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¨Join Solo¨ and ¨Join Group¨

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wargrimnir
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Re: ¨Join Solo¨ and ¨Join Group¨

Post#41 » Tue Aug 25, 2015 8:08 pm

Penril wrote:
Spoiler:
I'm gonna use my PvE experience to explain how i see WAR/RoR.

I played WoW: WotLK (Wrath of the Lich King). I had a DK and made it to level 80. Everything was good. It was time to start raiding.

I read the chat and people were looking for DPS. I didn't have great gear, but i was sure i was a good player. "This will be easy!" i said to myself. So i joined the pug and headed to Ulduar.

People didn't join vent. The leader just gave some very basic information on the first fight. We died. Horribly. We tried again, and again, and again we failed. Sometimes we didn't have enough DPS; some times the tank lost aggro. Whatever reason it was, we barely made it to the second boss. A couple hours had passed, and after another wipe people simply started leaving the group. FAIL.

I told this story to a good friend of mine, and he just laughed. He said, "join me, bro". And i joined his guild. Full of experienced players with pretty good gear. I joined Ventrilo and they explained all the fights to me, and we breezed through the raid in record time. I got an item or two from that run and learnt a lot about raiding. And i realized i wasn't ready for end-game yet (the guild carried me). So i started practicing my rotations and farming better gear, so one day i could be useful in end-game raids and be top-DPS-dawg.

Where am i going with this? Well, i always heard that players are the real content in a PvP game. To me, SCs are the "raids" of a PvP game. If i am leveling a new character and join a SC while being level 13 wearing Decimator gear, i don't expect to win. Maybe i will get carried (like i was in WoW) but chances are i will miserably fail (like i did in that pug). And it's ok because that's how it is supposed to be. One day i will be level 20 wearing full Conquest gear (which is OK for competing), learn to effectively use my skills, learn to assist, learn to prioritize targets, form a premade, and win almost all my fights. That should be the aim in a PvP/RvR game.

You don't see people in PvE games saying "hey!! That end-game raid is impossible to complete with an unorganized pug wearing green items!!! NERF IT so we can breeze through it!!" (and if people actually ask stuff like this they usually get ignored). So, why do people want their PvP dumbed down in a PvP game? If you don't want to do those things, that's fine. But don't try to change the nature of the game just so you can "win".
Cool story.

I'm not concerned with the "win", it's about competition. What you've detailed is the path that a hardcore player would take. That's great, some people enjoy working at a game for hours and it fulfills them in that way. Yes, groups will win battles when they're coordinated, it's really obvious. The insinuation, and literal translation of the state of the game, is that if you've worked hard for your end-game gear, and you play with an organized group, you deserve _are entitled_ to crushing pugs because you're better now. If you're so concerned about it being an end-game raid, why are you advocating the casual players must stick through being your punching bag? This is the same high-level problem that WAR had back in the day. If you hit R32 and wanted to PvP, you were screwed. The scaling difference from R32 to RR80 for gear is insane, then from RR80-100 was just as bad of a gap, yet still was inexplicably the same tier.

The problem is population density, and not being able to fill that high-level of competition. You need casual players to fill in the gaps, to have an arena where they can fight each other and grind up their skills and gear without being pubstomped on a regular basis. You can't get blue or purple gear unless you score a kill in the first place, even then you're rolling against 11 other people in the hopes it's for that 1 class out of 12. The odds are bad. Casuals are gonna be wearing greens for a long time.

I see you defending the side of those who have worked hard to hit RR30 and wear purple gear, but are you considering the general health of the game at the same time? WAR needed casual players, RoR does too. Every game needs casual players. WAR thought it was going to be hardcore enough back in the day to survive without casual players too, and it didn't, all the while charging us suckers 15$ a month with empty promises of future content to boot. They made a whole shitload of cash pets to sell us instead, which if they had been paying attention, might have mattered to a casual player if any were left. Before the group queue, scens were a place that casuals could jump in, play a couple matches, and kill an hour or two.

But hey, instead of arguing past each other, maybe find a different solution that's more acceptable. No point in tearing out group queue if it's actually working. If it can't be separated into solo/group, what else fixes the issue of driving your casual players out of the one aspect of the game that's made to drop in and play? Make R20 the entry point to the end-game queue, if there's a way to dump premades into that queue as well, even better. This is when you stop leveling, and the only progression left is gearing up, it makes sense to have it separated. This gives players leading up to R19 an arena where the vast majority of players are going to be at least in the same quality of gear and your premades will have that top tier to compete in like they're designed to do.
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Penril
Posts: 4441

Re: ¨Join Solo¨ and ¨Join Group¨

Post#42 » Tue Aug 25, 2015 8:43 pm

wargrimnir wrote:
But hey, instead of arguing past each other, maybe find a different solution that's more acceptable. No point in tearing out group queue if it's actually working. If it can't be separated into solo/group, what else fixes the issue of driving your casual players out of the one aspect of the game that's made to drop in and play? Make R20 the entry point to the end-game queue, if there's a way to dump premades into that queue as well, even better. This is when you stop leveling, and the only progression left is gearing up, it makes sense to have it separated. This gives players leading up to R19 an arena where the vast majority of players are going to be at least in the same quality of gear and your premades will have that top tier to compete in like they're designed to do.
This won't solve anything, and here is the reason:
Spoiler:
wargrimnir wrote:I'm not good enough, or really interested in running with an organized group. I don't pay attention to called targets, my healing is moderate at best and takes a lot of focus on not hitting my damage buttons. I don't care about farming for awesome gear or grinding the AH for hundreds of gold. BiS is a like some unicorn that doesn't exist. Seems like I'm never near my team and I run head first into the other team to die instantly. When I am near my team, I'm the reason we're not winning a fight and it's clear to see for everyone else but myself.
You don't pay attention to targets. You are never near your team. You run head first into enemies only to die instantly. You clearly don't care about all this. But let me tell you, even if you had BiS gear you would still lose to a decent lvl 19 premade wearing Butcher/Calamitous/Murderer.

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Azarael
Posts: 5332

Re: ¨Join Solo¨ and ¨Join Group¨

Post#43 » Tue Aug 25, 2015 8:55 pm

If you want to deal with the problem, then you need to split the queues such that premades and skilled players are pushed towards a queue for more skilled players by both carrot and stick.

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Noiree
Posts: 369

Re: ¨Join Solo¨ and ¨Join Group¨

Post#44 » Tue Aug 25, 2015 9:02 pm

The only problem I see is: synchronized grp queues. Witnessed some days ago two premades making sure they entered the same SC for an easy win.
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Jaycub
Posts: 3130

Re: ¨Join Solo¨ and ¨Join Group¨

Post#45 » Tue Aug 25, 2015 9:03 pm

Azarael wrote:If you want to deal with the problem, then you need to split the queues such that premades and skilled players are pushed towards a queue for more skilled players by both carrot and stick.
How feasible would coding an MMR system be for group que once the server has enough population to justify it?
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Tiggo
Former Staff
Posts: 1948

Re: ¨Join Solo¨ and ¨Join Group¨

Post#46 » Tue Aug 25, 2015 9:05 pm

Azarael wrote:If you want to deal with the problem, then you need to split the queues such that premades and skilled players are pushed towards a queue for more skilled players by both carrot and stick.
definitly. but then you musst prevent premades from sync queuing in solo and i dont really know how to do that.


AND i still think pugs/solo people should be able to queue into the premade queue if they deliberatly want to.
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Azarael
Posts: 5332

Re: ¨Join Solo¨ and ¨Join Group¨

Post#47 » Tue Aug 25, 2015 9:07 pm

Tiggo: I never said they shouldn't be able to. If people want to sacrifice themselves, it's none of my business :)

Jaycub: Don't know. I'm concerned about the reliability of such a system if it uses individual skill values rather than a team score for every group combination that a given player has entered with.

Penril
Posts: 4441

Re: ¨Join Solo¨ and ¨Join Group¨

Post#48 » Tue Aug 25, 2015 9:12 pm

Azarael wrote:If you want to deal with the problem, then you need to split the queues such that premades and skilled players are pushed towards a queue for more skilled players by both carrot and stick.
Maybe have separate Group vs. Group and Pug vs. Pug SCs and give better rewards in Group vs. Group SCs?

- better drop rates from player kills (x2?)
- More emblems per win (5?)
- better renown/xp? (x2?)

This will result in:

a) Premades will queue exclusively for those SCs (group vs group)
b) Premades won't be hurt by lack of pops since their rewards will be better when they actually get SCs.
c) Casual players will be encouraged to make their own premades, since the rewards in Group vs. Group SCs will be better.
d) Those who still like to roll their heads on their keyboards will be able to solo Q and get their pity emblem for losing against other solo players

Everyone wins?

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Azarael
Posts: 5332

Re: ¨Join Solo¨ and ¨Join Group¨

Post#49 » Tue Aug 25, 2015 9:14 pm

The problem with splitting the queues by group and pug is that not all solo players are crap and not all groups are good.

This is why I think the best solution is to split the queues such that the rewards are proportional to the strength of opposition. It's still not ideal (because why should casual players be punished if they're not able to perform to a certain standard?) but it's better than them being crushed by the premade juggernaut.

skutrug
Posts: 131

Re: ¨Join Solo¨ and ¨Join Group¨

Post#50 » Tue Aug 25, 2015 9:16 pm

Azarael wrote:If you want to deal with the problem, then you need to split the queues such that premades and skilled players are pushed towards a queue for more skilled players by both carrot and stick.
Most scenarios are 12-player. Why not enforce a maximum of 1 group per side per scenario. Then if you have two "elite" premades, then victory will be decided by the 6 puggies on each side :-D
Regarding the ability to trick the server on solo queuing, you could maintain 2 queues at the same time and allocate people to each one or the other when they join. You could also make sure that people of the same guild joining in close timing proximity end-up in two different queues... or people that have recently been grouped together go to different queues... The trolling possibilities are endless :-D
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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