To the topic:
Any faction general dmg/heal/protection X% change is very bad idea.
And because we have xrealm factor here, it is totally unfair too. (People will abuse that on daily basic).
So we are searching for some reasonable ways how to support the underpopulate side, but still maintain challenge and fair play. Thats a difficult task.
- bonus to renown (current state)
- some PvE adjustment (vandering guards, heroes, lords) but who wanna PvE in RvR area?
- stronger siege weapons for the underdog?
Still no brilliant idea here.
RVR population balance suggestion
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: RVR population balance suggestion
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Ads
Re: RVR population balance suggestion
hmmm maybe there are such people, but i think most of these guys know what to do, and maybe just dont care for this reason or other. i've certainly noticed in rvr that big organized wb have some beefs between each other and will sometimes leave one another to die instead of having an interesting fight.(this could also be purely coincidental, no offence to anyoneCyunUnderis wrote: Fri Jul 14, 2023 7:36 amI know that there are other games more complex than RoR and to be honest, I don't care. I agree with you that RoR could be simplified in certain aspects (in particular the arrival in T4 of players with e.g. Renown rank smoothing, reduced Vanquisher requirements and a Conqueror revamp, etc...) but that doesn't change the problem that a lot of BiS players don't understand their role in SC/RvR, which what is the assist or a guard, a detaunt, or the kiting.rejndjer wrote: Fri Jul 14, 2023 5:54 am there are no problems between chair and keyboard. guess what? there are harder multiplayer games out there than ror. there are even harder singleplayer games. and these games have far more popularity and active players than ror who had far more active players just last year before currency change. get it to your head. more than 90% of new players stop playing game because they cant do **** in rvr as low levels and scenarios bore you after playing them for 1hour. they also don't think it's worth to grind because then they would just easily kill whoever is new lowbie without any skill required since they now wasted more than hundred hours on a character. that's not skill, that's an illusion of skill. it takes 2nd grade elementary school to figure that one out, so im done.

Who is online
Users browsing this forum: No registered users and 1 guest