Sulorie wrote: Wed Oct 07, 2020 9:15 amHow long do you think the WE/WH survives, when lordroom is full of non-afk defenders, who just CC them, when they pop out of stealth? Do they survive 1-2 gcd?anarchypark wrote: Wed Oct 07, 2020 4:03 am 1 dagger throw might be too effortless to reset timer.
5~10sec of active battle should be threshold ?
that's 3~6 GCD ( more if u manage 1.1 ) and kinda hard for WH/WE to hold lord that long. since WH can 100% parry without moral, 10s seems too long.
if it's allowed to reset timer by sneaky assassin, 5s holding lord is enough task I think.
We talk here about guarding the lord and paying attention for 10 minutes. Blocking doors or ramps is not that hard with enough people and nowadays even during low pop hours we should have enough people in zone.
It's up to devs how to set difficulty.
in my theory, I've set it to empty room after 1on1 win. preventing dagger throw reset in losing 1on1.
If it's full of defenders 1 dagger throw should reset timer ?
I don't know.
even if WH/WE failed reset, they hold defenders at keep for 10m. that's half mission complete in campaign perspective.
better agent will hold more enemies.
best one will reset against impossible odd.
and more agents will increase chance.
for 10m, what field generals do is also important in campaign.