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Re: Launcher fails to start the game under Linux
Posted: Wed May 06, 2020 6:46 pm
by Viperstongue
Prima !!

Re: Launcher fails to start the game under Linux
Posted: Wed May 06, 2020 10:32 pm
by Razamataz
Hey, I see that you solved the problem for Linux users.
I´m running on windows and I can´t seem to get it to download the manifest?
Any tips?
Re: Launcher fails to start the game under Linux
Posted: Wed May 06, 2020 11:44 pm
by zoon64
Thanks Max and Xpander that worked, running again under Manjaro Linux.
Re: Launcher fails to start the game under Linux
Posted: Thu May 07, 2020 5:26 am
by skinnyraf
Thank you for this fix so quickly. Perhaps it's worth adding it to the main Linux thread?
Are there plans to merge these changes with the main branch? Running a fork would be inconvenient long run.
Re: Launcher fails to start the game under Linux
Posted: Thu May 07, 2020 6:07 am
by xpander
skinnyraf wrote: Thu May 07, 2020 5:26 am
Thank you for this fix so quickly. Perhaps it's worth adding it to the main Linux thread?
Are there plans to merge these changes with the main branch? Running a fork would be inconvenient long run.
the link for the launcher is added to the main linux thread. afaik the launcher will be 1 and only, this will be downloaded for all new updates. Just the number is same so it wont update automatically atm, who got the older version first
Re: Launcher fails to start the game under Linux
Posted: Sat Sep 19, 2020 3:07 pm
by WoeBetide
Hi. Just having a look at this (for nostalgia's sake). I'm trying to get this to work in probably the worst setup imaginable: MacOs catalina, running VirtualBox 6.1, running Ubuntu, with Lutris.
The launcher works correctly but fails to launch the game: there's the briefest (subsecond) display of the splash screen, then the game crashes.
I confess that I'm having trouble even finding logs that look pertinent.
Has anyone else out there managed to get such a setup working?
Re: Launcher fails to start the game under Linux
Posted: Sat Sep 19, 2020 4:38 pm
by WoeBetide
Ah-ha. The issue looked to be d3d:resource_init Out of adapter memory
For some reason it was convinced that the display adapter had 128MB available to it.
I used regedit to set the key: HKEY_CURRENT_USER\Software\Wine\Direct3D\VideoMemorySize to the string "16384" (which is what I'd allocated to it using virtualbox).
... Also just trying to run this under wine (following the instructions above) as opposed to Lutris, although now I've got the game launching I may have a bit of a play with both options.