Page 5 of 13

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 1:07 am
by Selgin
I also agree with this plan. I find that the current aura system makes Chosen/Knight a PITA to play to its fullest capacity, as opposed to the other tank classes, who have relatively simple class mechanics. But I think another possible solution would be to strengthen auras, but limit them to one at a time - making Chosen/Knights have to specialize and adapt.

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 1:10 am
by Mez
Az,

Auras are fine. You are concerned Twister is 'required' to twist but that is not the case. Twister just allows you to hit 1 button rather than 3. Twister allows you to keypress of F1, F1, F1, rather than F1, F2, F3, repeat. Using Twister removes the conscious choice of aura casting which can be liability in circumstances. A We gets on your healer, and you are casting a resist buff/debuff, or OYG, rather than strength or toughness.

Further Twister still requires conscious keypressing. In combat this can easily be forgotten. What you recommend is a huge buff to the class, and just a crutch for lesser skilled or focused players. If you think they are overpowered now, wait until every player is actually using them all, all the time. They should be powerful, they are a mechanic. The buff/debuff is not overstated as a skill, as it lacks a heal or damage coefficient to accompany it. The greatest benefit is no global cooldown, but that is the bonus of being the mechanic.

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 4:29 am
by Coryphaus
Selgin wrote:I also agree with this plan. I find that the current aura system makes Chosen/Knight a PITA to play to its fullest capacity, as opposed to the other tank classes, who have relatively simple class mechanics. But I think another possible solution would be to strengthen auras, but limit them to one at a time - making Chosen/Knights have to specialize and adapt.
one aura at a time would kill the group effectiveness of KOBS and chosens

furthermore twister is required to operate effectively/efficiently azaraels suggestion for toggable auras is a great one and i wish mythic had done something similar in the first place

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 7:07 am
by Vaul
Leverage the oft-quoted 'Alpha' state of the server and try some stuff if you think it works. Surely you're allowed to experiment and test during an Alpha, that's the point.

Regarding the stated change itself, I am for it.

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 7:20 am
by hohomen
Azarael, if u wonna change mechanic of auras ( why did u ask players) just do it silently .
And chosens ill become EVEN more OP ), BUT if u wonna NERF aura system just make OLD auras
ONE activ at the time but X2 profit (exemple 150 toughness instead of 75) with old CD , and if they Wonna switch to another aura they ill LOSE buff from previous immediately and allways Roam only with one aura activ




1)So what it would be Buff with (lazy-king 3 auras ALLthe time without twister). BUFF Them Button
2)Or nerf to dat op bastards and give them one(BUT powerful) aura at all times. Nerf Them Button

And tactic (5 ap for each aura activ , can be useful in (One aura only method) just make work form others auras
and 3 chosens with powerful auras still ill get their 15 ap/sec but no more than 15/sec)))

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 8:02 am
by Vraal
On SM/BO: I know that they need to be buffed and I have some ideas (so do some others.) Should it ever come to balancing Warhammer, I hope that there would be productive results. I sought only to deflect the cheap attack, that being "herp ur only interested in balanz becoz u wont ur class to be the best." I'm aware that suspicions never truly stop until people see for their own eyes that someone believes in balance, and not buffing their own class or faction.


I would love to see the day that the 1.4.9. Patchnotes for SM/BO go live. :mrgreen:

However IBs would fall to the lowest bracket of order tanks if that happened. :?

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 8:21 am
by hohomen
Srsly WHO need balance ?; we (OR only me ) seek only fair-game like was created by developers
1v1 Warhammer Online Studio Mythic Entertainment no more , no less.
Why all of u even bothered with "developing bicycles" if server lags, items get lost , mail system doesnt work yet, AND u wonna change mechanic of CHOSENS? srsly?

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 8:22 am
by Tesq
that's how ended last time..... Ppl suggesting change to aura system with no idea how this will influence the game and the classes, suggesting to make auras at 1, make it much stronger so that actually we all end with 2 chosen premade x party. You simply dont understad chosen build strengh or just want for a dps 2h chosen, it will all end with 2x chosen with strengh and resistence auras still have 2/3 auras x party and just chosen being alfa tank due to aoe rending blade + tooth of tzeench + ravage + touch of palasy. Bring a sorc and choppa too and work is done, roll stomp premade based on choppa fasta. That's why all these named things were nerfed through war history, and we dont need it back .

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 8:25 am
by hohomen
Tesq, sorry but i Vote for NOT f... change any of skills just do them like in patch notes.
And u srsly think we will not "we all end with 2 chosen premade x party" with 6 auras ACTIV all the time?
3 for each..... it would be horrible (str+rez+tough+regen+ap+spirit damage) = dat sound like TERMINATOR
who on earth CAn srsly stop them after dat change to happend. (MORE important who ill invite BOorBG into party if chosen can be in afk MODE and give u 3 buffs )...... in A F C he even can go to sotre and buy milk , and still be useful for party
insted of Black Guard who needs 100 "HATE" and cant go afk or even ceep all his buffs for 20 sec he need PUSH his ASS to the limit to get top notch result. so 90 % tanks of destro ill be a CHOSENS ONES afk aura buFFers)



If chosens wona use twister LET THEM be ,who care?

Re: Chosen/Knight Aura Handling

Posted: Mon Apr 27, 2015 8:33 am
by Tesq
I dont want any chage sy if that's what it seems. I think that these are change that can be made cos they do not buff nor nerf aura, simply pass from 3 press auto switch to 3 permanent aura is a small step and not so unbelivable. That said if that help server development, removing lag in stress test situation, make ppl able to play chosen/kobs "with out an add on" etc i just k with it. Aza spirit of change was just to get rid of the stupid situation it got created where a classes meccanics need an add on to work.

I dont understand ...i am NOT for 1 aura chage ..... that it will make chosen x2 in any premade, i'm against any form that will esclude other tank from groups


No you are wrong you can alredy bin 3 aura with twsiter to 1 button so it's alredy pretty automatic, but you will never take 2 chosen with 6 auras in party cos it will be useless..... at the end of the day what count are the same 2 aura that 1 chosen alredy bring, you can ALREDY HAVE 6 AURAS X PARTY but you will never cos 3 auras are not so good and their spec path are not so good either and had them alredy being nerfed in 1.3.6 make no spot for other chosen in party as long aura (do not stack) and give spot for Bo or BG, that's why aura atm are not to nerf or buff or limit to one or other crap as ppl had suggested. they are just fine as number and stats.
So what this fuss all about you can alredy twsit 3 aura x char for a total of 6 x party..... AND after 1.3.6 nerf none would get secondary aura in exchange of a bo or a bg they are just better with their tools....

Exept "destinated to victory " tactic (this is what take to have 2 chosen x party), but that is tactic related matter, not meccanic