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Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 3:06 am
by Pulptenks
Martok wrote: Fri May 09, 2025 4:59 pm
shamallow wrote: Mon May 05, 2025 8:09 amCan Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event?

I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that. The wait and chances to get a scenario are already bad enough. 3 days to complete what's harder then a full weekly of ORVR makes no sense. That is a good enough reason on it's own.

Casual players are just as important as those who can afford to be sweetie. It's good for the game health. When you just got a couple hours to play, setting up / getting into warband and rolling can be rough for ORvR. Scenario supposed and was meant to be the medium to that at core, no reason to not improve on it. This should be a higher priority than making new maps.

Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 7:27 am
by buksaman
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pm
shamallow wrote: Mon May 05, 2025 8:09 amCan Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event?

I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that. The wait and chances to get a scenario are already bad enough. 3 days to complete what's harder then a full weekly of ORVR makes no sense. That is a good enough reason on it's own.

Casual players are just as important as those who can afford to be sweetie. It's good for the game health. When you just got a couple hours to play, setting up / getting into warband and rolling can be rough for ORvR. Scenario supposed and was meant to be the medium to that at core, no reason to not improve on it. This should be a higher priority than making new maps.
Why you bothering with completing weekly so much. Just play when you can if you completenit nice take rewards and move on. Just look it as bonus not something you have to finish.

Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 10:16 am
by Pulptenks
buksaman wrote: Sat May 10, 2025 7:27 am
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pm


I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that. The wait and chances to get a scenario are already bad enough. 3 days to complete what's harder then a full weekly of ORVR makes no sense. That is a good enough reason on it's own.

Casual players are just as important as those who can afford to be sweetie. It's good for the game health. When you just got a couple hours to play, setting up / getting into warband and rolling can be rough for ORvR. Scenario supposed and was meant to be the medium to that at core, no reason to not improve on it. This should be a higher priority than making new maps.
Why you bothering with completing weekly so much. Just play when you can if you completenit nice take rewards and move on. Just look it as bonus not something you have to finish.
If you'd bother reading and not skimming (Pretty much the entirety of this thread.) you'd know I talk about a week end event not a weekly. Thanks.

Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 3:50 pm
by Martok
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pmI haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that.

Oh, oh, oh, oh yeah?!

Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 4:20 pm
by saupreusse
Martok wrote: Sat May 10, 2025 3:50 pm
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pmI haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that.

Oh, oh, oh, oh yeah?!
Well if you like or not we have a problem of keeping new players. Us veterans experience the leveling and gear aquisition completely different than a newbie would.

Scenarios are usually very accessible for newbies, because they can play against people in their weight class. A lot of them are solo and will be solo for a good time after they hit 40. Giving them an easy way to aquire rewards via scenarios is something I completely agree with

Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 4:26 pm
by Martok
saupreusse wrote: Sat May 10, 2025 4:20 pmWell if you like or not we have a problem of (recognizing when someone is just making a little joke with one of his buddies in this Always Intensely Serious Return of Reckoning Game!!)

Come on man.

Re: REDUCE SC weekend objectives amounts

Posted: Sat May 10, 2025 4:41 pm
by saupreusse
Martok wrote: Sat May 10, 2025 4:26 pm
saupreusse wrote: Sat May 10, 2025 4:20 pmWell if you like or not we have a problem of (recognizing when someone is just making a little joke with one of his buddies in this Always Intensely Serious Return of Reckoning Game!!)

Come on man.
I don't know you nor who your buddies are.
No hard feelings, just trying to stay on topic.

Re: REDUCE SC weekend objectives amounts

Posted: Sun May 11, 2025 1:12 am
by Pulptenks
Martok wrote: Sat May 10, 2025 3:50 pm
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pmI haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that.

Oh, oh, oh, oh yeah?!
Oh yeah what? I consider us friends but that type of response is pretty low quality.

Re: REDUCE SC weekend objectives amounts

Posted: Sun May 11, 2025 7:24 am
by Nameless
Ive miss the possibility pug to win over premade. That were happens not so rarely on live cos you got some real comeback mechanics so if u see familiar names on ppl that knew what they are doing on your side you could really do good fight. Even if not total win tou could hold your ground near the wc and guards.

Nowadays by all ill changes these ppl wont even queu solo and even if they do it there is no any comeback mechanic just the dominating side meat grinder.

On live my playtime was 80% scen + 20% orvr. On ror 10% scens + 90% orvr and that is purely content driven

Re: REDUCE SC weekend objectives amounts

Posted: Sun May 11, 2025 7:35 am
by saupreusse
Nameless wrote: Sun May 11, 2025 7:24 am Ive miss the possibility pug to win over premade. That were happens not so rarely on live cos you got some real comeback mechanics so if u see familiar names on ppl that knew what they are doing on your side you could really do good fight. Even if not total win tou could hold your ground near the wc and guards.

Nowadays by all ill changes these ppl wont even queu solo and even if they do it there is no any comeback mechanic just the dominating side meat grinder.

On live my playtime was 80% scen + 20% orvr. On ror 10% scens + 90% orvr and that is purely content driven
I feel like we should go in a direction where every scenario has a safe space where the losing team can retreat to when being pushed back so hard they just can't recover on their own. Best would be if the barriers would also be removed. If the winning team decided to spawn camp, they should also habe to deal with the consequences of possibly being sniped by guards or ranged dps out of their safe space.