Re: Patch Notes 27/05/2022
Posted: Sat May 28, 2022 3:21 pm
Even though it wasn't "supposed to", last patch definitely did make a difference in terms of AP regen if you were constantly spamming abilities (ie actually going for a kill). Logging in after the patch it was very noticeable how quickly you were out of AP when just spamming PBAoEs in city (first thing I checked). Somebody else pointed it out on the last patch notes thread, can't remember who, that the most likely case was that over the 0.4 s downtime between the "allowable" GCD and the 1.5 s "enforced" GCD you'd get if you hit abilities too fast you were actually regening AP. It matches the behaviour that I remember observing that you'd occasionally get mystery AP ticks even while using abilities. At 0.4 s of regen per 1.5 s GCD times 25 AP/sec this equals 6.66 AP/sec.
So basically if you hit the new soft cap you get back to what you had before the changeish. If you're running the SC weapon(s) you'll notice little to no difference (now BIS for healers?). If you need to run one of the PvE weapons, your decent choices for gear mixes don't have a bunch of AP/sec on them or you're a lowbie sucks to be you I guess
At least you get to use 1 more ability before you're out of AP though?
Just wanted to point this quick math out for awareness is all.
So basically if you hit the new soft cap you get back to what you had before the changeish. If you're running the SC weapon(s) you'll notice little to no difference (now BIS for healers?). If you need to run one of the PvE weapons, your decent choices for gear mixes don't have a bunch of AP/sec on them or you're a lowbie sucks to be you I guess

Just wanted to point this quick math out for awareness is all.