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Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 5:19 pm
by Tesq
Azarael wrote:Having read that this was the case in the comments section of a webpage, I revisited it while doing the damage calculations. I realized that if the value of Toughness was hardcapped to that of the offensive stat, the damage would never underflow, so I assumed that this was the correct handling.

If I should be wrong, I'm sure Londo or Bruglir will be able to correct me.

And what's wrong with this? not a mystery that tank reducs a lot the damage, also skill + wep dps styll bypass all of this.
When both stats are overcapped, they negate each other so the damage got decided by skill damage + wep dps.......
You just make tank and def healers badder vs weak opponents that way.

just ask to understand cos if:

-tough negate only strenght/int ( so is useless stack toughness over an X value at some point cos you potentialy waste point /equip)

-strenght/int bypass tough and not viceversa this make a bad advanatge for dps but strengh should add damage and in fact there is a overcapp for this things (and for toughness too).

-Strenght negate only tough value and vice versa this make kinda useless stack both.


Cos alredy toughness it became less powerfull due to get apply before armor and resistence, this is just a senseless handicap for tanks/healers.
The only sensed and coherent solution it's make both over flow, remember that both increase and decrease damage before armor/ resistence reduction, also both influence the base value for crits. I dont get why i should not recive bonus from stats i had invested in.

The only conseguence is have my charcater recive more damage from weak opponents, this mean that if i have invested 20 renow point in tougness it's like i play with 20 renow less than a dps.

That's why i saw so much damage around. Strenght is qualitatively better than toughness atm.

Also no chance can be that way, what about BG? His tactic buff 45% of toughness and on official that tough value reduces dps ( we are speakc of 1400+ value of tougness vs 1100 of strengh/int.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 5:53 pm
by Azarael
Changed it.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 6:18 pm
by zabis
I saw that the need/greed rolls have been changed to not be abusive, but it seems that player drops can still be needed by anyone, no matter what the drop is.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 6:19 pm
by Azarael
Checking for Race is not working correctly on live server.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 6:20 pm
by xyeppp
Order keep lord at Troll Country 23k, 49k - thought you should know maybe. When they flip it back from us it respawns in the wrong place I think. He is not attackable at all, but it is possible to target him. Didn't put it on the bugtracker cause you already know it's broken.

Image
Dude just chilling here.

Edit: And he disappeared. There are also keep bodyguards around him.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 7:23 pm
by lilsabin
what if we only allowed burst and direct damages on door , NO AOE ? might solve some issues and be a lil realistic , cause u cant actually curse a door , ... i am allready hearing people saying but u can set it on fire :P

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 9:10 pm
by Lindisfarne
I just wanted to make a quick post about the target bug that just popped up in the past day or 2. Anytime you try to cast a heal on yourself it gets stuck until you click yourself and then cast. Heals cast without any target get stuck.

Also, wanna say thanks for all the hard work. Az and company, you've really brought us a long way and i cant thank u enough.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 9:12 pm
by Azarael
Thanks, but please check the bugtracker for bugs. This has already been raised and will be fixed in the next update, which I planned to do tonight but can do now if that's desired.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 9:27 pm
by xyeppp
Azarael wrote:Thanks, but please check the bugtracker for bugs. This has already been raised and will be fixed in the next update, which I planned to do tonight but can do now if that's desired.
Any update is awesome and desired :-)
Unless you planned on fixing something else before putting it in, then maybe better to wait and put it all in at once.

Re: Hotfixe since 16.06.2015

Posted: Wed Jun 24, 2015 9:49 pm
by Tesq
Azarael wrote:Changed it.
was that refered to my post ?