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Killboard - One class, only one, coming soon

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what63
Posts: 187

Re: Killboard - One class, only one, coming soon

Post#41 » Tue Sep 10, 2024 2:10 pm

Sever1n wrote: Tue Sep 10, 2024 2:00 pm Split arrows -20% of dmg to spirals. Insane buff indeed
You seem incapable of grasping the concept that actual base damages, stat modifiers and weapon DPS modifiers can be changed. Not every single change to a class are on a tactic or ability functionality level.

But what makes this even more ridiculous, is that split arrows originally came with a 30% damage debuff :?

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Sulorie
Posts: 7461

Re: Killboard - One class, only one, coming soon

Post#42 » Tue Sep 10, 2024 2:12 pm

cabal852 wrote: Tue Sep 10, 2024 1:55 pm Oh we don't know how to play pvp games. It's sad. Thanks Sever1n for this post.

We leave. Order can play solo with their high pvp exp.
Is he right or just rude? :^)
Dying is no option.

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Akalukz
Posts: 1822

Re: Killboard - One class, only one, coming soon

Post#43 » Tue Sep 10, 2024 2:23 pm

Tisaya wrote: Tue Sep 10, 2024 9:04 am Here we go again, another round of destro whining. So rich, coming from the side that has 2 immunity-ignoring AOE punts while the other one has 0
yup because those are melting people. lol poor argument.
-= Agony =-

Everdin
Posts: 742

Re: Killboard - One class, only one, coming soon

Post#44 » Tue Sep 10, 2024 2:23 pm

Zxul wrote: Tue Sep 10, 2024 2:04 pm
Everdin wrote: Tue Sep 10, 2024 1:52 pm
Zxul wrote: Tue Sep 10, 2024 1:24 pm I'm usually not a conspiracy theorist, but yep the pattern seems to repeat itself last few months- several posters spam forum with how a specific class is OP, and then eventually the class gets nerfed. Def WE which is pretty unplayable now- no dmg vs any kind of defense, sh nerf, and it looks like chosen is the next one in the line. And now I guess they are starting to work on magus, to prepare ground for after chosen gets nerfed.
Unplayable as every other totally def speced dps? Just because people get used to "I am unkillable with full dps" doesn't mean this should be the way to go. It was ridiculous.
Unplayable as having the dmg of def dps healer/tank.

Everdin wrote: Tue Sep 10, 2024 1:52 pm People "gather" to spam about classes can be a coordinated strike against this class or, whats more likely, something that is absolut broken and many people observe this and trying to fix it.
Except that what they actually complain about is in no way broken, like the sham m1, which is less disabling than many 3+ sec nonmoral abilities on several classes. Like say rp/zealot 6 sec stagger which requires no moral building. However is gets repeatedly presented like absolut broken, until the class/ ability gets nerfed- yep pretty much looks like a coordinated strike against this class.

Everdin wrote: Tue Sep 10, 2024 1:52 pm A little bit over the top, but think about this example:
Brightwizards will get a ability that do a 200ft aoe damage that hits for 3,5k, no cooldown, no casttime, no combustion, not defendable, ignoring resistance.

If a lot of people would argue against this ability, would this be a coordinated movement to destroy order, or just common sense?
Lets take another example. Lets take an ability which requires building moral, can only be used once per 60 sec, and doesn't even disables the other side in any way, and yet a lot of people would argue against this ability. Would this be a common sense, or just a coordinated movement to destroy destro?
What do you think, how many damage does a full regn/toughness slayer/wl do?

Shaman morale is more then just that, and I'm pretty sure you know it, while not hindering like a stagger, what is a very strange comparsion btw, it is a very big damage component on a target trying to move away from e.g. an assist train, stagge would be totaly lol in this situation. Not wanting to talk a lot about solo play here, but it's very strong in both, following an enemy, or running away from an enemy, you force him to stop or die, given to a range dps that can do a good amount of damage (dots) while moving
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Sever1n
Posts: 347

Re: Killboard - One class, only one, coming soon

Post#45 » Tue Sep 10, 2024 2:32 pm

I invoke moderators. This post have zero purpose beside make bad impresion of class to affect devs logic In future reworks, conspiracy theories, and now straight up trolling.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Zxul
Posts: 1890

Re: Killboard - One class, only one, coming soon

Post#46 » Tue Sep 10, 2024 2:33 pm

Everdin wrote: Tue Sep 10, 2024 2:23 pm
What do you think, how many damage does a full regn/toughness slayer/wl do?
More than a full regn/toughness WE.

Everdin wrote: Tue Sep 10, 2024 2:23 pm Shaman morale is more then just that, and I'm pretty sure you know it, while not hindering like a stagger, what is a very strange comparsion btw, it is a very big damage component on a target trying to move away from e.g. an assist train, stagge would be totaly lol in this situation. Not wanting to talk a lot about solo play here, but it's very strong in both, following an enemy, or running away from an enemy, you force him to stop or die, given to a range dps that can do a good amount of damage (dots) while moving
Shaman morale does 600 total dmg over 2 sec on anyone who stops for 3 sec- compared for example to wl morale which does 900 dmg, and forces the other side to stop for 5 sec.

And indeed, stagger has many possible other uses as well, like for example fully stopping all healing from a healer for 6 sec, while sham morale has no other uses.

And about "stop or die", actually going back to wl, 5 sec root- comparing to 3 sec voluntary stop sham morale- has a lot more of an effect, when it is on a class with a broken OP mobility- pounce- and with a broken OP burst which can bring even defensively specced targets from 100% to 0% in 3 sec.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Everdin
Posts: 742

Re: Killboard - One class, only one, coming soon

Post#47 » Tue Sep 10, 2024 2:38 pm

Zxul wrote: Tue Sep 10, 2024 2:33 pm
Everdin wrote: Tue Sep 10, 2024 2:23 pm
What do you think, how many damage does a full regn/toughness slayer/wl do?
More than a full regn/toughness WE.

Everdin wrote: Tue Sep 10, 2024 2:23 pm Shaman morale is more then just that, and I'm pretty sure you know it, while not hindering like a stagger, what is a very strange comparsion btw, it is a very big damage component on a target trying to move away from e.g. an assist train, stagge would be totaly lol in this situation. Not wanting to talk a lot about solo play here, but it's very strong in both, following an enemy, or running away from an enemy, you force him to stop or die, given to a range dps that can do a good amount of damage (dots) while moving
Shaman morale does 600 total dmg over 2 sec on anyone who stops for 3 sec- compared for example to wl morale which does 900 dmg, and forces the other side to stop for 5 sec.

And indeed, stagger has many possible other uses as well, like for example fully stopping all healing from a healer for 6 sec, while sham morale has no other uses.

And about "stop or die", actually going back to wl, 5 sec root- comparing to 3 sec voluntary stop sham morale- has a lot more of an effect, when it is on a class with a broken OP mobility- pounce- and with a broken OP burst which can bring even defensively specced targets from 100% to 0% in 3 sec.
Nothing more to say here, lol :D People like you throwing around unproofen just wrong claims trying to derail all future discussion about balancing this game are cancer for the game and destroy it much faster then any ws/parry path
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

what63
Posts: 187

Re: Killboard - One class, only one, coming soon

Post#48 » Tue Sep 10, 2024 2:52 pm

Sever1n wrote: Tue Sep 10, 2024 2:32 pm I invoke moderators. This post have zero purpose beside make bad impresion of class to affect devs logic In future reworks, conspiracy theories, and now straight up trolling.
I mean, all you had to do was to argue any real point put forth instead of attempting to bomb the thread, and we'd have almost no trolling in it.

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Sulorie
Posts: 7461

Re: Killboard - One class, only one, coming soon

Post#49 » Tue Sep 10, 2024 3:01 pm

Everdin wrote: Tue Sep 10, 2024 2:23 pm

Shaman morale is more then just that, and I'm pretty sure you know it, while not hindering like a stagger, what is a very strange comparsion btw, it is a very big damage component on a target trying to move away from e.g. an assist train, stagge would be totaly lol in this situation. Not wanting to talk a lot about solo play here, but it's very strong in both, following an enemy, or running away from an enemy, you force him to stop or die, given to a range dps that can do a good amount of damage (dots) while moving
Tbh, when an assist train follows you, chances are you are not alone as well. You just move no matter what and your healers keep you up.
When enemy team is in melee range already to hit you with regular skills, just stop and wait 3 seconds, it's like champ challenge, just shorter with the option to move.
If you are out of melee range, just run and your support will take care of the damage ticks, which are easy to heal.
The moral becomes nasty, when you have no support and still feel forced to keep running.
It's the shaman signature ability and in like 9/10 cases players just wait the timer. You can already guess it, I see no issue with it.
Dying is no option.

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Bozzax
Posts: 2645

Re: Killboard - One class, only one, coming soon

Post#50 » Tue Sep 10, 2024 3:08 pm

Just imagine how op a 9s M1 root would be? I mean luckily this isn’t commonly available
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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