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Re: wh compared with we

Posted: Tue Mar 19, 2019 12:10 pm
by peterthepan3
Diggot wrote: Tue Mar 19, 2019 6:12 am Yesterday in the Stonetroll SC, i saw 2 L40 WE's jump a L40 WP, and they didn't even scratch him,
to which i commented in the SC-chat and was replied "so much for balance" .

One of the WE's was 'Fun', a pretty good WE.

So if you think that 2 WE's not being able to kill a WP while a single WH can easily kill a DoK
makes WE's OP... you sir, go a few screws loose.
WP/DOK won't die to average WE/WHs: if you are dying to a lone WH on a DOK, then you are doing something wrong (ask DOKs like Xiphy, Aisha, Shaggy for tips on how to survive WH). I would wager that the rotation said WE was using wasn't even optimal.

@Nidwin

WB is incredibly potent for group play.

Re: wh compared with we

Posted: Tue Mar 19, 2019 12:25 pm
by Nidwin
peterthepan3 wrote: Tue Mar 19, 2019 12:10 pm
Diggot wrote: Tue Mar 19, 2019 6:12 am Yesterday in the Stonetroll SC, i saw 2 L40 WE's jump a L40 WP, and they didn't even scratch him,
to which i commented in the SC-chat and was replied "so much for balance" .

One of the WE's was 'Fun', a pretty good WE.

So if you think that 2 WE's not being able to kill a WP while a single WH can easily kill a DoK
makes WE's OP... you sir, go a few screws loose.
WP/DOK won't die to average WE/WHs: if you are dying to a lone WH on a DOK, then you are doing something wrong (ask DOKs like Xiphy, Aisha, Shaggy for tips on how to survive WH). I would wager that the rotation said WE was using wasn't even optimal.

@Nidwin

WB is incredibly potent for group play.
Why is WB any good for group play P2P? (just wondering)
Depending on the setup I would actually go FtHQ + Whirling Blades full Path of Treachery for single target melee train.

As for the DoK without cleansing winds my bet would still be on the WH.

WP's are soloable on a WE but you need to time it right and not have your critts on off-hand AA and Kisses but on what actually hurts.

Re: wh compared with we

Posted: Tue Mar 19, 2019 12:39 pm
by WExWH
both have their own advantage, they are very strong now.

@OP if you don't know how to play your WH, the problem comes from you and not from the class.

Re: wh compared with we

Posted: Tue Mar 19, 2019 12:41 pm
by peterthepan3
If a DOK is dying to a WH, then that is a bad DOK.

BAD WPs and DOKs are soloable by WHs and WEs; good ones are not.

WB damage is crazy good for sustained, you can debuff corp with the BO, the ICD was brought down to 0.5 seconds; it's just very good for keeping up sustained hurt (particularly when your group realise this and spec accordingly to facilitate to it).

Re: wh compared with we

Posted: Tue Mar 19, 2019 12:58 pm
by Sulorie
Nidwin wrote: Tue Mar 19, 2019 12:25 pm Why is WB any good for group play P2P? (just wondering)
Depending on the setup I would actually go FtHQ + Whirling Blades full Path of Treachery for single target melee train.
So you use 2 tactic slots for non-dps tactics?

There is no point in full Treachery.

Re: wh compared with we

Posted: Tue Mar 19, 2019 5:16 pm
by Krima
after all the changes...
Im back to the good old and core
BF, IP, Flanking, TOB
Happy and spaming AW + witchbrew

Re: wh compared with we

Posted: Tue Mar 19, 2019 5:39 pm
by Twohandernoob
peterthepan3 wrote: Tue Mar 19, 2019 12:10 pm
Diggot wrote: Tue Mar 19, 2019 6:12 am Yesterday in the Stonetroll SC, i saw 2 L40 WE's jump a L40 WP, and they didn't even scratch him,
to which i commented in the SC-chat and was replied "so much for balance" .

One of the WE's was 'Fun', a pretty good WE.

So if you think that 2 WE's not being able to kill a WP while a single WH can easily kill a DoK
makes WE's OP... you sir, go a few screws loose.
WP/DOK won't die to average WE/WHs: if you are dying to a lone WH on a DOK, then you are doing something wrong (ask DOKs like Xiphy, Aisha, Shaggy for tips on how to survive WH). I would wager that the rotation said WE was using wasn't even optimal.

@Nidwin

WB is incredibly potent for group play.

I'm pretty sure I've got 2 out of 3 solo (no not afk). Let me know if I remember right Doks!

Re: wh compared with we

Posted: Wed Mar 20, 2019 6:58 am
by Nidwin
Sulorie wrote: Tue Mar 19, 2019 12:58 pm
Nidwin wrote: Tue Mar 19, 2019 12:25 pm Why is WB any good for group play P2P? (just wondering)
Depending on the setup I would actually go FtHQ + Whirling Blades full Path of Treachery for single target melee train.
So you use 2 tactic slots for non-dps tactics?

There is no point in full Treachery.
I do in group depending on setup, need and motivation. Even in solo mode as I can just swap from first to second tactic bar. I just need to remember that /rel put you back on tactic slot bar 1.

I like it for the full Treachery as I can't spec in anything else anyway with Elixir of Shadows that I won't pass on. :lol:

Re: wh compared with we

Posted: Wed Mar 20, 2019 7:40 am
by Mystry
Frankly I question why a WH/WE should not be able to solo a healer. That's their entire job is to ambush backline classes.
They can't solo tanks. They can't solo any ranged DPS. They can MAYBE beat a melee DPS as long as it isn't a marauder, and now they can't solo healers either. They are practically garbage for warbands compared to every other melee. WH/WE feels like they have no place in the game. It's why I stopped playing mine and switched to SM and WP.

Re: wh compared with we

Posted: Wed Mar 20, 2019 7:42 am
by Nidwin
peterthepan3 wrote: Tue Mar 19, 2019 12:41 pm WB damage is crazy good for sustained, you can debuff corp with the BO, the ICD was brought down to 0.5 seconds; it's just very good for keeping up sustained hurt (particularly when your group realise this and spec accordingly to facilitate to it).
No,
except if your witch elf hacks and bypass the 10s cooldown on Witchbrew. But that's not important as long as everyone's happy with his/her gameplay and build. :D