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Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 1:20 am
by Nameless
Cone of fire is not reduces, it wasn't working on ror at all till now. And after 10 years is fixes which is huge gameplay change for rdps and will make rdps playstyle much harder, esp kitting. Hard times adjusting to the new rules

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 1:52 am
by tazdingo
"- Right in Da Jibblies - Causes minor knockback effect yet again, without checking target immunity and without giving one itself."

best change ever

- does mor ardcore still make jibblies check for/apply immunities?

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 6:07 am
by Stinkyweed
I am kind of digging the strafing/conical attack. No more running away with your back to people while still attacking them.

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 7:32 am
by BluIzLucky
Congrats on the culmination of your rework, looking forward to seeing what you have in store for us next :)

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 8:01 am
by Dobzse
Magus pull ignores Y cords and just pull you off from stairs/walls/spawnpoints.
Engi pull does not do the same thing..

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 8:21 am
by naugrim
the engineer keg get nerfed? 30 feet vs 60 feet nothing written in the patch

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 8:27 am
by Alubert
Thank you for hard work and interesting changes!

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 8:30 am
by Caleb
Pve feels very chaotic after the patch, lots of monsters are way tougher.
I also noticed unable to hold hate as a tank even on T1 lair bosses despite exclusively using hate abilities.

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 8:33 am
by Panel
Dobzse wrote: Sun Dec 10, 2023 8:01 am Magus pull ignores Y cords and just pull you off from stairs/walls/spawnpoints.
Engi pull does not do the same thing..
Sorry- but engi pull is doing the exact same thing - was personally pulled off a wall in Praag by an engi - perhaps both pulls are bugged

Re: Patch Notes 09/12/2023

Posted: Sun Dec 10, 2023 8:34 am
by syntillate
Scottx125 wrote: Sun Dec 10, 2023 12:21 am
Rydiak wrote: Sat Dec 09, 2023 8:44 pm
Specialpatrol wrote: Sat Dec 09, 2023 7:56 pm Warrior Priest:

- Soulfire - Now costs 35 Righteous Fury instead of 35 Action Points.

- Judgement - Now costs 15 Righteous Fury, snare effect removed.

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Can you please provide some arguments for these changes to Wrath WP?

There's no reason whatsoever to have these abilities costing career resources instead of AP. It's a random and unneeded nerf to a class playstyle that didn't have much going for it to begin with. Silly changes are just that. Silly.

These abilities cost AP on live - and was a much needed way to build career resources. Please revert them to this.
Wrath is always AP starved, not RF starved. This essentially is a buff to Wrath by allowing the RF pool to be used to deal damage with.
A tiny buff to a massive problem of a spec..
AP is no more of a problem than most dps specs and easily manageable. SF is situationally very useful and this I'd say makes it less useful e.g. if about to be hit by a WE hitting it is of no consequence that you are dropping your ap a little it'll still be maxed out or near maxed out when they hit you. This change means you'll hemmorage the most important stat when you leave stun.

Alternatively chucking SF into a general rotation is going to sap your rf and realistically not going to make a significant difference to your AP so when you do get low on AP and your rf generation drops you will have less RF to stay alive with.

I think the only real benefit is for mindless aoe when you bottom out your AP running SW and smite you can hit SF to keep the pretty numbers flying. This can be useful but you may aswell just pop an AP pot instead.

As someone who spends half my time solo roaming and the other half in small scale these changes are both nerfs.