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A stopgap to handle the item loss issue.

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Poll: What would you prefer to see?

Add vendors
35
27%
Push cap
86
66%
Do nothing
9
7%
Total votes: 130

User avatar
Marley
Posts: 157

Re: A stopgap to handle the item loss issue.

Post#41 » Sat May 30, 2015 5:27 pm

SigmarPriest wrote:If you want the best gear you need invest time and you have the risk that you lose some because of alpha state. Yes that is not an excuse I am very sure that we fix this problem but at the Moment it is like it is and if you don`t like it don`t grind gear.
Thank you, that was exactly my standpoint in this as well !

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User avatar
Bozzax
Posts: 2650

Re: A stopgap to handle the item loss issue.

Post#42 » Sat May 30, 2015 5:31 pm

Sulorie wrote: .... dram drama drama ....
Yep currency needs to be there and possibly even the first set at WC vendor*. As I've posted this before possibly should skip the drama

Bottom line

If you haven't played the game much you die most of the time. Gear won't matter much and by the time you've figured it out and learned the basics you'll be wearing conq/invader

Any vets joining T4 will be deadly day one if thy are organised regardless of gear

*ruin and anni would be nice
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#43 » Sat May 30, 2015 5:38 pm

Bozzax wrote:
Sulorie wrote: .... dram drama drama ....
Yep currency needs to be there and possibly even the first set at WC vendor. As I've posted this before possibly should skip the drama
How was your drama about evil T3 premades? You are such a hypocrite. :roll:
Dying is no option.

Luth
Posts: 2840

Re: A stopgap to handle the item loss issue.

Post#44 » Sat May 30, 2015 5:39 pm

Azarael wrote: Bolster and item drops are fixed. As long as lower level players have access to same-rank gear, they will be perfectly fine.
Yes, the new bolster is working very good to give low chars a decent buff to compete in fights.

User avatar
Bozzax
Posts: 2650

Re: A stopgap to handle the item loss issue.

Post#45 » Sat May 30, 2015 5:47 pm

Sulorie wrote:
Bozzax wrote:
Sulorie wrote: .... dram drama drama ....
Yep currency needs to be there and possibly even the first set at WC vendor. As I've posted this before possibly should skip the drama
How was your drama about evil T3 premades? You are such a hypocrite. :roll:
I found it laughable reading about how the noble twinks in T3 fought other noble twinks in T3

RR cap = rank is superior
Old Tiers are superior
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Luth
Posts: 2840

Re: A stopgap to handle the item loss issue.

Post#46 » Sat May 30, 2015 6:02 pm

About old vs new tier brackets:

You can't simply fix the PvE sets like the RvR sets. You need to also rebalance all instances, as they are to easy with the higher sets available on lower levels. The new brackets made all PvE content (item drops, PQs, instances) lower than LotD a waste (except T1...).

Just to make this clear: I'm no hardcore PvE farmer or instance raider. But every change to the game, that makes ~ 50% of the game needless for no real reason is just stupid...

About power gaps in T4: Maybe level 32 vs level 40 warlord is not good, but level 22 vs level 39 invader is not better.
Also may i remind, that it took the first years of WAR for the majority of players, to even reach the renown rank required for warlord gear.
The speedleveling to RR80 at the end was only possible through the various renown buffs mythic started to spread around like crazy (RR book, RR weekends, RR weeks, etc. pp.).

No offense but:
The only reason for the "new tier brackets" without RR80+ crap that comes to my mind is, that some people want to stay in T3 as long as possible (no XP book...) to have some fun with the level/item gap here.

User avatar
Bozzax
Posts: 2650

Re: A stopgap to handle the item loss issue.

Post#47 » Sat May 30, 2015 6:08 pm

Yep experienced players in T3 having extreme gear and RR-ability advantage are there to feel good about themselves

The fact that it kills the game for anyone joining WAR for the first time doesn't bother them
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Velxunyrr
Posts: 127

Re: A stopgap to handle the item loss issue.

Post#48 » Sat May 30, 2015 6:22 pm

The vendors would be a great help when items such as capes, helms, and shoulders go missing. It's not like you can just go farm more in a reliable time frame.
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Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#49 » Sat May 30, 2015 6:25 pm

Luth wrote:About old vs new tier brackets:
You can't simply fix the PvE sets like the RvR sets. You need to also rebalance all instances
You have to reduce the monster level and items level requirements for those instances, yes.
When the level for normal champs in an instance was 41 (just an example) and the item set was rank 40, then their ranks have to be reduced to match the new item level of 31 and those champs will be rank 32.
Dying is no option.

User avatar
Ototo
Posts: 1012

Re: A stopgap to handle the item loss issue.

Post#50 » Sat May 30, 2015 6:36 pm

Azarael wrote:
Push the cap is no way for me. The power gap between new players and full equiped level 12 players ist already to high. To push the gap to for example to Level 15 make the problem only more worse. Yes the level cap at the myhtic server was at the end Level 15 but this was a complete different situation.
Bolster and item drops are fixed. As long as lower level players have access to same-rank gear, they will be perfectly fine.
I like this. How about if a mix of both is done? Vendors for level 4 (Scavenged? gear that includes shoulder items) and a cheap prize, and at a time, push the cap slightly to 14 so we can all have gear and actually PvP, that is, in the end, what is all about.
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