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Weekend Warfront

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Stimpz
Posts: 102

Re: Weekend Warfront

Post#41 » Mon Apr 17, 2023 12:48 pm

Sulorie wrote: Mon Apr 17, 2023 11:00 am
rejndjer wrote: Mon Apr 17, 2023 9:05 am if that's the case then you should make weekend sc not queueable by solos. :)
Why would you remove the option for solo players to join? :)
It takes longer to finish when you play without a group but it is still possible to complete solo.
When you don't want to face groups as solo player, skip it. Everyone has the choice.
When the reward looks too nice to skip, you have 2 options, spend a lot time solo - unless you happen to be on the winning side regularly - or try to make or find a party.
There isn't much else to say about those weekend SC, they are intended for people to come together in groups and still solo players can join if they like to.
You are not wrong at all, but to think that a simple search in /5 would be the solution to win against real premates is not truth.
I'm not against group play, but being in a group doesn't mean you will have an easy time fighting against premates. Picking up a few people from LFG channel is still a Pug group after all. Of course now you have a better setup (if you are lucky), but they will stomp you regardless. The only time this will reward you is when you farm other poor random solo groups, and so the problem is shifted to the next person.

I really understand you. RoR is a competitive PvP game and the desire to somehow reward people for more effort and skill is a legitimate concern, but you also have to consider the people who have another view.
Building a real premate takes time and a lot of effort, and there are a ton of reasons for people not wanting to do this.
Language barriers, time reasons, fear of toxic reactions, mental health problems, a casual view of the game, you name it.

For most people, video games are a little escape from reality. They come home from work/school or whatever and want to relax and have fun in this game. And yes, even they want some of the small rewards, like the Weekend Warfront stuff.
To deny this to them with the reason of "not playing hard enough and so not deserving the rewards" sounds a bit harsh. Also, it probably leads to a faster burnout and they quit.

So, what harm would it bring to have a Weekend Warfront solo queue for players?
Competitive players have a higher chance of fair fights against other premates and relaxed solo players can have their fun too (the fights would be probably still one-sided and often leads to stomping, but that is another issue).

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Sofong
Posts: 554

Re: Weekend Warfront

Post#42 » Mon Apr 17, 2023 2:26 pm

how about make the weekend event grp only like ranked see whats the result.

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Brakh
Posts: 99

Re: Weekend Warfront

Post#43 » Mon Apr 17, 2023 2:48 pm

It will end up as rankeds did.

Narmahar
Posts: 7

Re: Weekend Warfront

Post#44 » Mon Apr 17, 2023 3:26 pm

Stimpz wrote: Mon Apr 17, 2023 12:48 pm ....Competitive players have a higher chance of fair fights against other premates.....
Sometimes it seems to me that a lot of people prefer a farm to a fair fight against other premates.
And if all the PUG players they curse at quit game, they wouldn't have anyone to prove how "good" they are :)

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Detangler
Posts: 1030

Re: Weekend Warfront

Post#45 » Mon Apr 17, 2023 11:47 pm

Narmahar wrote: Mon Apr 17, 2023 3:26 pm
Stimpz wrote: Mon Apr 17, 2023 12:48 pm ....Competitive players have a higher chance of fair fights against other premates.....
Sometimes it seems to me that a lot of people prefer a farm to a fair fight against other premates.
And if all the PUG players they curse at quit game, they wouldn't have anyone to prove how "good" they are :)
Some do. A lot make groups because the matchmaker here is programmed to grab whatever is available and make a scenario rather than wait for balanced groups, and its a waste of time to join a group only to see you have no heals and enemy team has 5+. The added benefit of having 5 other people that more often than not care about their gear is just gravy (no green gear from 10 levels ago and all talismans slotted with at least greens proper to your class, etc.)
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
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rejndjer
Suspended
Posts: 431

Re: Weekend Warfront

Post#46 » Tue Apr 18, 2023 6:03 am

Stimpz wrote: Mon Apr 17, 2023 12:48 pm RoR is a competitive PvP game "..."

So, what harm would it bring to have a Weekend Warfront solo queue for players?
Competitive players have a higher chance of fair fights against other premates and relaxed solo players can have their fun too (the fights would be probably still one-sided and often leads to stomping, but that is another issue).
dont you get it? ror is not competitive, and if you would let normal people play weekend sc without premades, then premades wouldnt be able to farm anyone. premade weekend sc would be slow popping, and when a game would happen 1 team would still have to lose, and we all know what happens to profesional premades when they lose.

Everdin
Posts: 742

Re: Weekend Warfront

Post#47 » Tue Apr 18, 2023 6:21 am

Stimpz wrote: Mon Apr 17, 2023 12:48 pm
Spoiler:
Sulorie wrote: Mon Apr 17, 2023 11:00 am
rejndjer wrote: Mon Apr 17, 2023 9:05 am if that's the case then you should make weekend sc not queueable by solos. :)
Why would you remove the option for solo players to join? :)
It takes longer to finish when you play without a group but it is still possible to complete solo.
When you don't want to face groups as solo player, skip it. Everyone has the choice.
When the reward looks too nice to skip, you have 2 options, spend a lot time solo - unless you happen to be on the winning side regularly - or try to make or find a party.
There isn't much else to say about those weekend SC, they are intended for people to come together in groups and still solo players can join if they like to.
You are not wrong at all, but to think that a simple search in /5 would be the solution to win against real premates is not truth.
I'm not against group play, but being in a group doesn't mean you will have an easy time fighting against premates. Picking up a few people from LFG channel is still a Pug group after all. Of course now you have a better setup (if you are lucky), but they will stomp you regardless. The only time this will reward you is when you farm other poor random solo groups, and so the problem is shifted to the next person.

I really understand you. RoR is a competitive PvP game and the desire to somehow reward people for more effort and skill is a legitimate concern, but you also have to consider the people who have another view.
Building a real premate takes time and a lot of effort, and there are a ton of reasons for people not wanting to do this.
Language barriers, time reasons, fear of toxic reactions, mental health problems, a casual view of the game, you name it.

For most people, video games are a little escape from reality. They come home from work/school or whatever and want to relax and have fun in this game. And yes, even they want some of the small rewards, like the Weekend Warfront stuff.
To deny this to them with the reason of "not playing hard enough and so not deserving the rewards" sounds a bit harsh. Also, it probably leads to a faster burnout and they quit.

So, what harm would it bring to have a Weekend Warfront solo queue for players?
Competitive players have a higher chance of fair fights against other premates and relaxed solo players can have their fun too (the fights would be probably still one-sided and often leads to stomping, but that is another issue).
There are \5 groups on the other side too.

In a perfect world there would bei no harm If ques would bei seperatet. ~5000 Player in the Game, 10 sc open all day long.

In the real world every attempt to seperate the playerbase will end in high que time. If you only have an hour or two, you don't want to spent them in ad/ic.

All this for "fair" fights (we all know how balanced discordant is, stomp would still happen, in solo as well as in premade warfront)

At the end it will take much longer to complete.

And while we are at these question again, why seperate only solo? What about duos or trios? Should they get a seperate que as well? Or are they prey for the meatgrinder because they refuse to play solo? Ist solo in some way superior to them?

It's like discordant change, only one group of people would benefit, for all others it would be bad. And between solos and premades that stomp everything there ist a lot of other people in all kinds of color.

Just skip warfront If it ist not rewarding enough. Instead of loosing all Weekend you could play 10 discordant and get more crests. Maybe not every content ist for everyone, it's not even special, just crests.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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agemennon675
Posts: 545

Re: Weekend Warfront

Post#48 » Tue Apr 18, 2023 7:39 am

Not trying to advocate any side on this matter but adding more gameplay options for every type of player or team is always going to be an improvement for the game but stating things like: "This game is designed such a way so take it or leave it" attitude resulting in overall lower population for my favourite mmorpg please stop it, give players options in scs like: "Non-ranked 6v6, Non-ranked 12v12, Ranked 12v12, 6v6 only weekend event scenario, solo weekend event scenario etc."
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Everdin
Posts: 742

Re: Weekend Warfront

Post#49 » Tue Apr 18, 2023 7:52 am

agemennon675 wrote: Tue Apr 18, 2023 7:39 am Not trying to advocate any side on this matter but adding more gameplay options for every type of player or team is always going to be an improvement for the game but stating things like: "This game is designed such a way so take it or leave it" attitude resulting in overall lower population for my favourite mmorpg please stop it, give players options in scs like: "Non-ranked 6v6, Non-ranked 12v12, Ranked 12v12, 6v6 only weekend event scenario, solo weekend event scenario etc."
While you are not wrong, this is not the solution. You need a bigger playerbase if you want to scatter it into all these fragments. While it might be appealing for some new players, you won't be able to get them instant, it would take month and years until the playerbase is high enough to ensure fast popping scenarios.

Chances are very very very high that you loose more players due to boredom then you will get new players.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Pulptenks
Posts: 43

Re: Weekend Warfront

Post#50 » Tue Apr 25, 2023 1:28 pm

Sofong wrote: Mon Apr 17, 2023 2:26 pm how about make the weekend event grp only like ranked see whats the result.
It's been always there. Nobody bother with ranked, simple as that.

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