Notice i said melee channels have 8s cooldown with 3s cast. I think its good magus has this pbaoe ability on the move because otherwise its useless, but its RoR modification, one i Like. As is Indigo fire of change being havoc 13pts + 2s mutating blue fire casttime are all RoR changes i love. Would love Y i play Magus,Sorc/bw and im trying to have a discussion about many things and u pick one, and its wrong:D you quote me and still say and ask about wrong thing ive never even said. Youre trying something else than actually have an discussion.Aluviya wrote: Thu Jul 25, 2024 12:54 pmI never disputed that meleechannels are not castable on the move - I only compared to range channels.And in fact I am not playing all classes actively (why does it matter in this case?). And the part about I am pointing out that there is 0 consistency what a _channel_ is supposed to be with the given factors of range, hit frequency and ability description. I also don't get the addition that "they are on 8 sec cooldown" all offensive channeling abilities have CD- otherwise they'd be even more broken than they already areakisnaakkeli wrote: Thu Jul 25, 2024 12:07 pmThis sounds like you are checking careerbuilder but not really playing on those classes. Because there has never been melee channel that didnt allow you to move, and all (most) 3s melee channels are 8s cooldown. Only Pbaoe channels whihch dont need target have ever been standing still with things like withering heat/indigo fire of change/HoR and is single target and needs target.Aluviya wrote: Thu Jul 25, 2024 11:23 am It's generally really confusing to me to see "channeling" has far too many interpretations in the game. Most RDPS'es/Healers have channels that can't be used while moving. In melee you find different types with different ranges allowing you to even apply damage from further than any other MDPS ability (like WE/WH 30 Ft., RA, TbP). Or various amount of hits in the same channeling time like (BG/SW, 3 sec totaly with a hit every 0,5 s vs. WP/DOK 4 times in 3 secs vs. SM 5 times in 4 secs . vs. BlOrc a hit every 0,75 s in 3 secs = 4 times vs Chosen 6 times in 3 secs). I am kinda missing consistency of hits/range/description here overall on what the defintion of channel should be. Meanwhile want to point out here that for the current proc meta it would really matter how many hits one can apply in the 3 secs...
All casts have 25ft + before breaking which means that melee channels wont break before target is 30ft away. Or Fireball wont cancel before target is 126ft away. This 25ft extra on casting was true for everything casted. Imagine if fireball breaks instantly if target is 101ft? the game wont work at all like that. Im pretty sure without checking game that- and 8 secs are nothing magus for instace has 16s while sorc and bw have 11s. And additionally "Only Pbaoe channels whihch dont need target have ever been standing still with things like withering heat/indigo fire of change/HoR" - This is partially wrong too. Magus can AoE channel while moving. And considering the theory that game is not instantly breaking a spell building - Have you played any caster recently though, because that is exactly how it is currently, any break on range or a micromoment breaking line of sight ends any ability cast (be it a healing or damaging spell).
Not been many days that i played magus and sorc, didnt notice microbreaks on los or instant stop if target is just few ft over 100ft. Gonna play tonite hopefully so im gonna see=) I dont like that ror added Sc flags and bushes or small fences breaking los its a ror change just feels very stupid that people can TOTALLY shut casting down if they just walk back and forth crossing of SC flag...