Re: WL or SH stronger?
Posted: Thu Jan 09, 2020 12:12 pm
Id ppl dont know what is better, then the both classes are good balanced
Aceboltz wrote: Thu Jan 09, 2020 6:13 am But Chinesehero, do you even have a destro toon to know how it is to face a WL? Or do you just assume you know from listening the cries of WLs killed in rvr by mDOKs and shaman?
Worry not, WL is still the second best melee in the game, after slayer and before aSW.
in theory, yes, in the game is unlikely. firstly, not only the distribution of master points, but also renown points and equipment is adjusted to a certain style / build. if the main stats and crit from items are converted to mele < -> range, then the stats received for rp don't, as well as pots.Chinesehero wrote: Thu Jan 09, 2020 11:17 ama good melee SH can control the melee and range form well to use those cc ability and that why i say OP. I have met those sh in sc , they can fully use their ability to punt u to snare u and KD uAlfa1986 wrote: Thu Jan 09, 2020 8:27 amsomeone either does not understand or does not know what mSH actually has, or simply misinform people. mSH has no control, well, almost none, any sane healer can survive knock for 3 seconds (since mSH doesn’t have such burst as VVL), disarm is related with a pet (you cannot have a pet when set TA tactic ), and silence is a range ability at all (u cannot use a range skill while u are in mele), heal debuff is a range the same. the punch has a cooldown of 10 seconds (if TA tactic is not set), and it works very poorly, the fact is that while squig "flies", the target manages to run a certain distance and mele skills, such as knock or slowdown, are often inaccessible (the target is arleady no reachable for them ). so in reality mSH has punch, knock, slowdown, aoe dot, aoe dps, two single dps, aoe root, and increased speed + 75% with a 60 second cooldown))) which also interupts imediatly if the squig does any jump)Chinesehero wrote: Thu Jan 09, 2020 5:36 am someone is pretend to be blind
SH can pounce. punt , KD, heal debuff, snare jump back, shoot and have a range pet, it is useful than a lion which cant use range
SH almost got all ability of all mdps and rdps
and their dmg is still high having so many cc ability
Ps
lets me be some toxic
and yes, if we talk about the op, is it not better to talk about engineers? what other class in the game has such a huge DPS, and so much control?)
most SH is good on using a strong punt then they pounce to our healer to kill them
u pretend to be blind so u say this
So much misinformation, as usual.drmordread wrote: Thu Jan 09, 2020 12:37 pm I do. I have destro toon and I know what it is like to face a WL, and WL is not that OP. Want to know what the biggest problem is? People (both order and destro) do not know how to hit their detaunt key. Seriously, when I play a WL, I can count on two hands the amount of time I am detaunted in combat in four to five hours of gameplay.
A few notes on the White Lion
WL Pet is broken.
1- Anyone who complains about being run down by the pet needs to check their game play. Detaunt and hit flee and you are free. The devs slowed down the pet speed so that a WL player has to waste a tactic, just to have the pet move at same speed as the player. And it can not go faster. SO ... either flee or charge, will let you escape a WL pet. Every time !!!! CC also works on a pet, so use it. If you are in a group or wb and get pulled, blame the lack of cc on your team mates, not the WL.
2- Pull will not work on a detaunted pet. Also, a pet can be slowed, kd, rooted, etc, just like a player. Mara pull is now undefendable, and a mara can still run backwards while pulling and pull you further.
Before you wallow in the pity party too long, let's look at this as individual parts first.Aceboltz wrote: Fri Jan 10, 2020 10:00 am
So much misinformation, as usual.
I could sum up you first sentence as: "It's not my class that is OP, it's just that you guys suck at the game". Well you play WL but you clearly don't face them very often.
They are the hardest class to detaunt in the game, period.
First they pounce on you from a distance, you may not have the enemy WL player targeted at all times to detaunt it as soon as you see him flying towards you.
Then you must have good reflexes because when he land he will knock you down or silence you if you happen to be an unlucky caster. When the cc is over you are at ~25% hp at best. At that point detaunt is useless. You can't detaunt while CC, casters can't detaunt while silenced.
Welcome to the world of pets. From lion to squig, flamer and turret, all the same. I play all pet classes, both realms, and yes, the pet attacks first, yes the pets are a pain, no the pets are not OP.Aceboltz wrote: Fri Jan 10, 2020 10:00 am Then they are a pet class, this means you basically have 50% chance to have the PET targeted instead of the player. Good players will always let the pet hit first so the victim has to change targets in order to detaunt, again must be very fast, etc.
Then the damage is split between the lion and the pet this means detaunting one of them does not reduce the damage taken by 50% but more like 25%.
Finally many destro ranged players knows horrors of the tab targeting in this game where a wl and his pet are on top of you and when you hit tab (assuming you use the correct one) you just cycle through the nearest kotbs and the pet, lol.
Etc, etc, etc.
A lot of what you have here is from a solo point of view. I love playing solo, from WE to SH to WL, WH, and even my Magus at times. But I also realize something. Unless I get the drop, unless I strike first, the chances of me surviving are less than 50%. But that is the life of a solo player. Even on my WL, if a WE jumps me first, or a SH or a dps shamie, I am in trouble.Aceboltz wrote: Fri Jan 10, 2020 10:00 am This detaunt speak is nonsense, total concrete bias. There are only 2 ways to deal with a WL if you don't play oneof the very few (2) specs that counters them: either you gank 3v1 or you are in a group with comms and focus the pet as soon as it appears, 100% of the time. No other way around. And because the pet is immune to aoe damage, this is not trivial, but not really hard either, I have to say.
"Detaunt and hit flee and you are free". If you bothered to l2p you would notice that 'charge!' increases the speed of the pet by 50 making if FASTER than a fleeing target.
"The devs slowed down the pet speed so that a WL player has to waste a tactic". Pets have normal base movement speed.
"Pull will not work on a detaunted pet". What are you talking abount now. Wether you detaunt or not makes no difference, you can still be pulled just the same. The only scenario when the pull will never work is when the target has the CC immunity, as intended.
"Mara pull is now undefendable" It has parry and block checks, stop dreaming.
Sorry but some debunking was really needed there.