Yep, me with my rr78 Sorc and rr71 WE are quite Order biased.wonshot wrote: Mon Jul 16, 2018 6:14 pm
While I personally agree with many of these suggestions, I also think this is very Order biased. But I still agree with them as a fellow combustion-freak![]()
I see some very interesting points in this debate, some I agree with, and some I disagree with. I myself got enlightend from the point of view from the pug warband side, when outnumbered and when outnumbering. and that is not something I do much of myself (pugging) so gave me a little perspective.
From the organized guild wb vs zerg point of view, it just seems like there is little to no room for fighting 3+ warbands, no matter how creative you try to be, if they chose to hold hands and be organized together, and as I said respect for their efforts but Ive always hated situations with no counterplay.
I dont personally do 6man, or care for that plasystyle but admire others who put time and practice into having a solid core group.

Very potent AoE CC that defines warband fight has counterplays as I mentioned, except with the new Choppa addition you have one mass CC outperforming others. It makes it absurdly easy to have 1-2 choppa get enemy healers or their precious BWs into deathpulls to which they lack a realistic counter (yeh good luck getting well times Taunts in big fights). Previously you had maras trying to sneak in pulls, which were quite visible (see tentacle, Taunt reflex) and able to Disrupt (HTL buff to counter, Healers relatively safe). WL pulls with pet, countered by massive focus whenever WL tries to pull that off because you cannot afford to lose a precious dps or healer. Magus, Engi, both kept in check with good HTL formations. Against Choppa pull? Tanks block/parry, healers/dps get pulled, it's about as powerful as it gets because you can weed out the guardbots.
And I don't play in pug warbands, so I have little idea how they perform. Nor do I play 6mans either.
And again regarding morals, both sides suffer from slow gains, Order just gets the even shorter stick because Mara AoE drain is same old and you just need 1-2 maras with it to neuter a whole enemy warband from being able to pull off a moral drop. Ofc you could always go max AM stacks for max moral builds, but I don't think there is any organized guild left in game at this point who would care enough to pull it off. So with even fewer guilds left, it becomes purely a numbers game; who has larger numbers gets most likely guaranteed victory regardless of underdog trying to minmax their setups/specs.
But who knows, maybe we see some kind of miracle and get massive population increase and get several organized guilds running warbands on both sides bringing forth new warband metas, and maybe even get new balance changes that bring classes like WL, WH, SW - WE SH and make them shine in warband sized fights.