss and last boss specifically for their unique mechanics. The environment is also very nice, though I haven't had much of a chance to explore all the nooks. Trailers were also awesome and well done.

The addition of hardmodes is also a fantastic idea. Giving achievements with great rewards (in this case champion's marks and unique titles) in exchange for upping the stakes on encounters is something that can make pve a lot more enjoyable and worthwhile. I hope we see more of it going forward, keeping similar rewards or even better ones if possible like mounts, fashion items or increased dungeon influence for completing hardmodes.

The rewards are also good, namely the fashion and accessibility of weaker annuli rings for those who cannot play year-round. Some of these cloaks, armor sets and weapons are unparalleled and I hope we see more of this type of fashionhammer additions in the future.

I am also very happy to see that it was thoroughly tested. I did not encounter any gamebreaking or even minorly inconveniencing bugs in the dungeon or in this patch at all so far. This is a major win in my books that I haven't seen mentioned yet.

I have to say it's a 10/10 patch for me.
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