peterthepan3 wrote: Thu Apr 25, 2019 11:13 am
Synacy wrote: Wed Apr 24, 2019 11:02 pm

6,705 damage with 2 dots that killed me, that I couldn't cleanse. No other attacks were used, just two dots is all it took. This is my backing on Cleansing Wind and why at least stage 1 should be needed for 1 on 1 combat.
This isn't a **** 1v1 game, but since you insist:
I've seen your WE play: you are very bad with your positioning, your situational awareness is practically nonexistent, your rotations leave much to the imagination, you rarely (if ever) double pot, I see you roaming around with
up to x4 Wounds Debuffs...
If you insist on bringing 1v1 arguments to the fray, then you should first fix the above.
1. You don't own a rulebook that states what this game is. As it supports many player types and styles.
2. Think what you will, that's fine. We all learn and adapt. As I just today learned a much better build than I have had before by a player who has played a WE for 10 years, and where I was running PA/Heartseeker, I now run BLB/WB/Heartseeker, which deals much better against healers, tanks, and some regeneration builds.
3. I always double pot, so I am not sure where you get that from. I have an equal set of Strength and Armor potions in my inventory that I use together every time, and have always done so in every stream I have performed.
4. You're piggy-back riding off another troll who flamed me for having x5 wound debuffs within 45 minutes of a stream that I performed for 10+ hours in the map of Dragonwake about 3 weeks ago. Yes, I don't often care to clear my wound debuff because the wear timer is 2 minutes, and as a Witch Elf, a roaming one at that, I don't engage in a fight in the first 2 minutes of leaving a warcamp. It's very minuscule that I ever let my wounds reach x5, as most the times I die, I respawn and wait out the initial 10% wound debuff for 2 minutes.
Before you intend to become aggressive behind your computer screen, play a Witch Elf, level it to r40rr(whatever) and tell me your frustrations in RvR. I am not mewling for a change, I am not spamming developers to change anything. I made a single post which I advised to give free advice because as stated in the original post, I do not play the classes you play and I don't expect myself to equal-level the issues you might face. To say this, I expect you to do the same, where you may play a certain class that might not have the issues I have, in the assumption that you fare against 1v1s, I don't assume WE is
your playstyle, and so with this being said I would expect you to take where you stand and look at it from my playstyle in the defense of a skill that was initially put into the game for a class that has no defense against some of these DoTs that cannot be cleansed. If you've even bothered to look at some of my other replies, I say and continue to back that CW has a 5m cooldown (3 if spec'd with more RR), which doing so COSTS you something in trade for another possible stat. CW doesn't break the game, and leaves those who do care to play the playstyle I face at a disadvantage. Roamers/1v1 seekers are not useless. We back-line the healers for the mindless players who beat on nothing but tanks. I also support this by saying that I don't see many Order roam. It's most commonly in packs, such as premades or Warbands, and so the playstyle for Witch Elves is mostly picking off the runt of the pack.
One of the most renown Witch Elves from Live, Shebali, was a roam (1v1) Witch Elf who could 3-shot players, and just because you see the things of, "roam", and "1v1", you assume it has no effect for the game or realm played in. Playing a Witch Elf, I don't know if you necessarily expect me to 1v6 like a tank, that's not what we do. The only Witch Elf in-game who can probably pull off most 1v3s is Beady since she runs a complete defensive build. I would lastly like to end this reply with saying that I have been playing Witch Elf since I joined the server, around April of 2016, and as changes come and go through this game, the rise of DPS Archmages is high (this does not focus on just DPS Archmages, as I mean to refer to most DoT builds), and even as new gear/weapons come out over time, the advance on these abilities only grows. Damage increases far-further than defensive stats. This all again comes from the viewpoint of a Witch Elf, main, in which I assume you either don't main or do not have a Witch Elf at all.