Patch Notes 21/06/2024

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Dackjanielz
Posts: 331

Re: Patch Notes 21/06/2024

Post#41 » Fri Jun 21, 2024 9:40 pm

Haojin wrote: Fri Jun 21, 2024 8:52 pm slayer/choppa players be like:

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lmfao

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oaliaen
Posts: 1217

Re: Patch Notes 21/06/2024

Post#42 » Fri Jun 21, 2024 10:40 pm

Só many changes . A server reset would bê good
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Panel
Posts: 158

Re: Patch Notes 21/06/2024

Post#43 » Fri Jun 21, 2024 11:32 pm

Nerf sl/choppa on the basis of overperforming in small scale - yet 2 of the 3 biggest "overperformers" not touched - AM and SW. Hopefully these monstrosities get there much needed nerds in the dps patch

bw10
Posts: 391

Re: Patch Notes 21/06/2024

Post#44 » Sat Jun 22, 2024 12:26 am

shoelessHN wrote: Fri Jun 21, 2024 6:15 pm
bw10 wrote: Fri Jun 21, 2024 1:04 pm Glad i had a chance to recently level and play choppa from 1 to 81. Great job pigeon holing choppa into 4 mandatory tactics (str,str/ws/lotsa chopping/25% crit) and nothing else. Keep killing the game
Don't worry there will be some other FOTM spec/class you can play for a month or two.
All dps are unfun piles of **** at the moment so i dont have much hope in your promises. Sorc/bw used to be fun but not with 1.5gcd lmao

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Fey
Posts: 924

Re: Patch Notes 21/06/2024

Post#45 » Sat Jun 22, 2024 2:00 am

We love this game.

How long have we been stuck in melee meta? As far as I remember it was when, shoot through ya, was removed and, lileath's arrow got a cool down or something? I don't play SW much. So there has been no physical rdps aoe spam for some time now.

Also stacking morale drops were nerfed into the ground. This in my opinion is a criminally overlooked change that has led us to the overwhelming melee meta and general blobbing. I have harped on this change ad nauseum. Our Black Toof Clan Squig groups were murdering large numbers with, Lots of Shootin drops.

We can't have that, because getting four people to spec the same way, play the same way, coordinate the same way, and succeed is too easy because it's a one button push m4. Similarly we got, ere we go, nerfed because we ran a six man shaman group for lolz one night. Within a few days, ere we go, didn't stack anymore. Also they gave the absolute asshole who reported it a manticore mount as a big report reward. I seriously have never been more pissed at this game. The fact that that **** was rewarded still sticks in my craw. Our greenskins guild died shortly thereafter. The morale damage change is the single biggest change resulting in melee meta, and no one remembers.

Now slayer/Choppa need to slot a tactic to aoe. Perfectly reasonable. These classes have been blapping the server for years now. You can respec on weekend lotd for this tactic, then go back to your weekly smaller man spec.

The devs have been perfectly clear from the very beginning. This server is NOT AoR. It's never been AoR. They have a very different vision, and it's their server so more power to them. It's been ten years, and it's still chugging along. For free no less. I for one still view this as an essential game.

One thing I am confused about is the aura rework. It hasn't been mentioned yet, and now the tank phase rework is over. In my opinion it is the strongest class mechanic in the game, and needs to be toned down.

Part of me hates the changes that ruined my guild, but this is clearly the best PvP MMO. I will end by saying,

We love this game.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

Speedyluck
Posts: 101

Re: Patch Notes 21/06/2024

Post#46 » Sat Jun 22, 2024 3:52 am

it is guard and the overtuned heals especially guard being so powerful in this game thats causing chop/sl "overperforming"... they were suppose to do higher dmg but die easier archetype and rightfully so.... they rely on guard and heals like no others and suffer a rage penalty, if they dont do enough dmg as a wl/mara and cannot carry as hard whats the point to roll one?

hordak774
Posts: 61

Re: Patch Notes 21/06/2024

Post#47 » Sat Jun 22, 2024 5:39 am

nerfhammer lol goodbye.. They just killed SL

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normanis
Posts: 1455
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Re: Patch Notes 21/06/2024

Post#48 » Sat Jun 22, 2024 5:56 am

didnt seen slayer in guild wb after rampage nerf. byt white lions are on every corner.
"give wh and witch propper aoe like evrywone has it!"

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hogun
Posts: 318

Re: Patch Notes 21/06/2024

Post#49 » Sat Jun 22, 2024 6:15 am

as often devs have been influenced by players who think that hiding "death" from the killboard is a good idea. because they're ashamed of the number of times they've died...

the devs lied about the IB not finding is heal.
the devs nerf the slayer and the choppa, but the choppa was very up last patch so it's mainly a slayer nerf.
devs have nerfed engineers several times

I think they forgot to nerf the RPs. but it should happen.

it seems that devs don't like dwarves or that players who whisper in devs' ears get punished so much by dwarves that they seek revenge.

BUT this is a private server where devs can do whatever they want, so we can only thank them for bringing us the chance to play Warhammer online.

thank you for your efforts

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DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

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Moonbiter
Posts: 145

Re: Patch Notes 21/06/2024

Post#50 » Sat Jun 22, 2024 9:23 am

Choppa's Bring it On waz too strong in solo, imo.
So, 2h waz in shadow of DW build in all cases.

It is against logic.

2h needs the last patch to drop rage on Detaunt while Wot Rules is on.

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