Recent Topics

Ads

Realm balancing and cross-realming

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Gurf
Posts: 519

Re: Realm balancing and cross-realming

Post#41 » Wed Aug 26, 2020 8:43 am

City is popping far too much now since the recent rvr changes, usually twice a day if not three. While rvr is still enjoyable the outer wall defence at keeps is now pretty much non existent unless the defending side has a number advantage, whereas before trying to organise pugs to push in the posterns and coordinate was quite fun and tricky, now the vast majority of keeps are just steamrolled pretty much pve. Most defenders will just try third floor defence to get kills or jump out the back, or gank on the way, there is little incentive to defend keeps properly now. Even if you get enough defenders into inner attackers can just switch zones and pve the keep in another while the defenders won't have the chance to switch effectively.

I applaud the devs for the work they do but I don't know anyone who uses the supplies to keep route and 1 person getting in solo isn't usually going to help, so I don't think the rvr changes have been very good to be honest, not in my opinion anyway.

Ads
Pkunk
Posts: 82

Re: Realm balancing and cross-realming

Post#42 » Wed Aug 26, 2020 9:21 am

nuadarstark wrote: Wed Aug 26, 2020 8:04 am Order numbers stay roughly the same, we go for IC, Destro city logs and that alone pushes the pop back to Destro "favour", then tons of Destro doesn't get into the instance cause there is suddenly massive amount of folks on. Not much you can do there, sadly.
We got contribution system for forts. I cannot understand why we don't have that for the city unless its simply impossible for the devs to do technically. Its absurdly unfair
that players that have been fighting in the rvr lakes for hours risk not getting into city because xrealmers and discord loggers log on. Have seen the numbers go from 60+%
on order to 55% on destro. This thing and the fact that we have throwing guilds on destro that sabotages fort defs (if we got a good chance at winning) is making the game worse.

Right now it feels like its destro that get hit hardest by this but after a time order will get just the same ****.

emiliorv
Posts: 1341

Re: Realm balancing and cross-realming

Post#43 » Wed Aug 26, 2020 9:22 am

Gurf wrote: Wed Aug 26, 2020 8:43 am
Spoiler:
City is popping far too much now since the recent rvr changes, usually twice a day if not three. While rvr is still enjoyable the outer wall defence at keeps is now pretty much non existent unless the defending side has a number advantage, whereas before trying to organise pugs to push in the posterns and coordinate was quite fun and tricky,
now the vast majority of keeps are just steamrolled pretty much pve.
Spoiler:
Most defenders will just try third floor defence to get kills or jump out the back, or gank on the way, there is little incentive to defend keeps properly now. Even if you get enough defenders into inner attackers can just switch zones and pve the keep in another while the defenders won't have the chance to switch effectively.

I applaud the devs for the work they do but I don't know anyone who uses the supplies to keep route and 1 person getting in solo isn't usually going to help, so I don't think the rvr changes have been very good to be honest, not in my opinion anyway.
The rez-into-keep change was good but incomplete (IMO) => only force defenders to be more organized but attackers can zerg keep doors. System must force attackers to keep some control over zone (BOs) to let the siege advance.

nuadarstark wrote: Wed Aug 26, 2020 8:04 am
Spoiler:
So you want to know what happens in the moments where we have an solid IC push going (sadly 2-3 star is about as high as it ever gets now)?

Order numbers stay roughly the same, we go for IC, Destro city logs and that alone pushes the pop back to Destro "favour", then tons of Destro doesn't get into the instance cause
there is suddenly massive amount of folks on. Not much you can do there, sadly.
Spoiler:
Just look what happened after that IC push yesterday - Destro has several organised guild WBs going on for hours, we had roughly even numbers (a bit in Destros favour) and people were fighting over HP for a long while. Stuff like that just doesn't happen every day anymore, usually just on event days and when 5 star Dorf is getting pushed.
Sure?? What if you need contribution in campaign to queue into city?? what will happen with all these city loggers if they cant get into instance only logging when city happens?? and with all these xrealmers (if really exists, i dont know...) if when city happens they cant join after change realm??

Maybe some just stop logging (at least for some time) but maybe other just start to log and play the game how is supossed to be played => pushing the campaing and contribute to realm progress.

I dont know if this is the best solution, but the reality is that right now there are 2 problems:
1- ppl log into overpopulated realm to roflstomp and lock zones asap => farming bags and forts with alts. When city hapens log into the other realm toons. This makes citys happens 2-3 times/day => intended?

2-Ppl dont contribute to push/defend campaign, when city happen they just log in and get into city => they get the reward (join city fight) without making any effort, also this "massive" city logging make that some of the real pushers/defenders lose the city.

If we really want change this situations need to encourage to play for your realm..

nuadarstark
Posts: 226

Re: Realm balancing and cross-realming

Post#44 » Wed Aug 26, 2020 9:38 am

Oh I agree with all of the stuff there - contribution system for cities, contribution quest/inf for campaigns, forcing people to pick a damn side instead of endless hopping around, etc.

My comment about there not being much you can do about it was more about the current situation and what players themselves can do, which is nothing at all.

Dev team can change this for sure. Hell some of the changes probably wouldn't even be that hard to implement. But hey, we're testers in this project, they have small team, big ideas and are busy censoring chat and acting righteous about it on disc. I wouldn't hope for any significant change though, just saying...
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov

emiliorv
Posts: 1341

Re: Realm balancing and cross-realming

Post#45 » Wed Aug 26, 2020 9:56 am

nuadarstark wrote: Wed Aug 26, 2020 9:38 am Oh I agree with all of the stuff there - contribution system for cities, contribution quest/inf for campaigns, forcing people to pick a damn side instead of endless hopping around, etc.

My comment about there not being much you can do about it was more about the current situation and what players themselves can do, which is nothing at all.

Dev team can change this for sure. Hell some of the changes probably wouldn't even be that hard to implement. But hey, we're testers in this project, they have small team, big ideas and are busy censoring chat and acting righteous about it on disc. I wouldn't hope for any significant change though, just saying...


Really dont need to force ppl to pick 1 side....you can play today with order and tomorrow (or next week) with destro....but this push-with-order => city-log-with-destro is totally unintended....and totally discourage to stick to 1 realm.
Think if you spend 2-3 hours pushing/defeding the T2-T4 zones and when finally city happens you dont get a pop because the ppl who was fighting against you just logged into your realm...wtf!

User avatar
Gurf
Posts: 519

Re: Realm balancing and cross-realming

Post#46 » Wed Aug 26, 2020 11:22 am

Makes sense that you should contribute to the campaign to get into City, or at least you should get priority so the City loggers are at the back of the queue and more likely to miss out if not enough instances. Not ideal for people trying to form balanced warbands and want to switch to a different class but better than a bunch of people who only play City and don't contribute to campaign. Also encouraging realm pride should be encouraged I think... MOGA

M0rw47h
Posts: 898

Re: Realm balancing and cross-realming

Post#47 » Wed Aug 26, 2020 11:25 am

Adding MMR and matchmaking "teams" or "soloers" while adding account wide campaign contribution (realm based) giving priority to those who contributed for their realm while matchamaking instead doing whoever walks into gate first gets a pop first would be step in right direction.

emiliorv
Posts: 1341

Re: Realm balancing and cross-realming

Post#48 » Wed Aug 26, 2020 11:34 am

M0rw47h wrote: Wed Aug 26, 2020 11:25 am adding account wide campaign contribution (realm based)
Account contribution (realm based) makes more sense than character contribution, nice !!

Ads
Panodil
Posts: 337

Re: Realm balancing and cross-realming

Post#49 » Wed Aug 26, 2020 11:50 am

Follow that orderblob right now is rewarding when gearing invader weapon, so yeah i rather blob at pre fort zone and in fort to get my bags rather than getting 3 invader from loosing. Will do same on destro if it was other way around.
No reason to even try defending atm if i only run in 3-6 man. leech is leech, faster gearing in forts is less forts in the end.
And yeah, after pushing fort i might swap side for city depending on guild/group

Can ofc play game for fun, but fort is not fun...but want that gear.
Panodil WP
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage

nuadarstark
Posts: 226

Re: Realm balancing and cross-realming

Post#50 » Wed Aug 26, 2020 12:19 pm

Account wide contribution for one side would be interesting, though I have no clue how hard that would be to implement in the game. But it is certainly the best way to strip the city loggers that don't even move their finger in the orvr the whole week off their place in the queue.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov

Who is online

Users browsing this forum: Amazon [Bot], Bing [Bot], Hecksa, Martok, tsyuryu and 24 guests