Re: [Scenario] Make Domination kick in more when needed
Posted: Thu Jul 11, 2019 4:37 pm
This helps them get out of the SC faster when they are sitting around doing nothing instead of getting farmed. How is that not a Win/Win situation?wachlarz wrote: Thu Jul 11, 2019 1:26 pmAnd U read what will be end of change of this mechanic ? U will be fight 2x more often with premade. Sc will be 5 m long. And ppl dont like be farmed so they stop play sc.Osred wrote: Thu Jul 11, 2019 1:15 pmHave you read the thread at all?wachlarz wrote: Thu Jul 11, 2019 5:46 am The final result will be: now premade farm pug ppl every 10 m, new briliant idea ppl will be farmer every 5 m duo premade sc will be 5m long. Very motivating system to play sc![]()
He's arguing in favour of helping the losing side with an olive branch to fight back and turn the tide in the losing sides favour.
Explain me how this help losing side and sc Play at all ?
The winning side doesn't want to sit in a SC, like Logrins Forge, for 15 minutes camping someone who can't fight back (enough to even get 1 kill or capture 1 point) any more than the losing side wants to sit there for 15 minutes being farmed or sitting in the warcamp. Dom wasn't working appropriately because of the death requirement and now it's fixed. I was on both sides of this yesterday and I got more pops in an hour than I did in a few days...so I have no complaints.
If you have bright ideas about how to make SCs better, put them in a suggestion thread or move on.