Morradin wrote: ↑Fri Apr 07, 2023 4:02 pm
Avernus wrote: ↑Thu Apr 06, 2023 4:44 am
1. Only fully working method for a stealther to increase survivability? Poor melee classes, they can't stealth like you, can't jump away like you, and you have a better version of their charge (still facepalming from this "perfectly balanced" skill). Oh, and despite the fact that medium armor does offer a bit better protection, you are still better at surviving magic damage because of this 100% disrupt thing. No surviving tools indeed.
P.S. I'm not even talking about stealth regen abominations.
2. It's not easily broken - more like it's complete random. Sometimes the first hit does the thing. Sometimes you can see WE, hit her a few times, lose her, then see her again to hit her a few times more and lose her again(spamming aoe when you can't see her, obviously).
1. You realize that all your complaints about stealthers are a matter of opinion and can not be proven by any single one fact.
2. Better charge? How? From a 2 sec speed boost? Yes I know the stealther also goes invisible, but that does not help "charge" in any shape or form. I and many other stealthers prefer to keep that on standby for escape.
3. The best charge a stealther has is to pop flee, and when they catch their prey pop two AP pots (1 from vendor and 1 from apothecary). You catch target and have AP to kill them.
4. 100% disrupt? Not every stealther has that. Needs to be specced into and specialization points are best used for better things that actually help, like 50% heal debuff (or 50% armor debuff if you like making SnB tanks panic ) .
By far other mdps classes have it MUCH BETTER!
5.Pounce - WL
6.Pull -Mara, WL Engi and Magus
7.Self healing - Mara
8. Better damage - Slayer, Chop, Mara, WL
9. Better damage mitigation - Mara
10. Extra Melee tactic - Slayer, Mara, WL, Chop
11. Better Armor - Mara, WL
12. What do stealthers have? Stealth, and a 50% chance to jump away.
13. But Stealthers are OP. right?
1. At least try to read the text before saying something like that.
2. Sure, with thing you still can be cc by ST cc abilities while you running towards your target...oh wait, you can't. With this charge you still going be be hit by everything the enemy team wants to throw at you...nope, you just pop the ability and the enemy assist can go and...switch the target.
Indeed, it's often used to escape from the enemy (aka "i can try and kill you and if i fail then you can't kill me anyway" ability - sure, doesn't work in 100% cases - thanks for that at least)
Basically, it's nice ability, both as defencive tool or as offencive tool.
3. Yep, with this tools you are guarantied to catch every rdps who tries to kite you, with the exception of SW using guerilla training.
4. No comments, if RoR builder shows it right, this thing is right beside the mandatory +50% crit strength tactic, which means that you gonna pick it unless you are braindead or deftard (its hard to tell the difference though...)
5. Yes, pounce is a nice thing indeed.
6. Mara pull? Yes, disgusting.
WL pull? sure, just spend a tactic slot to make your stupid pet at least try to reach the target you appointed to him. What do you mean you don't want to waste your slot?! BTW it doesnt work without your pet (obviously). And it dies the moment something looks funny at him (or even just from aoe). Still useful thing though, but isn't that simple to use, unlike mara pull.
Engie/magus pull? Yeah, its sooo effective that everyone spams it...or not. Engies are still using this sometimes though, its not like order have any choice in oRVR anyways.
7. Yes, its disgusting.
8. Questionable. Unless you want to spam aoe.
9. Against physical damage, but yes.
10. Bughammer?
11. Sort of. Not gonna help you against magic or some classes with ".....your armor i gonna ignore it anyways abilities" (sounds familiar?)
12. First strike, chance to escape if needed. Nice chances in 1v1 if you are good, and you have a good chance to escape from targets that are too hard for you.
13. I never said that. I do not like them though, that's true.