Re: Turret/Demon Pet Health in RvR
Posted: Wed Jun 05, 2019 8:46 pm
Lol what was even wrong with the pet to start with?
I mean. From the start of the change with the pet :>
I mean. From the start of the change with the pet :>
Warhammer Online
https://returnofreckoning.com/forum/
It was a hit on the WL pet that also hit the other 3 pet classes.kirraha wrote: Wed Jun 05, 2019 8:46 pm Lol what was even wrong with the pet to start with?
I mean. From the start of the change with the pet :>
Ahah! Thikkboi is you! I wondered why this black Orc had it in for me while Lesti was standing in front of me stillkirraha wrote: Wed Jun 05, 2019 8:19 pm well any kind of inc heal on the pets is better than nothing. I keep saying it, sorry for repeating myself. But the magus and engi are very useless in wb as a dps class as it is now when the pet dies so fast. I even used the wounds tactic on it, but didnt do anything.
I just wanted the class to viable again. Oke I dont demand rifts from third floor at least lol![]()
Hahaha! I always try get you even though Im a big fat ork now! You try kill my guardtarget way to often!Kragg wrote: Thu Jun 06, 2019 7:36 amAhah! Thikkboi is you! I wondered why this black Orc had it in for me while Lesti was standing in front of me stillkirraha wrote: Wed Jun 05, 2019 8:19 pm well any kind of inc heal on the pets is better than nothing. I keep saying it, sorry for repeating myself. But the magus and engi are very useless in wb as a dps class as it is now when the pet dies so fast. I even used the wounds tactic on it, but didnt do anything.
I just wanted the class to viable again. Oke I dont demand rifts from third floor at least lol![]()
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Grunbag wrote: Wed Jun 05, 2019 3:41 pm « Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff
wl pet should just take 10% aoe dmg, like every pet but only melees atm, or it was ninja adjusted. Nice morales are affected too...anarchypark wrote: Thu Jun 06, 2019 9:11 pmGrunbag wrote: Wed Jun 05, 2019 3:41 pm « Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff
then aoe dmg reduction should go away. lion pets take only 25% non-target aoe dmg afaik.
that even reduce morale dmg. 1200 m2 hits pet 300 dmg. maybe only lion.
The change to turret/daemons being so vulnerable to AOE was tied to Torq. and his focus on dealing with WL lions and not considering all other pets. I think it would be best if that could be reversed. Having two classes whose base mechanic is basically erased during sieges isn't justifiable (or fun). Please do have this reverted.Grunbag wrote: Wed Jun 05, 2019 4:48 pm Afaik it takes only a % of aoe damage , but maybe it has been reverted
In live server Engi/Magus had this healing aswell for their turrets/demons. The Engi one was called Reinforcement iirc.kirraha wrote: Thu Jun 06, 2019 7:02 am (...)And Wl have a small heal skill for their pet anyway? (...)