Page 5 of 8
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:15 pm
by Caduceus
Arbich wrote: ↑Fri Apr 17, 2020 3:07 pm
Why changing all other scenarios, when changing on scenario will have the same result?
Because my solution will make scenarios better, and yours will make them (even) worse.
Isn't the goal of a game to make attractive content for players?
You, and many people who think like you, are using the wrong mindset to tackle this problem. A game is meant to be fun, and it should reward players for participating. TV does this, and that's why it is popular and the other SCs are not.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:18 pm
by toffikx
Caduceus wrote: ↑Fri Apr 17, 2020 2:18 pm
Instead of seeing it as a problem, the OP and the GMs should ask themselves "Why do people want to play TV, and not other SCs like Mourkain?"
People play Thunder Valley because it is one of the few SCs that will give dominated teams a fighting chance and rewards everyone for their time and effort. If you spend your time in TV relentlessly pursuing the objectives, you get rewarded. Many SCs will not do this, and turn into a giant waste of time of your realm isn't consistently winning. Don't keep defenders get a roll for bags even if they fail to defend the keep? SCs should be no different.
There is no 'Thunder Valley Problem'. Thunder Valley is the
solution. It's an example of how all SCs should reward players. If all the SCs would pay out like Thunder Valley does, I can guarantee you people will start playing different scenarios a lot more.
What a mic drop, dude. You nailed it. We should remove all the other sc’s and just keep Thunder Valley. Then make a ranked version out of it so all the competitive elitist tryhards can have something to do.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:19 pm
by Akilinus
a group based pvp game that instead encourage you to split away from everyone and run away from the enemy.
Think you are the one with the wrong mindset.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:19 pm
by Elemint
saupreusse wrote: ↑Fri Apr 17, 2020 2:02 pm
just use the standard UI. it allows you to unqueue all sc you dont want to join ^^ never understood the purpuse of qq addons
Explain how
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:30 pm
by Adell
It's popular for a reason...
No premades, small fights going on all over the map, fast & rewarding. The perfect pug scenario.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:34 pm
by Arbich
Caduceus wrote: ↑Fri Apr 17, 2020 3:15 pm
Arbich wrote: ↑Fri Apr 17, 2020 3:07 pm
Why changing all other scenarios, when changing on scenario will have the same result?
Because my solution will make scenarios better, and yours will make them (even) worse.
Isn't the goal of a game to make attractive content for players?
You, and many people who think like you, are using the wrong mindset to tackle this problem. A game is meant to be fun, and it should reward players for participating. TV does this, and that's why it is popular and the other SCs are not.
Mhm... I think this is a misunderstanding.
But I actually don't find running around for 2-4min to different flags without dismounting...rinse and repeat... very funny.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:34 pm
by Wam
Thunder Valley is my favourite sc because it rewards your time best and it is the most rng / anarchy based... it is so fast and casual in nature that it doesnt matter which class you bring or who you team with... there is little min maxing to be done, and alot less saltyness and toxicity as a result besides the one or two people who get **** over losing a thunder valley sc... that says alot about yourself if you get any rage over the most casual and rng sc thats just very sad tbf...
It is light hearted / effective ... and its not always on rotation... so that makes it fairly balanced for what it is.
The problem is not the SC itself, the problem is the opp grind being so high despite it being slightly reduced... its high price to stimulate activity in mini game but people would still do it on alts even if it was lower price.
Without casual sc to grind for emblems there is literally no point to do sc for gear unless you go full try hard 6 man if you value your time.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:39 pm
by Adell
Arbich wrote: ↑Fri Apr 17, 2020 3:34 pm
But I actually don't find running around for 2-4min to different flags without dismounting...rinse and repeat... very funny.
Come on... You know the common routes order & destro take. Intercept, dismount and have a great time!

Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:41 pm
by Caduceus
toffikx wrote: ↑Fri Apr 17, 2020 3:18 pm
What a mic drop, dude. You nailed it. We should remove all the other sc’s and just keep Thunder Valley. Then make a ranked version out of it so all the competitive elitist tryhards can have something to do.
If that's what you get from my post, I don't know what to tell you.
Re: The Thunder Valley problem
Posted: Fri Apr 17, 2020 3:43 pm
by Caduceus
Arbich wrote: ↑Fri Apr 17, 2020 3:34 pm
Mhm... I think this is a misunderstanding.
But I actually don't find running around for 2-4min to different flags without dismounting...rinse and repeat... very funny.
If that's how you choose to play the SC, then it seems to me you are responsible for your own problem.
Never fighting on TV is bad. Always fighting is also bad.